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Applies All In when Activated. Lasts for 20.0 seconds.
• Increases Potency of caster by 510.0.
• Dazes caster
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of All In is 1 minute 30 seconds
Adornment Slots:
White
NO-TRADE INFUSABLE
Hammered Bornite Idol
HANDCRAFTED
334 Primary Attributes
644 Stamina
24.8 Crit Bonus
1 Resolve
12.9 DPS
41.3 Crit Chance
29 Potency
33.7 Haste
1,404 Ability Mod
Slots
Charm
Level
100
Effects:
Shelter
Applies Shelter when Activated. Lasts for 12.0 seconds.
• Summons a sigil on the ground that makes any group member immune to stun, stifle, fear and daze. All group members receive a ward for 70,000 instantly and every second inside of the sigil.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Shelter is 2 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
30
Argent Aggressor's Tunic
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
56.5 Potency
18.9 Max Health
2 Resolve
206.3 Haste
103.1 Multi Attack
Leather Armor (Chest)
Mitigation
670
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Shroud of the Verminhunter
LEGENDARY
380 Primary Attributes
730 Stamina
433 Combat Skills
20.2 Crit Bonus
3 Resolve
0.8 Ability Doublecast
8.9 Casting Speed
59.5 Crit Chance
33 Potency
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 48 and 148 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Lichenade
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 259.6. Increases STA of target by 334.4. Increases Potency of target by 10.0. Increases Max Health of target by 10.0%. Increases Power Regen of target by 363.6.
The Shadow Bolt
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
23.1 DPS
21.6 Potency
36 Haste
19.8 Multi Attack
Slots
Ear
Level
100
All Priests
Effects:
Skirting the Edge
When Equipped:
• Increases the priest's Potency by 84%-167%. The value increases based on the group member with the lowest current health.
• If priest
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE INFUSABLE
Tranquil Umbrite Earrings
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
14.1 Reuse Speed
702 Ability Mod
Slots
Ear
Level
100
All Priests
Effects:
Veeshan's Restoration
When Equipped:
• On a healing spell cast this spell may cast Veeshan's Restoration on the group. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Reduces physical damage done to group members (AE) by 10%. This spell will absorb a total of 10 attacks.
• Instantly restores 4.65% of incoming damage to the group
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Woven Abyssal Leather Boots
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
44.1 Potency
1 Resolve
158.9 Haste
6.5 Weapon Damage
5,958 Ability Mod
Leather Armor (Feet)
Mitigation
617
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Fruticose Fried Angler
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 259.6. Increases STA of target by 334.4. Increases Potency of target by 10.0. Increases Crit Chance of target by 114.4. Increases Health Regen of target by 363.6.
Argent Aggressor's Bracers
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
41.5 Casting Speed
49 Potency
15.1 Max Health
2 Resolve
3,305 Ability Mod
Leather Armor (Forearms)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Spiked Leather of Ill-Seen Valor
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
49 Potency
2 Resolve
165.6 Haste
7.3 Weapon Damage
6,610 Ability Mod
Leather Armor (Hands)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Woven Abyssal Leather Hood
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
44.1 Potency
1 Resolve
79.4 Multi Attack
63.4 Reuse Speed
5,958 Ability Mod
Leather Armor (Head)
Mitigation
617
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Redirecting Ring of Aberrant Magic
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
8.7 Casting Speed
22.9 Potency
17.6 Haste
1,559 Ability Mod
Slots
Finger
Level
100
Effects:
Channeled Redirection
When Equipped:
• Reduces elemental, noxious and arcane damage done to caster by 6.5%.
• Damage reduction from this effect will not stack with itself.
• When any magical damage is received this spell will cast Channeled Redirection II on target. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency of caster by 134.0.
• Cannot be modified except by direct means
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
• This effect can only trigger once every 30.0 seconds.
Adornment Slots:
White, Green
HEIRLOOM INFUSABLE
Behemoth's Rage Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
7.3 Strikethrough
8.6 Potency
7 Max Health
8.6 Crit Bonus
2.9 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+399 agi +254 sta
+0.2% Ability Doublecast +2.9% Mitigation Increase +9.5% Potency +8.6% Crit Bonus +7.2% Max Health +7.3% Strikethrough +3,580 Ability Modifier
Progress to Next Level:
14
38.45%
NO-VALUE
Scaled Wrist of the Temple Guardian
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
8.7 Casting Speed
22.9 Potency
17.6 Haste
1,559 Ability Mod
Slots
Wrist
Level
100
Effects:
Shroud of the Sea
When Equipped:
• On a healing spell cast this spell may cast Shroud of the Sea on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 292,119.
