EQ2U was caught up in a DDOS attack on Daybreak over the weekend which resulted in us getting blocked from accessing Census. Thankfully we have been unblocked and been added to a whitelist to reduce the chance of being collateral damage again. I am also in the process of rewriting parts of how EQ2U makes Census requests to make it more obvious that we are a legitimate request. Hopefully the site is loading more quickly for you without the Cloudflare 524 errors. Thank you all for your patience.
Applies Exceptional Harvesting Technique when Equipped.
• Increases Bountiful Harvest of caster by 12.0.
• Reduces the harvest time for fishing, foresting, gathering, mining, and trapping by .5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
Celestial Nail of Harvests
Requires level 110 tradeskill.
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5.5 Bountiful Harvest
Type:
White Adornment
Slots:
Chest, Legs, Feet
NO-VALUE
Light Wave
FABLED
931 Primary Attributes
1,216 Stamina
28,981 Power
64,425 Health
251 Combat Skills
251.1 Crit Bonus
65 Resolve
1.6 Ability Doublecast
27.55.7% Casting Speed
169.7 Crit Chance
35784109.7% Potency
Slots
Cloak
Level
110
Adornment Slots:
White, Orange
HEIRLOOM INFUSABLE REFORGED
Planar Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
25,840 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
100
NO-VALUE NO-TRADE
Avatar's Infusion
ETHEREAL, Mastery
PRESTIGE
Adds the following to an item:
1 Ability Doublecast
5 Fervor
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
100
Conjuror
Effects:
Avatar's Infusion
When Equipped:
• Increases the damage of Blazing Avatar and removes its trigger limit.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Vegarlson Hefeweizen
HANDCRAFTED
Slots
Drink
Level
110
Satiation
High
Duration
30 minutes
Effects:
Increases All Attributes of target by 4.0%. Increases Max Health of target by 37.6%. Increases Potency of target by 206.8. Increases Power Regen of target by 375.5.
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Judicator's Taftan
MASTERCRAFTED LEGENDARY
Slots
Food
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 6.1%. Increases Max Health of target by 8.2%. Increases Crit Bonus of target by 108.4. Increases Potency of target by 180.0. Increases Health Regen of caster by 438.1. Increases Crit Bonus Overcap of target by 18.4.
• Increases the update count of all combat arts by 1.
• Increases range and duration of all combat arts by 5%.
• Reduces resistibility of all combat arts by 5%.
NO-VALUE NO-TRADE
Amethyst of the All-Mother
This will grow in power as you complete Heroic Chaos Descending Weekly Missions.
LEGENDARY, Amethyst of the All-Mother
PRESTIGE
Adds the following to an item:
733 Stamina
829 Primary Attributes
4 Ability Doublecast
21 Strikethrough
5.5 Mitigation Increase
55 Crit Bonus
4 Fervor
31 Max Health
94,809 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
110
Spirit Stone Stats:
+845 int +761 sta
+4% Ability Doublecast +5.6% Mitigation Increase +60% Crit Bonus +31.4% Max Health +21.5% Strikethrough +4.2% Fervor +98,639 Ability Modifier
Progress to Next Level:
3
0%
NO-VALUE NO-TRADE
Emboldened Abyss Reaver, Avenger of Tides
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
MYTHICAL
2,820 Primary Attributes
3,962 Stamina
52,318 Power
116,292 Health
832.8 Crit Chance
3093.6 Potency
77 Mitigation Increase
270 Resolve
268.653.7% Haste
77 Block Chance
187 Overcap Crit Bonus
8,612 Ability Mod
Staff
Two-Handed Crushing
Damage
1599 - 2,398
(666.09 Rating)
Delay
6.0 seconds
Level
110
All Fighters, All Mages, All Priests, Beastlord
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,855 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Reactionary Strike on target of spell. Lasts for 10.0 seconds.
• Inflicts 4,103 crushing damage on target instantly and every 3.3 seconds.
• Increases Fervor of caster by 5.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
NO-VALUE NO-TRADE
Rune: Warlord's Insight
MYTHICAL, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary
Level
110
Effects:
Warlords Insight
Applies Warlords Insight when Equipped.
• Increases Ability Doublecast of caster by 5.0.
• Grants protection against destructive planar energies.
• On a hostile ability cast this spell has a 15% chance to cast Touch of Hatred on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 slashing damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Mark of the Hunter on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 poison damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Fuse Reality on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 disease damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Splurt on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 disease damage on target.
• Inflicts 5,391 disease damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Virulent Blight on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 disease damage on target.
• Inflicts 5,391 disease damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Force of Nature on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 heat damage on target.
• Inflicts 5,391 heat damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Exposition of Sound on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 mental damage on target.
• Inflicts 5,391 mental damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Glint of Steel on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 piercing damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Divine Coventry on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 divine damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Mark of Decay on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 disease damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Curse of Khati Sha on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 piercing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Condemnation of Faith on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 divine damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Divine Scrutiny on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 divine damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Force of Blades on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 magic damage on target.
• Inflicts 5,391 magic damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Tactical Strike on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 piercing damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Elemental Eruption on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 heat damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Reality Shift on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 magic damage on target.
• Inflicts 5,391 magic damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Still Palm on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 crushing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Spiritual Ebb on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 disease damage on target.
• Inflicts 5,391 disease damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Siren's Demise on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 mental damage on target.
• Inflicts 5,391 mental damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Curse of Ichor on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 poison damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Curse of the Blackwood on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 poison damage on target.
• Inflicts 5,391 poison damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Unyielding Blow on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 crushing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Vel`Arek's Mastery on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 slashing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Wrath of the Stormlord on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 cold damage on target.
• Inflicts 5,391 cold damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Intemperate Force on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 cold damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
NO-VALUE NO-TRADE LORE
Two Handed Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
233.6 Potency
Placement:
Two-Handed
Type:
Cyan Adornment
Slots:
Primary
Level
110
NO-VALUE NO-TRADE
Wand of the Theory Seeker
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED, RELIC
PRESTIGE
1,173 Primary Attributes
1,787 Stamina
21,628 Power
48,078 Health
366.5 Crit Chance
679.5962.6% Potency
97.5 Resolve
12324.6% Haste
45 Casting Speed
29 Overcap Crit Bonus
6,006 Ability Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
1045 - 1,567
(326.54 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
110
All Mages, All Priests
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 12,482 crushing damage on target.
• Increases Crit Bonus of caster by 34.5.
• Increases Potency of caster by 54.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Blue, Cyan
HEIRLOOM NO-VALUE INFUSABLE REFORGED
Planar Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
25,840 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
100
NO-VALUE NO-TRADE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
This character has 7,541,578,272 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 301,665,402 health per tick while out-of-combat.
This character has a Maximum Power pool of 124,672,868. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,988,998 power per tick while out-of-combat.
This character runs 170% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,413,645 whatsits.
This character resists Noxious damage in the amount of 2,336,668 whatsits.
This character resists Arcane damage in the amount of 2,337,188 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4479.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 186,407,968, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 42.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 80.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 78.961% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.