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Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 33.3.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Salvesetter's Salve of Being
FABLED
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
287.9 Crit Bonus
165 Resolve
33.4 Casting Speed
217.1 Crit Chance
6890.6 Potency
83 Haste
48,333 Ability Mod
Slots
Charm
Level
120
Effects:
Perfect Being
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 34.4.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
tynnonite crossbow bolt
Damage
+97 Piercing
Range
-5 meters
Hit Bonus
0%
Level
70
Valorous Sanctus Cuirass
LEGENDARY
1,507 Primary Attributes
3,350 Stamina
36,432 Power
243,184 Health
68.8 AE Auto
2041.1 Potency
27.1 Max Health
160 Resolve
442.2 Multi Attack
143 Overcap Crit Bonus
Chain Armor (Chest)
Mitigation
840
Level
118
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Deathly Horseman's Cape
FABLED
2,525 Stamina
1,102 Primary Attributes
56,712 Power
116,206 Health
315 Combat Skills
170 Resolve
3.7 Ability Doublecast
418.5 Crit Chance
9092 Potency
579.6 Crit Bonus
96,423 Ability Mod
Slots
Cloak
Level
120
All Mages, All Priests
Adornment Slots:
White, Red
ATTUNEABLE
Shrieking Tonic
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Earring of Glorious Oasis
LEGENDARY
1,084 Primary Attributes
1,319 Stamina
48,821 Power
108,532 Health
161,820 Resistances
308 Combat Skills
282.1 Crit Bonus
160 Resolve
6614.9 Potency
80.5 Haste
51.2 Weapon Damage
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSABLE
Veilwalker's Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
35.8 Crit Bonus
8 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Neck, Ranged, Charm
Level
110
NO-VALUE NO-TRADE
Earring of the Desert
LEGENDARY
1,084 Primary Attributes
1,319 Stamina
48,821 Power
108,532 Health
161,820 Resistances
308 Combat Skills
282.1 Crit Bonus
160 Resolve
6614.9 Potency
41.9 Reuse Speed
25.6 Weapon Damage
46,883 Ability Mod
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Devoted Sanctus Boots
LEGENDARY
1,223 Primary Attributes
2,530 Stamina
34,960 Power
233,358 Health
1667.3 Potency
24 Mitigation Increase
150 Resolve
20.4 Max Health
106 Overcap Crit Bonus
14,234 Ability Mod
Chain Armor (Feet)
Mitigation
708
Level
111
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Zelniak Steak Chops
MASTERCRAFTED LEGENDARY
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
This will grow in power as you complete Solo or Heroic Weekly Missions in Planes of Prophecy or Chaos Descending.
LEGENDARY
PRESTIGE
Adds the following to an item:
590 Primary Attributes
401 Stamina
1 Ability Doublecast
7.5 Strikethrough
341 Potency
3 Mitigation Increase
0.5 Fervor
16 Max Health
42,100 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+590 agi +401 sta
+1% Ability Doublecast +3% Mitigation Increase +341% Potency +16% Max Health +7.5% Strikethrough +0.5% Fervor +42,100 Ability Modifier
Progress to Next Level:
1
0%
NO-VALUE NO-TRADE
Soulshiv's Balanced Hammer
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,383 Primary Attributes
1,962 Stamina
36,801 Power
81,811 Health
19.8 AE Auto
412.3 Crit Chance
1419.1 Potency
165 Resolve
133 Haste
92 Overcap Crit Bonus
9,098 Ability Mod
Mace
One-Handed Crushing
Damage
739 - 1,109
(462.08 Rating)
Delay
4.0 seconds
Level
120
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,918 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM INFUSABLE
Plane Touched Adornment of Modified Power
MASTERCRAFTED LEGENDARY
PRESTIGE
Adds the following to an item:
21,964 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Charm
Level
100
NO-VALUE NO-TRADE
Mindrender's Heavy Wand of Blazes
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,383 Primary Attributes
1,962 Stamina
36,801 Power
81,811 Health
117.8 DPS
412.3 Crit Chance
1419.1 Potency
165 Resolve
68.2 Reuse Speed
37.8 Block Chance
92 Overcap Crit Bonus
Spell Autoattack Weapon (Focus)
Ranged
Damage
1848 - 2,772
(577.6 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
120
All Mages, All Priests
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,300 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Trueshot's Ring of Swiftness
LEGENDARY
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
163,500 Resistances
312 Combat Skills
287.9 Crit Bonus
165 Resolve
6890.6 Potency
83 Haste
43.2 Reuse Speed
48,333 Ability Mod
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Trueshot's Gemmed Wristguard
LEGENDARY
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
163,500 Resistances
312 Combat Skills
287.9 Crit Bonus
165 Resolve
6890.6 Potency
83 Haste
52.8 Weapon Damage
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Deathly Blocker of Nightmares
FABLED
2,525 Primary Attributes
3,748 Stamina
42,321 Power
86,719 Health
170 Resolve
51.9 Casting Speed
794.9 Crit Chance
3695.1 Potency
136.9 Haste
97 Overcap Crit Bonus
25,790 Ability Mod
Buckler (Shield)
Slots
Secondary
Protection
730
Level
120
All Priests
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
This character has 60,050,865 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,402,755 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,656,188. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 66,913 power per tick while out-of-combat.
This character runs 160% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,057,881 whatsits.
This character resists Noxious damage in the amount of 1,100,712 whatsits.
This character resists Arcane damage in the amount of 1,057,341 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 3346.8965517241
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 2973.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,167,964, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 228 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
380.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,376 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 113.7 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
900%+ MA = 1.65 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 5.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.