EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Increases Max Health of raid and group members (AE) by 5.0%.
• Cannot be modified except by direct means
• The casting time of Warring Protector is 0.5 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
LORE-EQUIP REFORGED
Electrified Adornment of Swift Casting
TREASURED
Adds the following to an item:
10 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Gi of the Ashen Artisan
HANDCRAFTED
328 Stamina
10 Harvesting Skills
5 Mount Speed
Leather Armor (Chest)
Mitigation
136
Level
95
All Crafters
Effects:
Exceptional Harvesting Technique
Applies Exceptional Harvesting Technique when Equipped.
• Increases Bountiful Harvest of caster by 12.0.
• Reduces the harvest time for fishing, foresting, gathering, mining, and trapping by .5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Highhold Sour Toddy
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Hoop of the Primordial Ritualist
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
1,250 Ability Mod
Slots
Ear
Level
100
Effects:
Uplifting Power IV
When Equipped:
• On any combat or spell hit this spell may cast Uplifting Power IV on target. Lasts for 20.1 seconds. Triggers about 0.4 times per minute.
• Increases Potency of caster by 4.8, multiplied by increment stacks.
• Cannot be modified except by direct means
• The trigger chance is multiplied by the number of players in the wearer's raid. Increments up to 20 times.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Lycanthropic Preserver's Boots
FABLED
420 Primary Attributes
1,261 Stamina
33 Crit Bonus
38.2 Potency
12.3 Max Health
8.2 Mitigation Increase
2,690 Ability Mod
Leather Armor (Feet)
Mitigation
706
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Cerodon Pie
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Warsmith's Toughened Armwraps
LEGENDARY
485 Primary Attributes
1,615 Stamina
45.4 Crit Bonus
58.911.7% DPS
50.1 Potency
15.5 Max Health
3 Resolve
10.3 Mitigation Increase
2,700 Ability Mod
Leather Armor (Forearms)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM INFUSABLE REFORGED
Vicous Gauntlets of Evil Intentions
2/2 red malice gem slots filled.
FABLED
353 Primary Attributes
848 Stamina
30.2 Crit Bonus
30.2 Potency
10.1 Max Health
44.18.8% Reuse Speed
3,535 Ability Mod
Leather Armor (Hands)
Mitigation
693
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM REFORGED
Corrupt Hood of Hate
2/2 red malice gem slots filled.
FABLED
425 Primary Attributes
1,134 Stamina
40.5 Crit Bonus
40.5 Potency
58.949.4% Reuse Speed
9.4 Ability Recovery Speed
5,921 Ability Mod
Leather Armor (Head)
Mitigation
693
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM REFORGED
Ssraeshzian Shrouded Ring
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
2.5 Ability Recovery Speed
10 Ability Reuse Speed
1,250 Ability Mod
Slots
Finger
Level
100
All Priests
Effects:
Shroud of the Sea
When Equipped:
• On a healing spell cast this spell may cast Shroud of the Sea on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 219,530.
• Increases STA of target by 300.0.
• Increases Potency of target by 14.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP REFORGED
Bangle of Malignant Intent
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
31.26.2% Haste
9.9 Ability Recovery Speed
Slots
Wrist
Level
100
All Priests
Effects:
Pirate's Aim
When Equipped:
• On a healing spell cast this spell may cast Pirate's Aim on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 219,530.
• Increases Crit Bonus of target by 27.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Inspired Malevolent Leather Leggings
FABLED
1,056 Stamina
382 Primary Attributes
36.3 Crit Bonus
36.3 Potency
66.435.1% Casting Speed
5,003 Ability Mod
Leather Armor (Legs)
Mitigation
781
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
REFORGED
Mechanized Flywheel
LEGENDARY
372 Primary Attributes
715 Stamina
20.2 Crit Bonus
2 Resolve
13.5 DPS
41.3 Crit Chance
22.9 Potency
35.27% Haste
11.2 Ability Recovery Speed
1,559 Ability Mod
Slots
Neck
Level
100
Effects:
The Wild Divine
When Equipped:
• Increases Potency of caster by 28.0.
• Improves the heal potency granted by the heal stance by 66% and whenever the priest casts a heal while in that stance, they will gain 50% Flurry for 3 seconds.
• Removes the penalties from the priest's heal stance
Adornment Slots:
White, Green
HEIRLOOM INFUSABLE REFORGED
Incandescent Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
67 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
96
HEIRLOOM NO-VALUE
Stone of Underfoot Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
7.3 Strikethrough
14.6 Potency
9 Max Health
8.6 Crit Bonus
3 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+426 agi +282 sta
+0.7% Ability Doublecast +3% Mitigation Increase +16.6% Potency +8.6% Crit Bonus +10% Max Health +7.3% Strikethrough +3,950 Ability Modifier
Progress to Next Level:
51
20.25%
NO-VALUE
The Bladeblocker
FABLED
373 Primary Attributes
796 Stamina
22.5 Crit Bonus
124.6 Crit Chance
22.5 Potency
12 Block Chance
24.95.9% Reuse Speed
1,896 Ability Mod
Hammer
One-Handed Crushing
Damage
137 - 775
(228.07 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Fury, Mystic, Warden
Adornment Slots:
White, Purple, Cyan
HEIRLOOM REFORGED
Obsidian Rod
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
44.3 DPS
171.1 Crit Chance
32.7 Potency
58 Haste
29 Multi Attack
Spell Autoattack Weapon (Focus)
Ranged
Damage
365 - 2,067
(304.01 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Neural Lash
When Equipped:
• On any combat or spell hit this spell may cast Neural Lash on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 divine damage on target encounter.
This character has 4,062,047 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 162,868 health per tick while out-of-combat.
This character has a Maximum Power pool of 248,383. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 10,321 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 224,266 whatsits.
This character resists Noxious damage in the amount of 224,816 whatsits.
This character resists Arcane damage in the amount of 224,816 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 870.66666666667
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1218.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 547,220, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 3.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
29.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
603 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 41.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 90.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.