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Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 27.9.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.3.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSABLE
Thermite Spark Charm
LEGENDARY
849 Primary Attributes
1,131 Stamina
20,120 Power
44,729 Health
234 Crit Bonus
45 Resolve
50.5 DPS
153.5 Crit Chance
3061.4 Potency
18.3 Weapon Damage
30,018 Ability Mod
Slots
Charm
Level
110
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 15.5.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSABLE
Entwood Flight Crossbow Bolt
HANDCRAFTED
Damage
+641 Piercing
Hit Bonus
0%
Level
110
Graverobber's Robe
LEGENDARY
839 Primary Attributes
2,280 Stamina
4,950 Power
148,645 Health
362.1 Potency
20.9 Max Health
15 Resolve
334.6 Haste
167.3 Multi Attack
18 Overcap Crit Bonus
Cloth Armor (Chest)
Mitigation
655
Level
110
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Morgelon's Hide Cloak
LEGENDARY
849 Primary Attributes
1,131 Stamina
20,120 Power
44,729 Health
234 Combat Skills
234 Crit Bonus
45 Resolve
50.5 DPS
153.5 Crit Chance
3061.4 Potency
36.7 Flurry
34.1 Reuse Speed
Slots
Cloak
Level
110
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Sulfur Tepache
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Tranquil Hoop
LEGENDARY
849 Primary Attributes
1,131 Stamina
20,120 Power
44,729 Health
93,335 Resistances
234 Combat Skills
234 Crit Bonus
45 Resolve
50.5 DPS
3061.4 Potency
34.1 Reuse Speed
30,018 Ability Mod
Slots
Ear
Level
110
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSABLE
Tectonic Glass Stud
LEGENDARY
849 Primary Attributes
1,131 Stamina
20,120 Power
44,729 Health
93,335 Resistances
234 Combat Skills
234 Crit Bonus
45 Resolve
24.9 Casting Speed
3061.4 Potency
36.7 Flurry
19.3 Block Chance
Slots
Ear
Level
110
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSABLE
Graverobber's Boots
LEGENDARY
724 Primary Attributes
1,827 Stamina
4,950 Power
148,645 Health
314.2 Potency
17.4 Mitigation Increase
15 Resolve
16.5 Max Health
14 Overcap Crit Bonus
3,836 Ability Mod
Cloth Armor (Feet)
Mitigation
612
Level
110
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Pterodon Club Sandwich
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Kriegor's Collar of Flame
LEGENDARY
849 Primary Attributes
1,131 Stamina
20,120 Power
44,729 Health
234 Crit Bonus
45 Resolve
50.5 DPS
24.9 Casting Speed
153.5 Crit Chance
3061.4 Potency
66.5 Haste
Slots
Neck
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM INFUSABLE
Plane Touched Adornment of Health
ETHEREAL
PRESTIGE
Adds the following to an item:
17.6 Max Health
Type:
White Adornment
Slots:
Finger, Ear, Neck, Wrist
Level
100
NO-VALUE NO-TRADE
Slabstalker Mallet
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,060 Primary Attributes
1,647 Stamina
15,016 Power
33,380 Health
100.5 DPS
338.1 Crit Chance
586.6 Potency
30.7 Mitigation Increase
67.5 Resolve
55.5 Reuse Speed
27 Overcap Crit Bonus
Mace
One-Handed Crushing
Damage
678 - 1,017
(423.94 Rating)
Delay
4.0 seconds
Level
110
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3%.
• Inflicts 1,043 disease damage on target encounter instantly and every second.
• Inflicts an additional 46 disease damage on target encounter every tick.
• Increases the damage and healing of Wildfire, Levinbolt, Stone Hammer, and Septic Strike by 3.
NO-VALUE NO-TRADE
Hirpo's Crossbow
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,060 Primary Attributes
1,647 Stamina
15,016 Power
33,380 Health
41 Casting Speed
338.1 Crit Chance
586.6 Potency
67.5 Resolve
113.3 Haste
27 Overcap Crit Bonus
5,541 Ability Mod
Ranged
Damage
492 - 738
(307.35 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
110
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3%.
• Inflicts 1,043 disease damage on target encounter instantly and every second.
• Inflicts an additional 46 disease damage on target encounter every tick.
Biography for Master Etherealist Camacho the Entropic:
Camacho the Exciled left the evil ways of Freeport to defect to Qeynos, only finding that Qeynos was just as corrupt. He never quite completed defection and lives in an exiled limbo. He is a master class necromancer, etherealist and woodworker.
Tagging along with his evil pets T-Virus, Meatstick, and always dragging a mercenary he is truly a machine of destruction when he wants to be.
He is married to Trivariano the sister of his oldest friend the Great Trivarian Nadier of Qeynos.
This character has 1,797,774,049 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 71,911,930 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,895,998. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 356,695 power per tick while out-of-combat.
This character runs 193% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,095,322 whatsits.
This character resists Noxious damage in the amount of 2,117,158 whatsits.
This character resists Arcane damage in the amount of 2,102,308 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3907.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 86,035,376, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 36.8 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 66.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
53 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 18% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 58.857% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.