EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Periodically burns all nearby hostile enemies for 313,023 heat damage
• Suspends if the caster disables AE Auto Attack or turns off Auto Attack
Primordial Cloak of Flames
Applies Primordial Cloak of Flames when Activated. Lasts for 20.0 seconds.
• Inflicts 3,600,000 heat damage on targets in Area of Effect.
• Decreases Mitigation of targets in Area of Effect vs elemental damage by 3,210.
• Suspends the passive effect for 30 seconds
• This can be cast while using other abilities
• This item may not be used in a PvP zone.
• The reuse time of Primordial Cloak of Flames is 20.0 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE INFUSABLE
Reliquary of Dark Rites
FABLED
683 Stamina
336 Primary Attributes
3.90.7% AE Auto
38 Crit Chance
27 Potency
27 Crit Bonus
31.2 Haste
17.4 Damage Per Second
Slots
Charm
Level
100
Effects:
When Equipped:
• Increases All Attributes of caster by 18.0%.
• Cannot be modified except by direct means
Kerafyrm's Rites II
Applies Kerafyrm's Rites II when Activated. Lasts for 15.0 seconds.
• Increases All Attributes of group members (AE) by 12.0%.
• Suspends the passive effect for 15 seconds
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Kerafyrm's Rites II is 1 minute
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Dimensional Quiver
Slots
32
HEIRLOOM
Monsoon
MASTERCRAFTED
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Highhold's Fall
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
7.81.5% Casting Speed
20.2 Potency
20.2 Crit Bonus
31.2 Haste
3.1 AE Autoattack Chance
Slots
Ear
Level
100
Effects:
Magical Vulnerability
When Equipped:
• On any combat or spell hit this spell may cast Magical Vulnerability III on target of attack. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental, noxious and arcane damage done to target encounter by 1.4%.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE REFORGED
Stormborn Souffle
MASTERCRAFTED
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
Chain Gloves of Ill-Seen Valor
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
2 Resolve
49 Potency
165.6 Haste
7.3 Weapon Damage
6,610 Ability Mod
Chain Armor (Hands)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Band of the Blood Gorger
FABLED
PRESTIGE
434 Primary Attributes
779 Stamina
36,558 Resistances
90 Combat Skills
20.2 Crit Bonus
7 Resolve
29.2 DPS
29.6 Potency
38.3 Haste
22.1 Multi Attack
Slots
Finger
Level
100
Effects:
Brotherhood of the Underfoot
When Equipped:
• On any combat or spell hit this spell may cast Brotherhood of the Underfoot on target. Lasts for 14.0 seconds. Triggers about 3.0 times per minute.
• Increases Crit Bonus of raid and group members (AE) by 6.0.
• Increases Potency of raid and group members (AE) by 25.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE INFUSABLE
Darkmetal Etched Choker of Yothshaval
FABLED
426 Primary Attributes
772 Stamina
20.2 Crit Bonus
6 Resolve
23.1 DPS
51.2 Crit Chance
28.2 Potency
388.3% Haste
22.1 Multi Attack
3.7 AE Autoattack Chance
Slots
Neck
Level
100
Effects:
Practiced Aim
When Equipped:
• Applies Practiced Aim instantly and every 1.5 seconds.
• Increases Crit Bonus of group members (AE) by 42.0.
• Cannot be modified except by direct means
• This effect does not stack with itself when worn on multiple items
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM NO-VALUE INFUSABLE REFORGED
Incandescent Adornment of Damaging (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
32 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
96
HEIRLOOM NO-VALUE
Spirit Stone of Lachina
This will grow in power as you gain Adventure Experience!
• On any beneficial spell cast, Ethereal Avatar may grant Potency and Ability Modifier to casters group.
Adornment Slots:
White, Purple, Cyan
REFORGED
Mithril Ring of Amplified Power
This ring glows blue and has virtually no weight to it at all.
FABLED
717 Stamina
370 Primary Attributes
26,832 Resistances
71 Combat Skills
21.8 DPS
7.81.5% Casting Speed
22.2 Potency
5 Mitigation Increase
22.2 Crit Bonus
12.5 Reuse Speed
1,000 Ability Mod
Slots
Finger
Level
100
Effects:
Amplifying Power III
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 46%-92%. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP REFORGED
Corsair's Treachery
FABLED
336 Primary Attributes
789 Stamina
429 Combat Skills
13.4 Crit Bonus
0.8 Ability Doublecast
110.6 Crit Chance
13.4 Potency
17.8 Flurry
Slots
Waist
Level
100
Effects:
Deception II
Applies Deception II when Equipped.
• Increases Fervor of caster by 4.0.
• Increases chance for beneficial spells to receive a Legendary, Fabled, or Mythical Crit by 250.
This character has 1,504,689 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 60,210 health per tick while out-of-combat.
This character has a Maximum Power pool of 176,617. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 7,087 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 200,188 whatsits.
This character resists Noxious damage in the amount of 200,426 whatsits.
This character resists Arcane damage in the amount of 200,046 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 426.64429530201
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1060.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 140,514, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 11.8%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 33.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
136.127 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
312 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 38.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.