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Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Tranquil Cadmium Stud
HANDCRAFTED
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Slots
Ear
Level
96
Effects:
Overwhelming Assault II
When Equipped:
• When inflicting more than 5% of the target's maximum health in damage, the target will lose 1,210 to all mitigation for 20 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Tranquil Tourmaline Earring
HANDCRAFTED
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
12.5 Casting Speed
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
Slots
Ear
Level
96
Effects:
Building Retribution
When Equipped:
• When damaged this spell will cast Building Retribution on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 15,525-62,100 magic damage on target
• Damage increases as the caster is attacked
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Tranquil Outrider Boots
HANDCRAFTED
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
21.1 Potency
30.8 Reuse Speed
3,086 Ability Mod
Leather Armor (Feet)
Mitigation
587
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE
Cerodon Pie
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Innovative Xiocite Outrider Bracers
MASTERCRAFTED
465 Stamina (1 boost)
249 Primary Attributes
16.3 Crit Bonus
16.3 Potency
2,860 Ability Mod (1 boost)
Leather Armor (Forearms)
Mitigation
697
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
EXPERIMENTED REFINED
Ingenious Xiocite Grimstone Gauntlets
MASTERCRAFTED
311 Primary Attributes
697 Stamina (1 boost)
23.9 Crit Bonus
26 Potency (1 boost)
8.2 Max Health
42.5 Reuse Speed (1 boost)
Leather Armor (Hands)
Mitigation
697
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
EXPERIMENTED REFINED
Ravener's Cap of Superior Stamina
0/4 blue malice gem slots filled.
LEGENDARY
316 Primary Attributes
651 Stamina
30.1 Crit Bonus
30.1 Potency
10.1 Max Health
4,398 Ability Mod
Leather Armor (Head)
Mitigation
656
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Celestial Sanctity
LEGENDARY
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
20.2 Potency
20.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Slots
Finger
Level
98
Effects:
Blessing of the Prime Healer IV
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer IV on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.1% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Tranquil Tourmaline Bracelet
HANDCRAFTED
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
7.8 Casting Speed
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
Slots
Wrist
Level
96
Effects:
Empowering Kills II
When Equipped:
• On a death blow this spell will cast Empowering Kills II on caster. This effect normalizes based off of a three second triggering event.
• Increases power of caster by 6,750.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Ravener's Leggings of Superior Stamina
0/4 blue malice gem slots filled.
LEGENDARY
315 Primary Attributes
727 Stamina
30 Crit Bonus
27.4 Casting Speed
30 Potency
10.1 Max Health
Leather Armor (Legs)
Mitigation
703
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Tranquil Tourmaline Locket
HANDCRAFTED
430 Stamina
212 Primary Attributes
3.9 AE Auto
38 Crit Chance
18.7 Potency
6 Mitigation Increase
18.7 Crit Bonus
Slots
Neck
Level
96
Effects:
Synthetic Strengthening II
When Equipped:
• Suspends for 30 seconds when the caster takes damage greater than 30% of their maximum health
• Increases the caster's effectiveness of worn armor vs physical damage by 12%.
Adornment Slots:
White, Green
ATTUNEABLE
Mace of the Quiet Desperado
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
32 DPS
91.7 Crit Chance
16.5 Potency
45.8 Multi Attack
Hammer
One-Handed Crushing
Damage
113 - 640
(188.22 Rating)
Delay
4.0 seconds
Level
95
All Priests
Adornment Slots:
White, Purple, Cyan
LORE-EQUIP ATTUNEABLE
Innovative Xiocite Longbow of the Outrider
MASTERCRAFTED
345 Primary Attributes
623 Stamina
20.8 Crit Bonus
20.9 Casting Speed
115.3 Crit Chance
20.8 Potency
25.1 Reuse Speed (1 boost)
Bow
Ranged
Damage
343 - 1,945
(326.97 Rating)
Delay
7.0 seconds
Range
2 - 35 meters
Level
98
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
EXPERIMENTED REFINED
Tranquil Cadmium Band
HANDCRAFTED
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Multi Attack
Slots
Finger
Level
96
Effects:
Bloodspattered Glory
When Equipped:
• On a death blow this spell will cast Bloodspattered Glory on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency by 6 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Solid Chain of Bursting
LEGENDARY
500 Stamina
246 Primary Attributes
15,652 Resistances
52 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
6 Block Chance
Slots
Wrist
Level
95
Effects:
Burst II
When Equipped:
• When damaged with a melee weapon this spell will cast Burst II on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 12,540 - 13,860 magic damage on targets in Area of Effect.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
This character has 813,503 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 33,016 health per tick while out-of-combat.
This character has a Maximum Power pool of 108,772. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,737 power per tick while out-of-combat.
This character runs 120% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 144,061 whatsits.
This character resists Noxious damage in the amount of 141,773 whatsits.
This character resists Arcane damage in the amount of 139,216 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 828.57142857143
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 733.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 15,478, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 99% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 76.87% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.284175 seconds, a 86.33% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
101 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 25 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 41.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).