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Applies Infusion of Qua'ddathul when Activated. Lasts for 15 minutes.
• Increases All Attributes of caster by 9.3%.
• Cannot be modified except by direct means
• The casting time of Infusion of Qua'ddathul is 3.0 seconds and the reuse time of the spell is 15 minutes
NO-VALUE NO-TRADE
Implacable Scaling Cliffs Charm
FABLED
3,140 Primary Attributes
5,434 Stamina
157,683 Power
250,915 Health
1256.1 Crit Bonus
430 Resolve
449.3 Crit Chance
32485.5 Potency
46.5 Flurry
Slots
Charm
Level
125
Adornment Slots:
White, Red, Blue
HEIRLOOM LORE-EQUIP
Hua Collector's Adornment of Magical Skill
MASTERCRAFTED
PRESTIGE
Adds the following to an item:
898 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist, Charm
Level
125
NO-VALUE NO-TRADE LORE
Bloodbound Rune: Blissful Thought
Adds the following to an item:
Type:
Red Adornment
Slots:
Forearms, Feet, Neck, Charm
Level
125
Effects:
Blissful Thought
When Equipped:
• Increases Ability Mod of caster by 448,655.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Renewal Rune: Blade Mastery
TREASURED
Adds the following to an item:
Type:
Blue Adornment
Slots:
Charm
Level
125
Effects:
Blade Mastery
Applies Blade Mastery when Activated.
• Increases Ranged Weapon Range of caster by 15.0%.
• Increases Melee Weapon Range of caster by 15.0%.
• 2% of all physical damage received by the caster is prevented.
• Cannot be modified except by direct means
• The casting time of Blade Mastery is 2.0 seconds and the reuse time of the spell is 30.0 seconds
HEIRLOOM NO-VALUE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
• Increases the Fervor of all profession spells by 10.
• Cannot be modified except by direct means
• Increases the damage, healing, and warding of profession Combat Arts by 17.
• Increases the update count of all profession Combat Arts by 1.
• Increases range and duration of all profession Combat Arts by 5%.
• Reduces resistibility of all profession Combat Arts by 5%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Gravel Leaf Tea
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 5.41. Increases All Attributes of target by 8.8%. Increases Max Health of target by 11.8%. Increases Potency of target by 302.4. Increases Power Regen of caster by 616.9. Increases Fervor Overcap of target by 35.9.
Thrasher-Toothed Earring
FABLED
3,155 Primary Attributes
5,444 Stamina
160,356 Power
255,168 Health
286,875 Resistances
508 Combat Skills
1262.2 Crit Bonus
435 Resolve
32863.6 Potency
29 Multi Attack
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Ensorcelled Hizite Adornment of Augmentation
MASTERCRAFTED
Adds the following to an item:
14.7 Fervor
Type:
White Adornment
Slots:
Ear
Level
125
NO-VALUE
Hua Collector's Rune: Juxtaposition [IX]
LEGENDARY, Juxtaposition
PRESTIGE
Adds the following to an item:
3.7 Ability Doublecast
832.9 Potency
115.2 Weapon Damage
74 Overcap Fervor
211 Overcap Weapon Damage
Type:
Red Adornment
Slots:
Primary, Secondary, Ear, Ranged, Waist, Cloak
Level
125
NO-VALUE NO-TRADE LORE
Implacable Scaling Cliffs Ear Stud
FABLED
3,140 Primary Attributes
5,434 Stamina
157,683 Power
250,915 Health
282,063 Resistances
500 Combat Skills
1256.1 Crit Bonus
430 Resolve
32485.5 Potency
28.5 Multi Attack
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Ensorcelled Hizite Adornment of Augmentation
MASTERCRAFTED
Adds the following to an item:
14.7 Fervor
Type:
White Adornment
Slots:
Ear
Level
125
NO-VALUE
Bloodbound Rune: Timed Attacks
Adds the following to an item:
Type:
Red Adornment
Slots:
Shoulders, Ear, Wrist
Level
125
Effects:
Timed Attacks
When Equipped:
• Increases Crit Bonus of caster by 58.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Foreman's Standard Issue Chainmail Boots
FABLED
PRESTIGE
3,155 Primary Attributes
5,444 Stamina
160,356 Power
255,168 Health
1262.2 Crit Bonus
435 Resolve
32863.6 Potency
27.1 Reuse Speed
Chain Armor (Feet)
Mitigation
616
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Hua Collector's Rune: Primus of Tol'Ren
LEGENDARY, Primus of Tol'Ren
PRESTIGE
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
125
Hua Collectors Aspect of Tol'Ren 1/4
Hua Collectors Aspect of Tol'Ren
Item Set Details:
(1) +284% Crit Bonus +257% Crit Bonus Overcap
(2) +1,245,989 All
(3) +3595% Potency
(4) +26% Fervor Overcap +28% Fervor
NO-VALUE NO-TRADE LORE
Bloodbound Rune: Blissful Thought
Adds the following to an item:
Type:
Red Adornment
Slots:
Forearms, Feet, Neck, Charm
Level
125
Effects:
Blissful Thought
When Equipped:
• Increases Ability Mod of caster by 448,655.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Olive and Goat Cheese Salad
MASTERCRAFTED LEGENDARY
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 8.83. Increases All Attributes of target by 15.6%. Increases Max Health of target by 20.9%. Increases Potency of target by 490.4. Increases Crit Bonus of target by 1,407.0. Increases Health Regen of caster by 1,099.3. Increases Crit Bonus Overcap of target by 42.6.
This character has 1,407,722,419 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 56,309,969 health per tick while out-of-combat.
This character has a Maximum Power pool of 17,604,323. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 705,298 power per tick while out-of-combat.
This character runs 181% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,709,207 whatsits.
This character resists Noxious damage in the amount of 1,708,894 whatsits.
This character resists Arcane damage in the amount of 1,708,644 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 8350.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 74,701,056, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 68%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 90.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
47.1 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 88.112% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.