EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Slots
36
HEIRLOOM NO-VALUE
Disinter's Elmlinked Hauberk
MYTHICAL
PRESTIGE
3,765 Primary Attributes
6,443 Stamina
198,087 Power
315,207 Health
1506.2 Crit Bonus
450 Resolve
39997.6 Potency
471.5 Weapon Damage
Chain Armor (Chest)
Mitigation
693
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Viruniq's Cloak of the Incarnate
MYTHICAL
PRESTIGE
3,245 Primary Attributes
5,508 Stamina
176,391 Power
280,684 Health
559 Combat Skills
1298.2 Crit Bonus
465 Resolve
209.4 DPS
464.3 Crit Chance
35132.1 Potency
Slots
Cloak
Level
125
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Visionary Hizite Earring of Stratagem
MASTERCRAFTED
3,306 Primary Attributes (1 boost)
5,660 Stamina
146,993 Power
233,904 Health
262,938 Resistances
466 Combat Skills
1355.3 Crit Bonus (2 boosts)
410 Resolve
35115.9 Potency (2 boosts)
261.3 Weapon Damage
Slots
Ear
Level
125
Adornment Slots:
White, Red
LORE-EQUIP EXPERIMENTED REFINED
Imprinted Ear Cuff of Mournful Memories
MYTHICAL, RELIC
PRESTIGE
3,260 Primary Attributes
5,519 Stamina
179,064 Power
284,937 Health
320,313 Resistances
568 Combat Skills
1304.2 Crit Bonus
470 Resolve
35510.2 Potency
30.2 Reuse Speed
Slots
Ear
Level
125
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Unbounded Mailed Boots of Takish Slaughter
MYTHICAL
PRESTIGE
3,230 Primary Attributes
5,498 Stamina
173,719 Power
276,432 Health
460 Resolve
34754 Potency
29.3 Reuse Speed
1,292 Overcap Crit Bonus
Chain Armor (Feet)
Mitigation
647
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
NO-TRADE
Unbounded Wristguards of Titanious
MYTHICAL
PRESTIGE
3,230 Primary Attributes
5,498 Stamina
173,719 Power
276,432 Health
460 Resolve
31.4 Casting Speed
34754 Potency
1,292 Overcap Crit Bonus
Chain Armor (Forearms)
Mitigation
647
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
NO-TRADE
Felix Miracula Gauntlets
MYTHICAL
PRESTIGE
3,245 Primary Attributes
5,508 Stamina
176,391 Power
280,684 Health
1298.2 Crit Bonus
465 Resolve
35132.1 Potency
31.9 Haste
Chain Armor (Hands)
Mitigation
647
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
NO-TRADE
True Blood Adornment of Fading
MASTERCRAFTED FABLED
Adds the following to an item:
-77.1 Hate Gain
12 Overcap Fervor
Type:
White Adornment
Slots:
Hands
Level
123
HEIRLOOM NO-VALUE
Bloodbound Rune of the Tainted Blade
FABLED, Tainted Power
PRESTIGE
Adds the following to an item:
Type:
Red Adornment
Slots:
Hands
Level
123
Effects:
Tainted Blade
When Equipped:
• Increases the damage, healing, and warding of profession Combat arts by 65.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Imperial Helmet of Antiquity
MYTHICAL
PRESTIGE
3,260 Primary Attributes
5,519 Stamina
179,064 Power
284,937 Health
1304.2 Crit Bonus
470 Resolve
59.3 Ability Doublecast
35510.2 Potency
Chain Armor (Head)
Mitigation
647
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
NO-TRADE
Visionary Hizite Ring of Stratagem
MASTERCRAFTED
3,306 Primary Attributes (1 boost)
5,660 Stamina
146,993 Power
233,904 Health
262,938 Resistances
466 Combat Skills
1355.3 Crit Bonus (2 boosts)
410 Resolve
35115.9 Potency (2 boosts)
231.6 Max Health
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
LORE-EQUIP EXPERIMENTED REFINED
Exhumed Ectoplasmic Bracelet
MYTHICAL
PRESTIGE
3,215 Primary Attributes
5,487 Stamina
171,046 Power
272,179 Health
306,000 Resistances
542 Combat Skills
1286.2 Crit Bonus
455 Resolve
30.9 Casting Speed
34375.9 Potency
Slots
Wrist
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Burning Horizon Chausses
FABLED
3,748 Primary Attributes
6,430 Stamina
194,942 Power
310,204 Health
445 Resolve
231.6 DPS
39552.8 Potency
1,499 Overcap Crit Bonus
Chain Armor (Legs)
Mitigation
660
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Veagth's Glowing Blade
MYTHICAL
PRESTIGE
3,783 Primary Attributes
6,455 Stamina
201,231 Power
320,211 Health
541.3 Crit Chance
40442.4 Potency
455 Resolve
36.4 Haste
1,513 Overcap Crit Bonus
Sword
One-Handed Slashing
Damage
4413 - 6,619
(2757.89 Rating)
Delay
4.0 seconds
Level
125
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Firebolt Arcbow
MYTHICAL
PRESTIGE
3,818 Primary Attributes
6,480 Stamina
207,519 Power
330,217 Health
546.3 Crit Chance
41332 Potency
465 Resolve
37.6 Multi Attack
1,527 Overcap Crit Bonus
Bow
Ranged
Damage
11032 - 16,547
(3447.36 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
125
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Stone Ring of the Cursed Scholar
MYTHICAL
PRESTIGE
3,230 Primary Attributes
5,498 Stamina
173,719 Power
276,432 Health
310,750 Resistances
551 Combat Skills
1292.2 Crit Bonus
460 Resolve
34754 Potency
435.5 Weapon Damage
Slots
Finger
Level
125
Effects:
Scholarly Assistance
When Equipped:
• Grants an additional 10 fervor when in Renewal of Ro raid zones.
