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Great Saprophyte Spores
CELESTIAL
2,441 Primary Attributes
4,795 Stamina
93,559 Power
148,877 Health
861.2 Crit Bonus
240 Resolve
401.1 Crit Chance
8936.2 Potency
15.9 Flurry
16.9 Haste
Slots
Charm
Level
120
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 37.3.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 31.0.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
30
Fabled Cuirass of the Deathless
CELESTIAL
1,644 Primary Attributes
6,606 Stamina
69,921 Power
334,071 Health
169.5 Casting Speed
5197.5 Potency
39.6 Mitigation Increase
210 Resolve
53.2 Max Health
198 Overcap Crit Bonus
Chain Armor (Chest)
Mitigation
1,053
Level
120
All Scouts, Defiler, Mystic
Fire Within 1/2
Fire Within
Effects:
Shadows Bound
When Equipped:
• Shadows Bound gains power once the owner has completed the Reign of Shadows achievement.
• Cannot be modified except by direct means
Item Set Details:
(1) Applies Fire Within.
• This effect can only trigger once every 60.0 - 300.0 seconds.
• Dispelled when target hits with a melee attack
• Increases Flurry of Caster by 10,000.0.
• On a hostile ability cast this spell has a 15% chance to cast Fire Within on caster. Lasts for 6.0 seconds.
(2) Applies Fire Within.
• This effect can only trigger once every 180.0 - 300.0 seconds.
• Increases Ability Doublecast of caster by 10,000.0.
• Dispelled when the target casts a hostile ability.
• On a hostile ability cast this spell has a 15% chance to cast Fire Within on caster. Lasts for 10.0 seconds.
Adornment Slots:
White, Red, Cyan
NO-TRADE INFUSABLE
Whisper-woven Heavy Greatcape
CELESTIAL
2,553 Primary Attributes
4,888 Stamina
101,488 Power
161,493 Health
340 Combat Skills
987.9 Crit Bonus
265 Resolve
18.7 Ability Doublecast
419.5 Crit Chance
11287.9 Potency
147,417 Ability Mod
Slots
Cloak
Level
120
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Earring of Peculiar Allies
Gains experience as Shard of Peculiar Allies are infused into the item. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus by 10%. You may only wear two Ethereal Relics.
FABLED, ETHEREAL RELIC
PRESTIGE
1,156 Primary Attributes
1,356 Stamina
81,369 Power
138,132 Health
170,040 Resistances
315 Combat Skills
362.7 Crit Bonus
200 Resolve
7338.4 Potency
29.4 Mitigation Increase
102.9 Multi Attack
43.5 Weapon Damage
Slots
Ear
Level
120
Effects:
Shadows Bound
When Equipped:
• Shadows Bound gains power once the owner has completed the Reign of Shadows achievement.
• Cannot be modified except by direct means
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Crystallized Shadow Glancing Bracer
FABLED
2,486 Primary Attributes
4,832 Stamina
96,731 Power
153,923 Health
115 DPS
10197.1 Potency
250 Resolve
17.5 Multi Attack
419 Overcap Crit Bonus
Chain Armor (Forearms)
Mitigation
909
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Luc's Band of Hooligans
FABLED
2,553 Primary Attributes
4,888 Stamina
101,488 Power
161,493 Health
184,080 Resistances
340 Combat Skills
987.9 Crit Bonus
265 Resolve
11287.9 Potency
18.4 Haste
73.4 Weapon Damage
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracelet of Peculiar Allies
Gains experience as Shard of Peculiar Allies are infused into the item. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus by 10%. You may only wear two Ethereal Relics.
FABLED, ETHEREAL RELIC
PRESTIGE
1,156 Primary Attributes
1,356 Stamina
81,369 Power
138,132 Health
170,040 Resistances
315 Combat Skills
362.7 Crit Bonus
200 Resolve
7338.4 Potency
93.7 Haste
76.4 Weapon Damage
Slots
Wrist
Level
120
Effects:
Shadows Bound
When Equipped:
• Shadows Bound gains power once the owner has completed the Reign of Shadows achievement.
