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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Slots
14
NO-VALUE NO-TRADE
Pirate-skin Chestguard
FABLED
515 Primary Attributes
1,408 Stamina
49.8 Crit Bonus
45.4 Casting Speed
50.8 Potency
16.7 Max Health
11 Block Chance
4 Extra Riposte
Leather Armor (Chest)
Mitigation
742
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM
Incandescent Adornment of Parrying (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
70 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
96
HEIRLOOM NO-VALUE
Rune: Armor
FABLED
Adds the following to an item:
13.5 Mitigation Increase
Type:
Purple Adornment
Slots:
Chest
Level
92
NO-VALUE
Petrified Bone Cloak
FABLED
293 Primary Attributes
642 Stamina
373 Combat Skills
11.7 Crit Bonus
51.8 Crit Chance
11.7 Potency
7.8 Mitigation Increase
7.8 Block Chance
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM
Incandescent Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
96
NO-VALUE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Attributes
When Equipped:
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Monsoon
MASTERCRAFTED
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Picaroon's Hoop of Stamina
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
3.9 AE Auto
20.2 Potency
6 Mitigation Increase
20.2 Crit Bonus
Slots
Ear
Level
100
Effects:
Uplifting Stamina III
When Equipped:
• On any combat or spell hit this spell may cast Uplifting Stamina III on target. Lasts for 20.1 seconds. Triggers about 0.4 times per minute.
• Increases Max Health of caster by 0.9%, multiplied by increment stacks.
• Cannot be modified except by direct means
• The trigger chance is multiplied by the number of players in the wearer's raid. Increments up to 20 times.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
92 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Bonecluster
FABLED
336 Primary Attributes
683 Stamina
26,832 Resistances
71 Combat Skills
20.2 Crit Bonus
26.1 DPS
21.1 Potency
6.8 Mitigation Increase
7 Reuse Speed
Slots
Ear
Level
100
Effects:
Confidence III
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 5. This effect increases to 11 if they have 2 or more grouped allies within 10 meters of them.
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
• Increases the wearer's Potency by 2.5 and health by 1,000 for each player character member of their group or raid
Adornment Slots:
White, Green
HEIRLOOM
Astral Adornment of Damaging (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
9.2 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
HEIRLOOM NO-VALUE
Bulwark of Malice
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+397 agi +252 sta
+2.9% Mitigation Increase +8.6% Potency +8.6% Crit Bonus +7% Max Health +7.3% Strikethrough
100
0%
NO-VALUE
Peacebringer, Staff of the Awakened
FABLED
681 Primary Attributes
1,166 Stamina
43.7 Crit Bonus
227.4 Crit Chance
43.7 Potency
21.9 Mitigation Increase
21.9 Block Chance
Staff
Two-Handed Slashing
Damage
131 - 745
(218.97 Rating)
Delay
4.0 seconds
Level
95
Bruiser, Monk
Adornment Slots:
White, White, Purple, White, Purple
NO-TRADE
Electrified Adornment of Blocking (2H)
TREASURED
Adds the following to an item:
8.8 Block Chance
Placement:
Two-Handed
Type:
White Adornment
Slots:
Primary
Level
95
NO-VALUE NO-TRADE
Electrified Adornment of Blocking (2H)
TREASURED
Adds the following to an item:
8.8 Block Chance
Placement:
Two-Handed
Type:
White Adornment
Slots:
Primary
Level
95
NO-VALUE NO-TRADE
Bolstered Endurance
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Bolstered Endurance
When Equipped:
• Increases Max Health of caster by 20.0%.
• Increases Max Power of caster by 20.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Electrified Adornment of Blocking (2H)
TREASURED
Adds the following to an item:
8.8 Block Chance
Placement:
Two-Handed
Type:
White Adornment
Slots:
Primary
Level
95
NO-VALUE NO-TRADE
Gossamer Deflection
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
All Fighters
Effects:
Gossamer Deflection
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• When damaged with a melee weapon this spell has a 12% chance to cast Gossamer Deflection on caster. Lasts for 15.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases taunt amount of target by 1,100.0.
• Prevents AOE (except when direct)
• If above level 92
• Cannot be modified except by direct means
• Cannot be modified except by direct means
NO-VALUE
Chakram of Souls
ETHEREAL
491 Primary Attributes
1,123 Stamina
29 Crit Bonus
26.7 Casting Speed
182.1 Crit Chance
33.4 Potency
11 Mitigation Increase
68.114.3% Multi Attack
6.7 AE Autoattack Chance
Thrown Weapon
Ranged
Damage
462 - 2,620
(342.52 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Fighters
Effects:
Ethereal Leach
When Equipped:
• On any combat or spell hit, Ethereal Leach procs a lifetap based off of the casters maximum health.
Adornment Slots:
White, Purple, Cyan
REFORGED
Incandescent Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Astral Dominion
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Waist
Level
96
Effects:
Astral Dominion
When Equipped:
• Increases Crit Bonus of caster by 20.0.
• Makes caster immune to Mesmerize effects
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
NO-VALUE
Secondary Rune: Lesser Weapon Damage
FABLED
Adds the following to an item:
2.5 Weapon Damage
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
95
HEIRLOOM NO-VALUE
Ring of Dastardly Privateers
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
3.9 AE Auto
20.2 Potency
6 Mitigation Increase
20.2 Crit Bonus
Slots
Finger
Level
100
Effects:
Ancient Stamina V
When Equipped:
• On any combat or spell hit this spell may cast Ancient Stamina V on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 83,600 disease damage on target instantly and every second.
• Increases Max Health of caster by 9.5%.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Parrying (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
70 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
96
HEIRLOOM NO-VALUE
Bulwark of Malice
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+397 agi +252 sta
+2.9% Mitigation Increase +8.6% Potency +8.6% Crit Bonus +7% Max Health +7.3% Strikethrough
100
0%
NO-VALUE
Silvered Bangle of Fortitude
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
20.2 Potency
20.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Slots
Wrist
Level
100
Effects:
Fortitude Stand IV
When Equipped:
• Applies Fortitude Stand IV. Lasts for 10.0 seconds.
• Inflicts 668,800 slashing damage on target.
• Gives caster an extra 9.0% mitigation to their worn armor.
• Applies once per 10 seconds when avoiding an attack
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Aggressiveness (Superior)
This character has 4,390,714 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 176,055 health per tick while out-of-combat.
This character has a Maximum Power pool of 220,157. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,232 power per tick while out-of-combat.
This character runs 142% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 173,319 whatsits.
This character resists Noxious damage in the amount of 173,869 whatsits.
This character resists Arcane damage in the amount of 177,381 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 107.3
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1549.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 113,884, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 41.5%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 3.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
25.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
122 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 49.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block, ensuring that every hit procs.
Hard Cap: 100%
An unused 5.1 points of Strikethrough should be reforged into something else.
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 18.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.