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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED
Slots
30
Pugilist's Tunic
LEGENDARY
3,642 Primary Attributes
6,355 Stamina
176,077 Power
280,184 Health
1456.7 Crit Bonus
36884 Potency
49.1 Mitigation Increase
415 Resolve
Leather Armor (Chest)
Mitigation
798
Level
125
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Veilwalker's Adornment of Weaponry
MASTERCRAFTED FABLED
Adds the following to an item:
259 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist, Charm
Level
110
NO-VALUE NO-TRADE
Pugilist's Bolstered Cloak
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
474 Combat Skills
1238.1 Crit Bonus
442.9 Crit Chance
31351.3 Potency
415 Resolve
37.1 Block Chance
Slots
Cloak
Level
125
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Sulfur Cider
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 246.4. Increases STA of target by 316.8. Gives target an extra 1.5% mitigation to their worn armor. Increases Max Health of target by 1.5%. Increases Power Regen of target by 363.6.
Pugilist's Vicious Earring
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
267,750 Resistances
474 Combat Skills
1238.1 Crit Bonus
31351.3 Potency
415 Resolve
25.3 Reuse Speed
Slots
Ear
Level
125
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Pugilist's Bolstered Earring
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
267,750 Resistances
474 Combat Skills
1238.1 Crit Bonus
31351.3 Potency
415 Resolve
278.7 Weapon Damage
Slots
Ear
Level
125
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Pugilist's Boots
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
1238.1 Crit Bonus
31351.3 Potency
415 Resolve
25.3 Reuse Speed
Leather Armor (Feet)
Mitigation
745
Level
125
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Handama Wrapped Fillet
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 246.4. Increases STA of target by 316.8. Target will Dodge 1.5% of incoming attacks. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Pugilist's Bracers
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
1238.1 Crit Bonus
31351.3 Potency
415 Resolve
27.1 Multi Attack
Leather Armor (Forearms)
Mitigation
745
Level
125
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Pugilist's Gauntlets
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
1238.1 Crit Bonus
31351.3 Potency
240.8 Max Health
415 Resolve
Leather Armor (Hands)
Mitigation
745
Level
125
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Pugilist's Helm
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
1238.1 Crit Bonus
41.7 Ability Doublecast
31351.3 Potency
415 Resolve
Leather Armor (Head)
Mitigation
745
Level
125
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Pugilist's Furious Ring
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
267,750 Resistances
474 Combat Skills
1238.1 Crit Bonus
31351.3 Potency
415 Resolve
278.7 Weapon Damage
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Pugilist's Vicious Bracelet
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
267,750 Resistances
474 Combat Skills
1238.1 Crit Bonus
27.1 Casting Speed
31351.3 Potency
415 Resolve
Slots
Wrist
Level
125
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Pugilist's Pants
LEGENDARY
3,642 Primary Attributes
6,355 Stamina
176,077 Power
280,184 Health
1456.7 Crit Bonus
209.2 DPS
36884 Potency
415 Resolve
Leather Armor (Legs)
Mitigation
798
Level
125
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Pugilist's Furious Necklace
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
474 Combat Skills
1238.1 Crit Bonus
31.8 AE Auto
442.9 Crit Chance
31351.3 Potency
415 Resolve
Slots
Neck
Level
125
Adornment Slots:
White, Red, Blue, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Veilwalker's Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
64,664 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
110
NO-VALUE NO-TRADE
Pugilist's Fist
LEGENDARY
3,642 Primary Attributes
6,355 Stamina
176,077 Power
280,184 Health
521 Crit Chance
36884 Potency
415 Resolve
31.9 Haste
1,457 Overcap Crit Bonus
Fists
One-Handed Crushing
Damage
2679 - 4,019
(1674.43 Rating)
Delay
4.0 seconds
Level
125
Beastlord, Bruiser, Monk
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Red, Blue, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Pugilist's Satchel
LEGENDARY
3,642 Primary Attributes
6,355 Stamina
176,077 Power
280,184 Health
521 Crit Chance
36884 Potency
415 Resolve
29.9 Reuse Speed
1,457 Overcap Crit Bonus
Thrown Weapon
Ranged
Damage
6698 - 10,047
(2093.04 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
125
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Red, Red, Blue, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Pugilist's Bolstered Ring
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
267,750 Resistances
474 Combat Skills
1238.1 Crit Bonus
31351.3 Potency
240.8 Max Health
415 Resolve
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Pugilist's Furious Bracelet
LEGENDARY
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
267,750 Resistances
474 Combat Skills
1238.1 Crit Bonus
31351.3 Potency
415 Resolve
27.1 Haste
Slots
Wrist
Level
125
Adornment Slots:
White, Red
LORE NO-TRADE NO-VALUE INFUSABLE
Pugilist's Fist
LEGENDARY
3,642 Primary Attributes
6,355 Stamina
176,077 Power
280,184 Health
521 Crit Chance
36884 Potency
49.1 Mitigation Increase
415 Resolve
1,457 Overcap Crit Bonus
Mace
One-Handed Crushing
Damage
2679 - 4,019
(1674.43 Rating)
Delay
4.0 seconds
Level
125
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
This character has 521,158,730 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 20,846,897 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,170,463. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 127,314 power per tick while out-of-combat.
This character runs 53% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 819,655 whatsits.
This character resists Noxious damage in the amount of 823,039 whatsits.
This character resists Arcane damage in the amount of 819,092 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 26.246006389776
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2845% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 9,355,414, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 65.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 27.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 54.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.