EQ2U was caught up in a DDOS attack on Daybreak over the weekend which resulted in us getting blocked from accessing Census. Thankfully we have been unblocked and been added to a whitelist to reduce the chance of being collateral damage again. I am also in the process of rewriting parts of how EQ2U makes Census requests to make it more obvious that we are a legitimate request. Hopefully the site is loading more quickly for you without the Cloudflare 524 errors. Thank you all for your patience.
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,046,140 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White
INFUSABLE REFINED
Twark Outrider's Battle Totem
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
66.8 Crit Bonus
5 Resolve
27.4 DPS
9.7 Casting Speed
51.5 Crit Chance
473.4 Potency
35.9 Haste
11,826 Ability Mod
Slots
Charm
Level
100
Effects:
Perfect Being
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 20.9.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
bristled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
18
Bloody Tooth Outrider's Coat
MASTERCRAFTED LEGENDARY
645 Primary Attributes
2,167 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
9 Resolve
142.4 Potency
19 Max Health
224.9 Haste
113.6 Multi Attack
Chain Armor (Chest)
Mitigation
731
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Bloody Tooth Pitfighter's Cloak
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
447 Combat Skills
40.9 Crit Bonus
9 Resolve
67.2 Crit Chance
688.3 Potency
19.2 Flurry
17.1 Reuse Speed
10,555 Ability Mod
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
INFUSABLE REFINED
Strategist's Smoothie
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 555.3. Increases INT of target by 555.3. Increases STR of target by 555.3. Increases WIS of target by 555.3. Increases STA of target by 712.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 6.0%. Increases Crit Bonus of target by 18.7. Increases Potency of target by 55.0. Increases Crit Chance of target by 264.0. Increases Power Regen of target by 404.0.
Bloody Tooth Outrider's Ear Dangle
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
29.4 DPS
404.9 Potency
12 Flurry
38.5 Haste
42.6 Multi Attack
10,555 Ability Mod
Slots
Ear
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Battlemaster's Ear Dangle
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
89 Crit Bonus
9 Resolve
29.4 DPS
10.5 Casting Speed
106.3 Potency
8.3 Block Chance
21,111 Ability Mod
Slots
Ear
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Outrider's Boots
MASTERCRAFTED LEGENDARY
557 Primary Attributes
1,740 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
127.2 DPS
123.6 Potency
74.9 Reuse Speed
7.1 Weapon Damage
Chain Armor (Feet)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Victornut Butter Tart
MASTERCRAFTED LEGENDARY
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases WIS of target by 555.3. Increases STR of target by 555.3. Increases INT of target by 555.3. Increases AGI of target by 555.3. Increases STA of target by 712.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 6.0%. Increases Crit Bonus of target by 22.0. Increases Potency of target by 55.0. Increases Crit Chance of target by 264.0. Increases Health Regen of caster by 622.2.
Bloody Tooth Outrider's Bracers
MASTERCRAFTED LEGENDARY
557 Primary Attributes
1,740 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
47.9 Casting Speed
123.6 Potency
15.2 Max Health
3,641 Ability Mod
Chain Armor (Forearms)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Bloody Tooth Outrider's Gloves
MASTERCRAFTED LEGENDARY
557 Primary Attributes
1,740 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
123.6 Potency
180.3 Haste
7.1 Weapon Damage
7,283 Ability Mod
Chain Armor (Hands)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Bloody Tooth Outrider's Coif
MASTERCRAFTED LEGENDARY
557 Primary Attributes
1,740 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
47.9 Casting Speed
123.6 Potency
180.3 Haste
7.1 Weapon Damage
Chain Armor (Head)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Bloody Tooth Battlemaster's Battle Band
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
22,659 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
29.4 DPS
106.3 Potency
9 Mitigation Increase
9 Flurry
38.5 Haste
8.3 Block Chance
Slots
Finger
Level
100
Adornment Slots:
White, Green
INFUSABLE REFINED
Bloody Tooth Battlemaster's Scuffed Cuffs
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
29.4 DPS
0.3 Ability Doublecast
10.5 Casting Speed
106.3 Potency
6 Mitigation Increase
8.3 Block Chance
10,555 Ability Mod
Slots
Wrist
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Outrider's Leggings
MASTERCRAFTED LEGENDARY
645 Primary Attributes
2,167 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
9 Resolve
159.3 DPS
14.8 AE Auto
142.4 Potency
19 Max Health
Chain Armor (Legs)
Mitigation
731
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Bloody Tooth Battlemaster's Fighting Collar
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
40,518 Health
38 Crit Bonus
9 Resolve
5.6 AE Auto
54.1 Crit Chance
330.3 Potency
9 Flurry
8.3 Block Chance
1,714 Ability Mod
Slots
Neck
Level
100
Adornment Slots:
White, Green
INFUSABLE REFINED
Bloody Tooth Slasher
MASTERCRAFTED LEGENDARY
564 Primary Attributes
1,209 Stamina
2,880 Power
4,800 Health
51.4 Crit Bonus
9 Resolve
4.2 AE Auto
188.4 Crit Chance
51.7 Potency
63.7 Haste
4,049 Ability Mod
Sword
One-Handed Slashing
Damage
213 - 639
(212.93 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3%.
• Inflicts 1,015 disease damage on target encounter instantly and every second.
• Inflicts an additional 44 disease damage on target encounter every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
INFUSABLE REFINED
Bloody Tooth Longbow
MASTERCRAFTED LEGENDARY
564 Primary Attributes
1,209 Stamina
2,880 Power
4,800 Health
51.4 Crit Bonus
9 Resolve
56.4 DPS
188.4 Crit Chance
51.7 Potency
63.7 Haste
31.8 Multi Attack
Bow
Ranged
Damage
565 - 1,694
(282.39 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 12,065 crushing damage on target.
• Increases Crit Bonus of caster by 34.5.
• Increases Potency of caster by 54.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
INFUSABLE REFINED
Bloody Tooth Pitfighter's Battle Band
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
0.2 Ability Doublecast
106.3 Potency
12.8 Mitigation Increase
38.5 Haste
4.2 Block Chance
15.5 Max Health
19.5 Weapon Damage
Slots
Finger
Level
100
Adornment Slots:
White, Green
INFUSABLE REFINED
Bloody Tooth Outrider's Clash Bangle
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
22,659 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
29.4 DPS
106.3 Potency
38.5 Haste
42.6 Multi Attack
23,747 Ability Mod
Slots
Wrist
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Fear's Visage of Greenmist
LEGENDARY, Greenmist
561 Primary Attributes
1,200 Stamina
3,000 Power
5,000 Health
48.2 Crit Bonus
9 Resolve
56 DPS
186.9 Crit Chance
55.6 Potency
63.3 Haste
31.6 Multi Attack
Sword
One-Handed Slashing
Damage
225 - 676
(225.45 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Greenmist
When Equipped:
• \#ff0000The caster must have completed the quest: The Triumph of Fear to benefit from this effect.
• On any combat or spell hit this spell may cast Greenmist on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
This character has 2,253,408 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 181,560 health per tick while out-of-combat.
This character has a Maximum Power pool of 220,832. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,370 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 217,801 whatsits.
This character resists Noxious damage in the amount of 217,951 whatsits.
This character resists Arcane damage in the amount of 218,301 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 874.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 410,942, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
37.76 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
846 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 5.9 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 89.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.