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• Emits sparkling motes of pure diamond dust from the caster's skin. Known to invoke disgust in nearby adventurers.
• The casting time of Diamond Dust is 0.5 seconds and the reuse time of the spell is 1.0 second
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE
Di'Zok Riding Crop
When equipped, this fine leather riding crop will make any mount move faster.
MASTERCRAFTED
3 Mount Speed
All Crafters
ORNATE ATTUNEABLE
spotted leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
26
Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
Chain Armor (Feet)
Mitigation
177
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Journeyman's Boots
Applies Journeyman's Boots when Equipped.
• Increases speed of caster by 10.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Taleweaver's Bracers
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
98 Ability Mod
Chain Armor (Forearms)
Mitigation
365
Level
78
Dirge, Troubador
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Taleweaver's Coif
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
5.5 Haste
98 Ability Mod
Chain Armor (Head)
Mitigation
365
Level
78
Dirge, Troubador
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Band of Pure Panic
TREASURED
37 Primary Attributes
37 Stamina
560 Resistances
14 Combat Skills
0.5 Crit Bonus
1.6 Crit Chance
2.4 Potency
3.5 Haste
Slots
Finger
Level
70
Effects:
Panic!
When Equipped:
• 10% chance to apply Panic! on termination. Lasts for 20.0 seconds.
• Makes caster weave when they run.
• Increases speed of caster by 40.0%.
• Increases in-combat movement speed of caster by 40.0%.
• Breaks stealth.
• Increases speed of caster by 10.0%.
• Even the bravest of souls may find themselves in a state of panic while under the influence of the ring.
Adornment Slots:
White, Turquoise, Orange, Green
ATTUNEABLE
Moradhim Signet Ring
An ancient ring of dwarven design, bearing the sigil of Moradhim, a city located on the continent of Tunaria, during the Age of Enlightenment.
FABLED
PRESTIGE
477 Primary Attributes
817 Stamina
38,340 Resistances
99 Combat Skills
142.2 Crit Bonus
5 Resolve
16 DPS
872.5 Potency
42.1 Haste
1,787 Ability Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Incandescent Adornment of Elemental Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2,272 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Shard of Uzulu Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
292 Stamina
435 Primary Attributes
60 DPS
12.6 Potency
12.6 Crit Bonus
18 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+454 agi +312 sta
+100% Damage Per Second +14.6% Potency +14.6% Crit Bonus +20% Weapon Damage Bonus
Biography for Captain Harpo Troublood the Heartbreaker:
You name it I can play it. I know it all and I do it well. Whether it is Victorious Concerto, Arcane Symphony, Elemental Concerto, or the 'Don't Suck' song, I will rock your socks off. Mages love me, girls adore me, even the ones who never saw me. If you want to bring the house down, send me a tell!
This character has 984,281 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 39,797 health per tick while out-of-combat.
This character has a Maximum Power pool of 104,395. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,602 power per tick while out-of-combat.
This character runs 23% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 131,606 whatsits.
This character resists Noxious damage in the amount of 131,606 whatsits.
This character resists Arcane damage in the amount of 131,306 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 627.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 38,644, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 83.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
0.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
530 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 64.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 31.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.