• Increases STA of target by 425.0.
• Increases Potency of group members (AE) by 14.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Aphotic Tanned Leggings
LEGENDARY
550 Primary Attributes
1,962 Stamina
54.6 Crit Bonus
50.5 Casting Speed
55.3 Potency
18.5 Max Health
1 Resolve
4,053 Ability Mod
Leather Armor (Legs)
Mitigation
717
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Mechanized Flywheel
LEGENDARY
372 Primary Attributes
715 Stamina
20.2 Crit Bonus
2 Resolve
13.5 DPS
41.3 Crit Chance
22.9 Potency
35.2 Haste
1,559 Ability Mod
Slots
Neck
Level
100
Effects:
The Wild Divine
When Equipped:
• Increases Potency of caster by 28.0.
• Improves the heal potency granted by the heal stance by 66% and whenever the priest casts a heal while in that stance, they will gain 50% Flurry for 3 seconds.
• Removes the penalties from the priest's heal stance
Adornment Slots:
White, Green
HEIRLOOM INFUSABLE
Behemoth's Rage Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
7.3 Strikethrough
8.6 Potency
7 Max Health
8.6 Crit Bonus
2.9 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+399 agi +254 sta
+0.2% Ability Doublecast +2.9% Mitigation Increase +9.5% Potency +8.6% Crit Bonus +7.2% Max Health +7.3% Strikethrough +3,580 Ability Modifier
Progress to Next Level:
14
38.45%
NO-VALUE
Flow Disruptor
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
15.4 Casting Speed
171.1 Crit Chance
32.7 Potency
29 Haste
2,332 Ability Mod
Dagger
One-Handed Piercing
Damage
138 - 779
(229.23 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Deadshot
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
44.3 DPS
171.1 Crit Chance
32.7 Potency
58 Haste
29 Multi Attack
Bow
Ranged
Damage
410 - 2,326
(304.01 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Iron Ring of Korlaadrec
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
14.7 Reuse Speed
779 Ability Mod
Slots
Finger
Level
100
All Priests
Effects:
Pirate's Aim
When Equipped:
• On a healing spell cast this spell may cast Pirate's Aim on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 265,563.
• Increases Potency of target by 31.0.
• Increases Potency of caster by 72.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM INFUSABLE
Behemoth's Rage Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
7.3 Strikethrough
8.6 Potency
7 Max Health
8.6 Crit Bonus
2.9 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+399 agi +254 sta
+0.2% Ability Doublecast +2.9% Mitigation Increase +9.5% Potency +8.6% Crit Bonus +7.2% Max Health +7.3% Strikethrough +3,580 Ability Modifier
Progress to Next Level:
14
37.56%
NO-VALUE
Mitigating Umbrite Bracelet
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
6.6 Mitigation Increase
7 Reuse Speed
Slots
Wrist
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
ATTUNEABLE INFUSABLE
The Speaker's Writ
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
15.4 Casting Speed
171.1 Crit Chance
32.7 Potency
29 Haste
2,332 Ability Mod
Buckler (Shield)
Slots
Secondary
Protection
1,435
Level
100
All Priests, All Scouts
Effects:
Essencelich
When Equipped:
• On any combat or spell hit this spell may cast Essencelich II on target of attack. Lasts for 18.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 6,369 disease damage on target.
• Increases Potency of caster by 32.0.
• Increases DPS of caster by 45.0.
• Increases Mitigation of caster vs noxious damage by 4,313.
This character has 1,255,867 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 50,721 health per tick while out-of-combat.
This character has a Maximum Power pool of 110,506. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,816 power per tick while out-of-combat.
This character runs 18% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 119,238 whatsits.
This character resists Noxious damage in the amount of 118,938 whatsits.
This character resists Arcane damage in the amount of 118,888 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 802.0618556701
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 733.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 120,134, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 24.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
90.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
403 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 25% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 24.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.