EQ2U was caught up in a DDOS attack on Daybreak over the weekend which resulted in us getting blocked from accessing Census. Thankfully we have been unblocked and been added to a whitelist to reduce the chance of being collateral damage again. I am also in the process of rewriting parts of how EQ2U makes Census requests to make it more obvious that we are a legitimate request. Hopefully the site is loading more quickly for you without the Cloudflare 524 errors. Thank you all for your patience.
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Bottled Endless Courage
FABLED
426 Primary Attributes
772 Stamina
30 Crit Bonus
6 Resolve
10.1 Casting Speed
51.2 Crit Chance
40 Potency
19 Haste
1,686 Ability Mod
Slots
Charm
Level
100
Effects:
When Equipped:
• Increases Crit Bonus of caster by 35.0.
• Increases Potency of caster by 80.0.
Deathtouch
Applies Deathtouch when Activated. Lasts for 20.0 seconds.
• Instantly kills weaker targets and inflicts damage to stronger targets
• Deals reduced damage to named enemies
• Increases Crit Bonus and Potency by 100 for 60 seconds after use
• This item may not be used in a PvP zone.
• The reuse time of Deathtouch is 2 minutes
Adornment Slots:
White
HEIRLOOM NO-VALUE INFUSABLE
Incandescent Adornment of Critical Chance (Superior)
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
30
Rubicite Chain Breastplate of Force
MASTERCRAFTED LEGENDARY
971 Primary Attributes
2,634 Stamina
7,384 Power
73,880 Health
24 Resolve
50.233.6% AE Auto
397.7 Potency
24.3 Max Health
181.5 Multi Attack
53 Ability Reuse Speed
21 Overcap Crit Bonus
Chain Armor (Chest)
Mitigation
847
Level
105
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
INFUSABLE REFORGED
Firmament of Tol'Ren
LEGENDARY, Firmament of Tol'Ren
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
100
Aspect of Tol'Ren 1/4
Aspect of Tol'Ren
Item Set Details:
(1) +54% Crit Bonus
(2) +150,000 All
(3) +366.3% Potency
(4) +2% Fervor
NO-VALUE NO-TRADE LORE
Mantle of the Grandmaster Woodworker
MASTERCRAFTED FABLED
PRESTIGE
Slots
Cloak
Level
100
Woodworker
Effects:
Grandmaster's Proficiency
Applies Grandmaster's Proficiency when Activated. Lasts for 7 days.
• Decreases experimental critical failure chance by 5.0%.
• Increases the amount of durability gained by 5.0.
• Increases success chance by 1.6%.
• The casting time of Grandmaster's Proficiency is 5.0 seconds
Grandmaster's Fury
When Equipped:
• Increases WIS of caster by 551.0.
• Increases STR of caster by 551.0.
• Increases INT of caster by 551.0.
• Increases AGI of caster by 551.0.
• Increases STA of caster by 939.0.
• Increases Resolve of caster by 20.0.
• Increases Flurry of Caster by 22.9.
• Increases Crit Chance of caster by 77.7.
• Increases Crit Bonus of caster by 91.9.
• Increases Potency of caster by 1,250.4.
• Increases Max Power of caster by 4,428.0.
• Increases Max Health of caster by 7,382.0.
• Increases Slashing of caster by 489.0.
• Increases Ranged of caster by 489.0.
• Increases Crushing of caster by 489.0.
• Increases Piercing of caster by 489.0.
• Increases Ability Mod of caster by 8,161.0.
•Your adventure level must be 100 or above to receive adventuring statistic bonuses.
• Increases the damage of Frozen Heavens, Implosion, Terrestrial Coffin, and Virulent Outbreak by 4%.
NO-VALUE LORE-EQUIP NO-TRADE
Stormwrought Tea
HANDCRAFTED
Slots
Drink
Level
110
Satiation
High
Duration
5 hours
Effects:
Increases All Attributes of target by 2.0%. Increases Max Health of target by 16.5%. Increases Potency of target by 82.5. Increases Power Regen of target by 370.4.
Bristlebane's Envy
FABLED
541 Primary Attributes
930 Stamina
14,218 Power
47,031 Health
46,116 Resistances
110 Combat Skills
64.1 Crit Bonus
20 Resolve
31.7 DPS
1278.2 Potency
41.68.3% Haste
15.6 Weapon Damage
1,333 Ability Mod
Slots
Ear
Level
100
All Scouts
Effects:
Paragon
When Equipped:
• Adds a large damage strike to Granite Protector, and makes it unable to be targeted directly and immune to all damage.
• Adds a second summon to Elemental Amalgamation.
• Ethermancy will increase the groups Crit Bonus Overcap.
• When Tainted Mutation triggers it will grant a large potency buff to the group.
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE REFORGED
Incandescent Adornment of Critical Chance (Superior)
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED, GREATER RELIC
948 Primary Attributes
1,589 Stamina
17,796 Power
39,556 Health
230.381% Crit Bonus
39 Resolve
325.8 Crit Chance
313.2 Potency
25 Fervor
51.3 Weapon Damage
15 Overcap Fervor
22,153 Ability Mod
Sword
Main Hand Slashing
Damage
398 - 1,195
(398.36 Rating)
Delay
4.0 seconds
Level
100
Dirge
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Force of Blades
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Force of Blades on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,116 magic damage on target.
• Inflicts 5,333 magic damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• Increases Ability Doublecast of caster by 3.0.
• Protects the wearer against destructive planar energies.
Planar Protection
Applies Planar Protection when Activated.
• Grants protection against destructive planar energies.
• The casting time of Planar Protection is 3.0 seconds and the reuse time of the spell is 30.0 seconds
Adornment Slots:
White, Purple, Cyan, Orange
NO-TRADE NO-VALUE INFUSABLE REFORGED
Incandescent Adornment of Critical Chance (Superior)
• Increases the damage of Frozen Heavens, Implosion, Terrestrial Coffin, and Virulent Outbreak by 4%.
NO-VALUE LORE-EQUIP NO-TRADE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Heartwood Longbow of Frenzy
MASTERCRAFTED LEGENDARY
850 Primary Attributes
1,466 Stamina
7,384 Power
24,623 Health
177.7 Crit Bonus
24 Resolve
89.6 DPS
300.7 Crit Chance
220.7 Potency
101.1100% Haste
50.5 Multi Attack
0.4 Ability Reuse Speed
Bow
Ranged
Damage
627 - 1,880
(313.37 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
105
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• Inflicts 3,799 heat damage on target.
• Inflicts 3,799 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
INFUSABLE REFORGED
Incandescent Adornment of Critical Chance (Superior)
This character has 26,984,729 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,079,413 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,492,750. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 59,734 power per tick while out-of-combat.
This character runs 23% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 878,246 whatsits.
This character resists Noxious damage in the amount of 878,606 whatsits.
This character resists Arcane damage in the amount of 878,366 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2603.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,827,834, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 189.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
279.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.396 seconds, a 41.6% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,472 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 21.4 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
700%+ MA = 1.55 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.