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Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 725.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine shadow imbued swiftcloth hex doll
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Slots
Charm
Level
72
Effects:
Hex of Shadows
Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 16.8.
• Cannot be modified except by direct means
• Slows target by 39.5%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Dimensional Pouch
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
LEGENDARY
Slots
32
HEIRLOOM
Tunic of Marring
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Leather Armor (Chest)
Mitigation
219
Level
60
Bruiser
Adornment Slots:
White, Turquoise
NO-TRADE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Black Painted Earring
LEGENDARY
45 Stamina
45 Primary Attributes
329 Resistances
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
5 Max Health
0.8 Crit Bonus
Slots
Ear
Level
73
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Boots of Marring
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Leather Armor (Feet)
Mitigation
194
Level
57
Bruiser
Adornment Slots:
White, Turquoise
NO-TRADE
Wristguards of Marring
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Leather Armor (Forearms)
Mitigation
204
Level
60
Bruiser
Adornment Slots:
White, Turquoise
NO-TRADE
Gloves of Marring
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.9 Multi Attack
Leather Armor (Hands)
Mitigation
201
Level
50
Bruiser
Adornment Slots:
White, Turquoise
NO-TRADE
Skullcap of Marring
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
5.6 DPS
1.1 Crit Chance
1.7 Potency
Leather Armor (Head)
Mitigation
204
Level
60
Bruiser
Adornment Slots:
White, Turquoise
NO-TRADE
Loop of the Broken Toe
LEGENDARY
66 Stamina
66 Primary Attributes
1,656 Resistances
3.1 Potency
0.7 Strikethrough
3.2 Crit Bonus
2.4 Casting Speed
3.6 Accuracy
167 Ability Mod
Slots
Finger
Level
77
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Shackle of Bronze
LEGENDARY
66 Stamina
66 Primary Attributes
1,677 Resistances
12 Combat Skills
14.2 DPS
0.7 Strikethrough
3.1 Potency
3.2 Crit Bonus
0.3 Reuse Speed
167 Ability Mod
Slots
Wrist
Level
78
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Pants of Marring
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Leather Armor (Legs)
Mitigation
219
Level
60
Bruiser
Adornment Slots:
White, Turquoise
NO-TRADE
Nak'azar Brigade Collar
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
1 AE Auto
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
Slots
Neck
Level
77
Adornment Slots:
White, Turquoise, Orange, Green
LORE ATTUNEABLE
Fists of Bashing
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
6 DPS
1.2 Crit Chance
1.8 Potency
Fists
One-Handed Crushing
Damage
90 - 271
(72.15 Rating)
Delay
5.0 seconds
Level
70
Beastlord, Bruiser, Monk
Effects:
Impact
When Equipped:
• On a combat hit this spell may cast Impact on target of attack. Lasts for 0.3 seconds. Triggers about 1.8 times per minute.
• Interrupts target
• Throws target back
• Inflicts 235 - 391 crushing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Satchel of No Hope
LEGENDARY
66 Stamina
66 Primary Attributes
12 Combat Skills
14.2 DPS
2.7 Crit Chance
3.1 Potency
3.2 Crit Bonus
14.6 Multi Attack
167 Ability Mod
Thrown Weapon
Ranged
Damage
128 - 723
(94.47 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
78
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Ringlet of Warring Minds
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
98 Ability Mod
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Green, Orange
LORE-EQUIP ATTUNEABLE
Shackle of Tynnonium
FABLED
45 Stamina
45 Primary Attributes
360 Resistances
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Imbued Ferrite Morning Star
HANDCRAFTED
42 Primary Attributes
41 Stamina
18 Combat Skills
0.8 Crit Bonus
2 Crit Chance
3.4 Potency
4.4 Haste
Mace
One-Handed Crushing
Damage
38 - 216
(63.61 Rating)
Delay
4.0 seconds
Level
70
All Fighters, All Mages, All Priests
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
This character has 9,348 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 552 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,629. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 393 power per tick while out-of-combat.
This character runs 165% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,276 whatsits.
This character resists Noxious damage in the amount of 3,116 whatsits.
This character resists Arcane damage in the amount of 3,096 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 35.208681135225
This character has a 48% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 940, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 4.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 3.37778% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 4.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.