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Applies Hex of Discord when Activated. Lasts for 1 minute 48 seconds.
• Increases all damage done to target by 1%.
• Decreases AGI, INT, STR and WIS of target by 16.9.
• The casting time of Hex of Discord is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine chaos imbued cloth hex doll
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Slots
Charm
Level
32
Effects:
Hex of Chaos
Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 374.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Dimensional Pouch
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
LEGENDARY
Slots
32
HEIRLOOM
Reverent Coat of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Chain Armor (Chest)
Mitigation
161
Level
30
Defiler, Mystic
Effects:
Divine Purpose
When Equipped:
• Increases the caster's heals and wards by 5%.
Adornment Slots:
White
ATTUNEABLE
Canary Cloth Traveler's Cloak
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Slots
Cloak
Level
32
Adornment Slots:
White
Chronomaster's Minor Augmentation of Exacting Hits
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Cloak
Level
30
Effects:
Lambent Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 1.0.
HEIRLOOM NO-VALUE
Honey Kombucha Tea
Slots
Drink
Level
10
Satiation
Average
Duration
5 hours
Effects:
Increases Power Regen of target by 6.0.
Crushbone Insignia Hoop
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Slots
Ear
Level
30
Adornment Slots:
White, Turquoise
NO-TRADE
Portal Jumper's Earlet
FABLED
11 Stamina
11 Primary Attributes
45 Resistances
5 Combat Skills
Slots
Ear
Level
30
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Feysteel Reverent Boots
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Chain Armor (Feet)
Mitigation
134
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Seasoned Black Morel
Slots
Food
Level
10
Satiation
Average
Duration
5 hours
Effects:
Increases Health Regen of target by 4.0. This effect suspends during combat
Reverent Wristguard of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Chain Armor (Forearms)
Mitigation
150
Level
30
Defiler, Mystic
Effects:
Divine Conservation
When Equipped:
• Reduces the power cost of beneficial spells by 5%.
Adornment Slots:
White
Gleaming Gem of Prowess
TREASURED
Adds the following to an item:
3 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Feysteel Reverent Gloves
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Chain Armor (Hands)
Mitigation
134
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Feysteel Reverent Coif
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Chain Armor (Head)
Mitigation
134
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Loop of the Enchanted Mill
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
5 Combat Skills
Slots
Finger
Level
30
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Lucid Bracelet of Fate
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
48 Resistances
5 Combat Skills
Slots
Wrist
Level
30
Effects:
Overwhelming Power III
When Equipped:
• On a critical combat hit this spell may cast Overwhelming Power III on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Potency of target by 2.0.
• Increases Potency of caster by 3.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Overwhelming Power III on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Potency of target by 2.0.
• Increases Potency of caster by 3.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Imbued Feysteel Reverent Leggings
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Chain Armor (Legs)
Mitigation
144
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 66 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Fashioned Opal Elemental Locket
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Slots
Neck
Level
32
Adornment Slots:
White, Green
ATTUNEABLE
War Hammer of the Paver
FABLED
22 Stamina
22 Primary Attributes
10 Combat Skills
Great Hammer
Two-Handed Crushing
Damage
41 - 232
(34.05 Rating)
Delay
8.0 seconds
Level
30
All Priests
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE NO-VALUE
Night Cross
TREASURED
11 Stamina
11 Primary Attributes
5 Combat Skills
Type
Symbols
Slots
Secondary, Ranged
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Imbued Opal Ring of Wisdom
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Slots
Finger
Level
32
Effects:
Aura of Wisdom
When Equipped:
• On a beneficial spell cast this spell may cast Gleam of Wisdom on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases WIS of caster by 10.2.
• Increases Ordination, Ministration and Focus of caster by 6.2.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Sulfur Stained Sermonizer's Shackle
TREASURED
11 Stamina
11 Primary Attributes
45 Resistances
5 Combat Skills
Slots
Wrist
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Feysteel Reverent Mantle
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Chain Armor (Shoulders)
Mitigation
134
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 5,242 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 224 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,437. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 255 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,469 whatsits.
This character resists Noxious damage in the amount of 3,192 whatsits.
This character resists Arcane damage in the amount of 2,592 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 14% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 14% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 428, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.