• Grants an additional 380.7 crit bonus when in Renewal of Ro raid zones.
• Grants an additional 8000 potency when in Renewal of Ro raid zones.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP
Mesa Adornment of Magnification
LEGENDARY
Adds the following to an item:
125 Overcap Crit Bonus
Type:
White Adornment
Slots:
Finger
Level
125
HEIRLOOM NO-VALUE
Renewal Rune: Force Projection
TREASURED
Adds the following to an item:
1307.6 Potency
Type:
Red Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
125
HEIRLOOM NO-VALUE
Monolith
Grows in power based on how many Monolithic energy that has been extracted.
LEGENDARY, Monolith
Adds the following to an item:
11,346 Stamina
3,186 Primary Attributes
19.6 Ability Doublecast
1200 Potency
75.5 Max Health
407.5 Crit Bonus
25.1 Fervor
Type:
Green Adornment
Slots:
Finger, Neck
Level
125
Effects:
Monolithic Might
Applies Monolithic Might when Equipped.
• Increases Fervor Overcap of caster by 35.6.
• Increases Crit Bonus Overcap of caster by 304.5.
• Increases Weapon Damage Overcap of caster by 67.9.
• Increases Ability Mod of caster by 1,446,974.0.
• Increases Weapon Damage of caster by 67.9.
• Cannot be modified except by direct means
Spirit Stone Stats:
+3,480 agi +13,554 sta
+20.8% Ability Doublecast +1245% Potency +430% Crit Bonus +78.5% Max Health +26.6% Fervor
10
0%
NO-VALUE NO-TRADE
Visionary Hizite Bracelet of Stratagem
MASTERCRAFTED
3,306 Primary Attributes (1 boost)
5,787 Stamina (1 boost)
146,993 Power
233,904 Health
262,938 Resistances
466 Combat Skills
1355.3 Crit Bonus (1 boost)
410 Resolve
35115.9 Potency (2 boosts)
35.7 Block Chance
Slots
Wrist
Level
125
Adornment Slots:
White, Red
LORE-EQUIP EXPERIMENTED REFINED
Visionary Hizite Chain Pauldrons of Stratagem
MASTERCRAFTED
3,306 Primary Attributes (1 boost)
5,660 Stamina
146,993 Power
233,904 Health
1355.3 Crit Bonus (2 boosts)
410 Resolve
35115.9 Potency (2 boosts)
40.1 Mitigation Increase
Chain Armor (Shoulders)
Mitigation
524
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
EXPERIMENTED REFINED
Felix Miracula Sash
MYTHICAL
PRESTIGE
3,245 Primary Attributes
5,508 Stamina
176,391 Power
280,684 Health
559 Combat Skills
1298.2 Crit Bonus
465 Resolve
209.4 DPS
464.3 Crit Chance
35132.1 Potency
Slots
Waist
Level
125
Adornment Slots:
White, Black, Red
NO-TRADE
Incandescent Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
96
HEIRLOOM NO-VALUE
Renewal Immunity Rune: Blinding Gleam [Tier IV]
FABLED
PRESTIGE
Adds the following to an item:
Type:
Black Adornment
Slots:
Waist
Level
125
Effects:
Immunity Rune: Blinding Gleam [Tier IV]
When Equipped:
• Makes caster immune to Fear effects
• Disabled by Oppressive Sands of higher tiers than the source adornment.
This character has 4,376,574,242 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 175,064,397 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,654,476. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 347,610 power per tick while out-of-combat.
This character runs 259% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,955,924 whatsits.
This character resists Noxious damage in the amount of 1,956,249 whatsits.
This character resists Arcane damage in the amount of 1,956,249 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4372.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 156,238,976, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 25%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 24.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
41.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 170.947% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).