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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 16.0.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Altezza d'Amore
FABLED
1,091 Primary Attributes
1,324 Stamina
51,780 Power
111,821 Health
293.6 Crit Bonus
165 Resolve
17 AE Auto
218.1 Crit Chance
6925 Potency
26.3 Block Chance
50,749 Ability Mod
Slots
Charm
Level
120
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 16.0.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSABLE
Planar Adornment of Magical Skill
MASTERCRAFTED FABLED
Adds the following to an item:
104 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist, Charm
Level
100
NO-VALUE NO-TRADE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
30
Flurggledim's Barbed Robes
FABLED
1,509 Primary Attributes
3,357 Stamina
36,801 Power
245,641 Health
2104.3 Potency
28 Max Health
165 Resolve
455.9 Haste
455.9 Multi Attack
146 Overcap Crit Bonus
Cloth Armor (Chest)
Mitigation
739
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSABLE
Elvidil's Cloak of Thievery
FABLED
1,107 Primary Attributes
1,332 Stamina
59,178 Power
118,399 Health
315 Combat Skills
310.9 Crit Bonus
175 Resolve
34.7 Casting Speed
221.4 Crit Chance
7028.4 Potency
31.6 Weapon Damage
32 Overcap Weapon Damage
Slots
Cloak
Level
120
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSABLE
Pome Pome
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Elvidil's Thuggish Stud
FABLED
1,107 Primary Attributes
1,332 Stamina
59,178 Power
118,399 Health
170,040 Resistances
315 Combat Skills
310.9 Crit Bonus
175 Resolve
7028.4 Potency
86.3 Haste
63.2 Weapon Damage
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Sprinter's Stud
LEGENDARY
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
151,238 Resistances
312 Combat Skills
287.9 Crit Bonus
165 Resolve
33.4 Casting Speed
6890.6 Potency
26.1 Block Chance
48,333 Ability Mod
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSABLE
Planar Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
10 Crit Bonus
1 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
100
NO-VALUE NO-TRADE
Mindrender's Boots
FABLED
1,308 Primary Attributes
2,700 Stamina
38,641 Power
250,553 Health
1917.8 Potency
26.6 Mitigation Increase
165 Resolve
23.7 Max Health
117 Overcap Crit Bonus
16,372 Ability Mod
Cloth Armor (Feet)
Mitigation
746
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSABLE
Hogfish Fricassee
MASTERCRAFTED LEGENDARY
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
HEIRLOOM NO-VALUE LORE-EQUIP
Brightborn's Cloth Gloves
FABLED
1,321 Primary Attributes
2,711 Stamina
42,321 Power
260,379 Health
2100.4 Potency
170 Resolve
376 Haste
30.3 Weapon Damage
121 Overcap Crit Bonus
16,372 Ability Mod
Cloth Armor (Hands)
Mitigation
746
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSABLE
Fe'Qar's Hood
FABLED
1,334 Primary Attributes
2,721 Stamina
46,001 Power
270,205 Health
2283.1 Potency
27.7 Mitigation Increase
180 Resolve
59.5 AE Auto
28.2 Max Health
126 Overcap Crit Bonus
Cloth Armor (Head)
Mitigation
785
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSABLE
Nadine's Plated Ring
FABLED
1,096 Primary Attributes
1,327 Stamina
54,246 Power
114,014 Health
170,040 Resistances
315 Combat Skills
299.4 Crit Bonus
170 Resolve
34 Casting Speed
6959.5 Potency
26.6 Block Chance
29 Weapon Damage
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Operah's Wrist of Altered Spells
FABLED
1,107 Primary Attributes
1,332 Stamina
59,178 Power
118,399 Health
170,040 Resistances
315 Combat Skills
310.9 Crit Bonus
175 Resolve
7028.4 Potency
86.3 Haste
94.7 Multi Attack
44.9 Reuse Speed
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Flurggledim's Heavy Pantaloons
FABLED
1,509 Primary Attributes
3,357 Stamina
36,801 Power
245,641 Health
2104.3 Potency
33.6 Mitigation Increase
165 Resolve
143.7 Casting Speed
28 Max Health
146 Overcap Crit Bonus
Cloth Armor (Legs)
Mitigation
739
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSABLE
Traploc's Bandana
LEGENDARY
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
312 Combat Skills
287.9 Crit Bonus
165 Resolve
217.1 Crit Chance
6890.6 Potency
26.1 Mitigation Increase
23.1 Max Health
48,333 Ability Mod
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Elvidil's Heavy Dagger
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,410 Primary Attributes
1,977 Stamina
44,161 Power
88,355 Health
122.5 DPS
420.5 Crit Chance
1873.2 Potency
39.3 Mitigation Increase
175 Resolve
70.9 Reuse Speed
99 Overcap Crit Bonus
Dagger
One-Handed Piercing
Damage
739 - 1,109
(462.08 Rating)
Delay
4.0 seconds
Level
120
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 12,806 crushing damage on target.
• Increases Crit Bonus of caster by 34.5.
• Increases Potency of caster by 54.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Nadine's Silver Crossbow
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,383 Primary Attributes
1,962 Stamina
36,801 Power
81,811 Health
117.8 DPS
412.3 Crit Chance
1419.1 Potency
37.8 Mitigation Increase
165 Resolve
68.2 Reuse Speed
92 Overcap Crit Bonus
Ranged
Damage
924 - 1,386
(577.6 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
120
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,918 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Thosa's Ring of Deflection
FABLED
1,107 Primary Attributes
1,332 Stamina
59,178 Power
118,399 Health
170,040 Resistances
315 Combat Skills
310.9 Crit Bonus
175 Resolve
34.7 Casting Speed
7028.4 Potency
27.1 Block Chance
50,749 Ability Mod
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Overseer's Bangle of Errands
FABLED
1,102 Primary Attributes
1,329 Stamina
56,712 Power
116,206 Health
170,040 Resistances
315 Combat Skills
305.1 Crit Bonus
170 Resolve
34.4 Casting Speed
6993.9 Potency
85.4 Haste
50,749 Ability Mod
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Symbol of the Sambata Elder
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,269 Primary Attributes
1,797 Stamina
34,592 Power
76,902 Health
40.3 Casting Speed
375.1 Crit Chance
1248.8 Potency
150 Resolve
106.4 Haste
81 Overcap Crit Bonus
7,278 Ability Mod
Type
Symbols
Slots
Secondary
Level
111
All Mages, All Priests
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 346,801,231 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 13,872,612 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,671,946. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 67,543 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,028,687 whatsits.
This character resists Noxious damage in the amount of 1,030,477 whatsits.
This character resists Arcane damage in the amount of 1,028,627 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2742.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,302,704, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 46.4%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 84 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
399.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
707 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 33.7 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
900%+ MA = 1.65 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.