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(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Malkonis' Feathered Gorger Mantle
This is a gorger feathered cloak, once worn by Malkonis D'Morte. It is said that when he wore it he could walk in direct sunlight. Those who stood with him could feel its power changing them.
FABLED
564 Stamina
279 Primary Attributes
356 Combat Skills
0.6 Ability Doublecast
91.8 Crit Chance
11.1 Potency
11.1 Crit Bonus
12.6 Flurry
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 48 and 148 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
LORE NO-TRADE
Ambrosial Tea
MASTERCRAFTED FABLED
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and WIS of target by 77.0. Increases Power Regen of target by 159.3. Increases outgoing heal and ward amount by 2%.
NO-VALUE
Stygian Stud
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
14.7 Reuse Speed
779 Ability Mod
Slots
Ear
Level
100
All Priests
Effects:
Veeshan's Restoration
When Equipped:
• On a healing spell cast this spell may cast Veeshan's Restoration on the group. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Reduces physical damage done to group members (AE) by 10%. This spell will absorb a total of 10 attacks.
• Instantly restores 4.65% of incoming damage to the group
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Tranquil Umbrite Earrings
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
14.1 Reuse Speed
702 Ability Mod
Slots
Ear
Level
100
All Priests
Effects:
Veeshan's Restoration
When Equipped:
• On a healing spell cast this spell may cast Veeshan's Restoration on the group. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Reduces physical damage done to group members (AE) by 10%. This spell will absorb a total of 10 attacks.
• Instantly restores 4.65% of incoming damage to the group
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Invigorated Leather Boots of Tor
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
118 DPS
57.6 Potency
3 Resolve
67.5 Reuse Speed
7.4 Weapon Damage
Leather Armor (Feet)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Giant Panther Stew
HANDCRAFTED
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 75.0. Increases Health Regen of target by 236.9. Increases outgoing heal and ward amount by 2%.
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Invigorated Uzulu Scrying Cap
FABLED
519 Primary Attributes
1,679 Stamina
79.3 Crit Bonus
44.9 Casting Speed
87.5 Potency
5 Resolve
175.7 Haste
7.4 Weapon Damage
Leather Armor (Head)
Mitigation
713
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Moradhim Signet Ring
An ancient ring of dwarven design, bearing the sigil of Moradhim, a city located on the continent of Tunaria, during the Age of Enlightenment.
FABLED
PRESTIGE
477 Primary Attributes
817 Stamina
38,340 Resistances
99 Combat Skills
142.2 Crit Bonus
5 Resolve
16 DPS
872.5 Potency
42.1 Haste
1,787 Ability Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Evoker's Gearific Chain
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
8.5 Casting Speed
22.4 Potency
17.2 Haste
1,527 Ability Mod
Slots
Wrist
Level
100
All Priests
Effects:
Skirting the Edge
When Equipped:
• Increases the priest's Potency by 84%-167%. The value increases based on the group member with the lowest current health.
• If priest
Adornment Slots:
White
NO-TRADE INFUSABLE
Scourge Warpriest's Combat Ready Breeches
FABLED
590 Primary Attributes
2,023 Stamina
86.5 Crit Bonus
54.2 Casting Speed
87.6 Potency
19.8 Max Health
4 Resolve
4,304 Ability Mod
Leather Armor (Legs)
Mitigation
714
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Finger Bone Necklace
LEGENDARY
380 Primary Attributes
730 Stamina
20.2 Crit Bonus
3 Resolve
8.9 Casting Speed
42.2 Crit Chance
21.6 Potency
18 Haste
1,591 Ability Mod
Slots
Neck
Level
100
All Priests
Effects:
Skirting the Edge
When Equipped:
• Increases the priest's Potency by 84%-167%. The value increases based on the group member with the lowest current health.
• If priest
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Divine Preacher
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
44.3 DPS
171.1 Crit Chance
32.7 Potency
58 Haste
29 Multi Attack
Mace
One-Handed Crushing
Damage
138 - 779
(229.23 Rating)
Delay
4.0 seconds
Level
100
Effects:
Neural Lash
When Equipped:
• On any combat or spell hit this spell may cast Neural Lash on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 divine damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Obsidian Rod
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
44.3 DPS
171.1 Crit Chance
32.7 Potency
58 Haste
29 Multi Attack
Spell Autoattack Weapon (Focus)
Ranged
Damage
365 - 2,067
(304.01 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Neural Lash
When Equipped:
• On any combat or spell hit this spell may cast Neural Lash on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 divine damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Secondary Rune: Lesser Heal Focus
FABLED
Adds the following to an item:
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
95
Effects:
Secondary Healing Focus: Lesser
When Equipped:
• Improves heals and wards by 2.5%.
• This effect will stack with other effects of the same name.
HEIRLOOM NO-VALUE
Power Capacitor
FABLED
395 Primary Attributes
744 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
28.1 DPS
24.5 Potency
15.6 Reuse Speed
811 Ability Mod
Slots
Finger
Level
100
Effects:
Channeled Redirection
When Equipped:
• Reduces elemental, noxious and arcane damage done to caster by 6.5%.
• Damage reduction from this effect will not stack with itself.
• When any magical damage is received this spell will cast Channeled Redirection II on target. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency of caster by 134.0.
• Cannot be modified except by direct means
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
• This effect can only trigger once every 30.0 seconds.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Yothshaval Wristlet Chains
FABLED
418 Primary Attributes
765 Stamina
33,491 Resistances
84 Combat Skills
20.2 Crit Bonus
5 Resolve
14.4 DPS
26.9 Potency
37.7 Haste
1,670 Ability Mod
Slots
Wrist
Level
100
Effects:
Practiced Tactics
When Equipped:
• Applies Practiced Tactics instantly and every 2.6 seconds.
• Increases Potency of group members (AE) by 30.0.
• Increases Crit Bonus of group members (AE) by 30.0.
• Cannot be modified except by direct means
• This effect does not stack with itself when worn on multiple items
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE INFUSABLE
The Speaker's Writ
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
15.4 Casting Speed
171.1 Crit Chance
32.7 Potency
29 Haste
2,332 Ability Mod
Buckler (Shield)
Slots
Secondary
Protection
1,435
Level
100
All Priests, All Scouts
Effects:
Essencelich
When Equipped:
• On any combat or spell hit this spell may cast Essencelich II on target of attack. Lasts for 18.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 6,369 disease damage on target.
• Increases Potency of caster by 32.0.
• Increases DPS of caster by 45.0.
• Increases Mitigation of caster vs noxious damage by 4,313.
This character has 1,437,205 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 57,510 health per tick while out-of-combat.
This character has a Maximum Power pool of 126,642. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,088 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 199,985 whatsits.
This character resists Noxious damage in the amount of 199,785 whatsits.
This character resists Arcane damage in the amount of 200,185 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 795.3488372093
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 791.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 66,332, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 44.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
121.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.36775 seconds, a 52.9% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
342 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 22.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 45.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.