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Applies Disengage when Activated. Lasts for 5.0 seconds.
• Dispels 131 levels of hostile Root effects on caster
• Increases in-combat movement speed of caster by 45.0%.
• Grants immunity to most knockback effects
• If any of the following are true:
• Must be engaged in pvp combat
• Must be used within a pvp zone.
• Cannot be modified except by direct means
• The reuse time of Disengage is 2 minutes
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE NO-VALUE
Slayer's Charm of Finesse
LEGENDARY
291 Stamina
187 Primary Attributes
38 Crit Chance
24 Potency
24 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Slots
Charm
Level
95
Effects:
Ferocious Assault
Applies Ferocious Assault when Activated. Lasts for 8.0 seconds.
• This effect does not stack from multiple casters.
• If any of the following are true:
• Must be engaged in pvp combat
• Must be used within a pvp zone.
• Cannot be modified except by direct means
• The reuse time of Ferocious Assault is 1 minute
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE NO-VALUE
Slayer's Wurmhide Tunic of Finesse
LEGENDARY
280 Primary Attributes
422 Stamina
28.6 Crit Bonus
28.6 Potency
41.8 Reuse Speed
4,184 Ability Mod
Leather Armor (Chest)
Mitigation
521
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Cloak of the Furious Periphery
LEGENDARY
187 Primary Attributes
233 Stamina
7.5 Crit Bonus
33.1 Crit Chance
7.5 Potency
7.9 Flurry
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
ATTUNEABLE
Berlon's Special Brew
Made from the finest ingredients but you will never find out what they are!
MASTERCRAFTED
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Increases AGI, WIS, INT and STR of target by 26.4. Increases Power Regen of target by 156.0.
HEIRLOOM
Slayer's Earring of Finesse
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Slots
Ear
Level
95
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE NO-VALUE
Earring of the Waxing Epoch
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Slots
Ear
Level
95
Effects:
Stunning Deftness
When Equipped:
• When avoiding an attack, the wearer will stun their attacker for 2.5 seconds. This can only trigger once every 10 seconds. Does not apply to epic targets.
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Slayer's Wurmhide Boots of Finesse
LEGENDARY
252 Stamina
200 Primary Attributes
17.1 Crit Bonus
17.1 Potency
31.3 Casting Speed
Leather Armor (Feet)
Mitigation
486
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Giant Panther Chops
HANDCRAFTED
Slots
Food
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 61.6. Increases Health Regen of target by 221.3. Increases outgoing heal and ward amount by 1.5%.
Cryptic Hive Aggressor's Leather Bracers
4/4 yellow gem slots filled
LEGENDARY
251 Stamina
188 Primary Attributes
13.4 Crit Bonus
34.2 DPS
4.4 Weapon Damage
Leather Armor (Forearms)
Mitigation
486
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Cryptic Gloves of the Offbeat Drummer
0/4 yellow gem slots filled
LEGENDARY
200 Primary Attributes
252 Stamina
17.1 Crit Bonus
5.8 Max Health
3.8 Block Chance
25 Reuse Speed
2.3 Extra Riposte
Leather Armor (Hands)
Mitigation
534
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Slayer's Wurmhide Helm of Finesse
LEGENDARY
240 Primary Attributes
337 Stamina
22.8 Crit Bonus
22.8 Potency
33.3 Reuse Speed
3,341 Ability Mod
Leather Armor (Head)
Mitigation
486
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Ring of Salient Seconds
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Slots
Finger
Level
95
Effects:
Not Without a Fight!
When Equipped:
• On any combat or spell hit this spell may cast Not Without a Fight on target of attack. Triggers about 10.0 times per minute.
• Inflicts 246,960 crushing damage on target.
• Cannot be modified except by direct means
• If under 25% Health
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Slayer's Bracelet of Finesse
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Slots
Wrist
Level
95
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE NO-VALUE
Slayer's Wurmhide Pants of Finesse
LEGENDARY
240 Primary Attributes
377 Stamina
22.8 Crit Bonus
22.8 Potency
33.3 Reuse Speed
3,341 Ability Mod
Leather Armor (Legs)
Mitigation
521
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Amulet of the Lifegiver
LEGENDARY
100 Stamina
100 Primary Attributes
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.3 Reuse Speed
369 Ability Mod
Slots
Neck
Level
92
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green, White
ATTUNEABLE
Staff of the Hooded Daredevil
LEGENDARY
549 Primary Attributes
892 Stamina
33 Crit Bonus
36.6 Casting Speed
183.3 Crit Chance
33 Potency
36.6 Reuse Speed
Great Hammer
Two-Handed Crushing
Damage
222 - 1,260
(247.04 Rating)
Delay
6.0 seconds
Level
95
All Fighters, All Priests, Beastlord
Adornment Slots:
White, Purple, Purple, Cyan
ATTUNEABLE
Indecipherable Glyph
LEGENDARY
260 Primary Attributes
367 Stamina
15.6 Crit Bonus
86.7 Crit Chance
15.6 Potency
43.3 Haste
10.8 Casting Speed
Type
Symbols
Slots
Secondary, Ranged
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ring of Temporal Decay
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Slots
Finger
Level
95
Effects:
Hard to Catch
When Equipped:
• Using Sprint will increase the wearer's Dodge Chance by 10% for 10 seconds. Can only trigger once every 30 seconds. Damage received greater than 30% of the wearer's maximum health will dispel the effect.
This character has 2,397,904 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 95,938 health per tick while out-of-combat.
This character has a Maximum Power pool of 230,146. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,318 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 235,698 whatsits.
This character resists Noxious damage in the amount of 235,948 whatsits.
This character resists Arcane damage in the amount of 235,648 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 637.69230769231
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1228.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 187,004, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 71.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
41.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
678 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 41.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 95.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.