• Cannot be modified except by direct means
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Jeweled Necklace of the Aten
This item appears to be formed directly from shadow magic.
FABLED
2,508 Primary Attributes
4,851 Stamina
98,317 Power
156,447 Health
329 Combat Skills
937.2 Crit Bonus
255 Resolve
17.6 Ability Doublecast
17.8 Casting Speed
412.1 Crit Chance
10347.2 Potency
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE
Replica of War
CELESTIAL, Warforged
2,712 Primary Attributes
3,860 Stamina
69,921 Power
111,262 Health
59.4 Casting Speed
853.8 Crit Chance
7271.4 Potency
210 Resolve
156.9 Haste
124 Overcap Crit Bonus
25,790 Ability Mod
Mace
One-Handed Crushing
Damage
856 - 1,284
(535.04 Rating)
Delay
4.0 seconds
Level
120
Effects:
Warforged
Applies Warforged when Equipped.
• Applies Warforged to qualifying pets.
• Increases the Fervor of all profession abilities by 15.
• Increases the damage and healing of all profession abilities by 15.
• Cannot be modified except by direct means
Shadows Bound
When Equipped:
• Shadows Bound gains power once the owner has completed the Reign of Shadows achievement.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
NO-TRADE INFUSABLE
Phasic Firestarter Bow
FABLED
2,899 Primary Attributes
5,662 Stamina
111,937 Power
178,118 Health
20.4 Casting Speed
404.8 Crit Chance
11225.4 Potency
245 Resolve
19.2 Reuse Speed
479 Overcap Crit Bonus
Bow
Ranged
Damage
5837 - 8,755
(1824 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
120
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Rending Torrent
When Equipped:
• On a hostile ability cast this spell has a 50% chance to cast Rending Torrent on target of spell. Lasts for 14.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases physical and elemental damage done to target by 2%.
• Inflicts 4,155 crushing damage on target.
• Inflicts 416 crushing damage on target every 2 seconds.
• Inflicts 4,155 cold damage on target.
• Inflicts 416 cold damage on target every 2 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 14.0 seconds.
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Leashed Shadow Band
CELESTIAL
2,508 Primary Attributes
4,851 Stamina
98,317 Power
156,447 Health
178,320 Resistances
329 Combat Skills
937.2 Crit Bonus
255 Resolve
17.8 Casting Speed
10347.2 Potency
16.8 Reuse Speed
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Yistorilith
CELESTIAL
2,952 Primary Attributes
5,706 Stamina
115,668 Power
184,055 Health
137.6 DPS
412.1 Crit Chance
12347.9 Potency
255 Resolve
21 Haste
507 Overcap Crit Bonus
Dagger
One-Handed Piercing
Damage
2568 - 3,852
(1605.12 Rating)
Delay
4.0 seconds
Level
120
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Shadowbane
Applies Shadowbane when Equipped.
• Must have completed or be on the quest Whispers of Tyranny: A Feral Offering
Prismatic Distraction
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 9.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 4,155 cold damage on target.
• Inflicts 416 cold damage on target every 3 seconds.
• Inflicts 4,155 crushing damage on target.
• Inflicts 416 crushing damage on target every 3 seconds.
• Decreases Combat Mitigation of target by 620.9.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Red, Blue, Cyan
NO-TRADE INFUSABLE
Balanzite Chainmail Vambraces of Spiritual Darkness
This character has 7,413,305,370 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 296,533,639 health per tick while out-of-combat.
This character has a Maximum Power pool of 96,517,957. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,862,115 power per tick while out-of-combat.
This character runs 263% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,093,674 whatsits.
This character resists Noxious damage in the amount of 2,145,565 whatsits.
This character resists Arcane damage in the amount of 2,088,931 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3856.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 126,819,312, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 60.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
0.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 92.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.