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Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 33.3.
• Dazes caster
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
From the Darkness
LEGENDARY
380 Primary Attributes
730 Stamina
30 Crit Bonus
3 Resolve
27.6 DPS
42.2 Crit Chance
33 Potency
17.1 Flurry
15 Reuse Speed
15,005 Ability Mod
Slots
Charm
Level
100
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,050,194 instantly and every 2 seconds thereafter
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
24
Acid Marked Tae Ew Chain Tunic
LEGENDARY
568 Primary Attributes
2,023 Stamina
65.5 Crit Bonus
3 Resolve
66.3 Potency
19.3 Max Health
210.6 Haste
105.3 Multi Attack
Chain Armor (Chest)
Mitigation
730
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Shroud of Ill-Seen Glory
LEGENDARY
372 Primary Attributes
715 Stamina
424 Combat Skills
20.2 Crit Bonus
2 Resolve
58.3 Crit Chance
32.3 Potency
18.2 Flurry
35.2 Haste
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Tranquil Toutou
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases AGI of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Weapon Damage of target by 8.0. Increases Power Regen of target by 363.6.
Earring of Swift Stings
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
14.7 Reuse Speed
779 Ability Mod
Slots
Ear
Level
100
Effects:
Uplifting Blows
When Equipped:
• Increases Flurry of Caster by 18.8.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Blazing Earstud
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
35.2 Haste
19.4 Multi Attack
Slots
Ear
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Pinjula's Skilled Chain Boots
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
3 Resolve
57.6 Potency
169 Haste
7.4 Weapon Damage
6,745 Ability Mod
Chain Armor (Feet)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Tempeh Trout Steak
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases AGI of target by 259.6. Increases STA of target by 334.4. Increases Crit Bonus of target by 10.0. Increases Crit Chance of target by 114.4. Increases Health Regen of target by 363.6.
Poison Corroded Chain Forearms
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
3 Resolve
42.4 Casting Speed
57.6 Potency
15.5 Max Health
3,372 Ability Mod
Chain Armor (Forearms)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Chain Gloves of Aberrant Magic
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
2 Resolve
41.5 Casting Speed
49 Potency
82.8 Haste
66.1 Reuse Speed
Chain Armor (Hands)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Nizari Praetor's Coif
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
3 Resolve
42.4 Casting Speed
57.6 Potency
169 Haste
7.4 Weapon Damage
Chain Armor (Head)
Mitigation
723
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Overseer's Ring
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
8.9 Casting Speed
443.8 Potency
17.1 Flurry
18 Haste
1,591 Ability Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Zhvari's Promise
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
23.1 DPS
862.1 Potency
36 Haste
19.8 Multi Attack
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Invigorated Stygian Swarmer's Greaves
LEGENDARY
568 Primary Attributes
2,023 Stamina
65.5 Crit Bonus
3 Resolve
148 DPS
13.2 AE Auto
66.3 Potency
19.3 Max Health
Chain Armor (Legs)
Mitigation
774
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Malvonicus' Haste
LEGENDARY
430 Stamina
212 Primary Attributes
38 Crit Chance
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Slots
Neck
Level
95
Effects:
Tranquil Traverse
When Equipped:
• Increases Air Speed of caster by 50.0%.
• If any of the following are true:
• Must be in Phantom Sea.
• Must be in Tranquil Sea.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
Weavemaster's Fortified Blade
LEGENDARY
491 Primary Attributes
1,123 Stamina
29 Crit Bonus
3 Resolve
52.5 DPS
174.6 Crit Chance
33.4 Potency
13.8 Mitigation Increase
13.1 Reuse Speed
Sword
One-Handed Slashing
Damage
138 - 779
(229.23 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 8,970,000 crushing damage on target
• Increases Crit Bonus of caster by 34.5.
• Increases Potency of caster by 54.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Guarded Bow of Unknown Origins
LEGENDARY
491 Primary Attributes
1,123 Stamina
29 Crit Bonus
3 Resolve
52.5 DPS
174.6 Crit Chance
33.4 Potency
13.8 Mitigation Increase
13.1 Reuse Speed
Bow
Ranged
Damage
410 - 2,326
(304.01 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Neural Lash
When Equipped:
• On any combat or spell hit this spell may cast Neural Lash on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 divine damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
The Dying Dark
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
164.6 Crit Bonus
3 Resolve
23.1 DPS
21.6 Potency
36 Haste
19.8 Multi Attack
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Tranquil Cadmium Bangle
HANDCRAFTED
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
21.8 DPS
18.7 Potency
18.7 Crit Bonus
31.2 Multi Attack
Slots
Wrist
Level
96
Effects:
Psychotic Bloodbath
When Equipped:
• On a death blow this spell will cast Pyschotic Bloodbath on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases attack speed and damage per second by 15 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Heavy Dagger of the Warden
LEGENDARY
510 Primary Attributes
1,145 Stamina
29.3 Crit Bonus
4 Resolve
3.9 AE Auto
178 Crit Chance
34.7 Potency
14.2 Mitigation Increase
60.8 Haste
Dagger
One-Handed Piercing
Damage
138 - 779
(229.23 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Neural Lash
When Equipped:
• On any combat or spell hit this spell may cast Neural Lash on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 divine damage on target encounter.
This character has 4,156,681 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 166,653 health per tick while out-of-combat.
This character has a Maximum Power pool of 208,831. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 8,739 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 221,379 whatsits.
This character resists Noxious damage in the amount of 221,480 whatsits.
This character resists Arcane damage in the amount of 223,585 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 836.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 187,952, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 51.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 29.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
21.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
743 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 45.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 3.254% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.