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Applies Focus Defense when Activated. Lasts for 8.0 seconds.
• Reduces all damage done to caster by 50%.
• Suspends the passive effect for 8 seconds
• Cannot be modified except by direct means
• The casting time of Focus Defense is 0.60 seconds and the reuse time of the spell is 10 minutes
Item Set Details:
(1) Applies Focus Defense: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 346.1.
HEIRLOOM NO-VALUE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
30
Disinter's Elmlinked Robe
MYTHICAL
PRESTIGE
3,765 Primary Attributes
6,443 Stamina
198,087 Power
315,207 Health
1506.2 Crit Bonus
450 Resolve
39997.6 Potency
471.5 Weapon Damage
Cloth Armor (Chest)
Mitigation
348
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Empire Walker's Earring of Ephemera
FABLED
PRESTIGE
3,185 Primary Attributes
5,466 Stamina
165,701 Power
263,673 Health
296,438 Resistances
525 Combat Skills
1274.2 Crit Bonus
445 Resolve
33619.8 Potency
30 Multi Attack
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
True Blood Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
118.9 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
123
HEIRLOOM NO-VALUE
Renewal Rune: Balanced Aggression
FABLED
PRESTIGE
Adds the following to an item:
166 Overcap Crit Bonus
Type:
Red Adornment
Slots:
Ear
Level
125
HEIRLOOM NO-VALUE
Implacable Scaling Cliffs Ear Stud
FABLED
3,140 Primary Attributes
5,434 Stamina
157,683 Power
250,915 Health
282,063 Resistances
500 Combat Skills
1256.1 Crit Bonus
430 Resolve
32485.5 Potency
28.5 Multi Attack
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Disinter's Cedarbound Hood
MYTHICAL
PRESTIGE
3,200 Primary Attributes
5,476 Stamina
168,373 Power
267,926 Health
1280.2 Crit Bonus
450 Resolve
52.9 Ability Doublecast
33997.9 Potency
Cloth Armor (Head)
Mitigation
325
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Dyrraga's Platinum Coin
"Oh gods he's here! We're all gonna die!" -Arachlord Dyrraga's final words
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 18%.
HEIRLOOM NO-VALUE LORE-EQUIP
Disinter's Cedarbound Pants
MYTHICAL
PRESTIGE
3,765 Primary Attributes
6,443 Stamina
198,087 Power
315,207 Health
1506.2 Crit Bonus
450 Resolve
39997.6 Potency
2,900,554 Ability Mod
Cloth Armor (Legs)
Mitigation
348
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Dyrraga's Gold Coin
"We're a dozen high elves short! What? Mister Mistmoore's coming?! Quick, do that duplication spell!" -Arachlord Dyrraga
FABLED
PRESTIGE
Adds the following to an item:
Type:
White Adornment
Slots:
Legs
Level
125
Paid in Their Own Coin 1/4
Paid in Their Own Coin
Item Set Details:
(1) +3648% Potency
(2) +1,035,720 All
(3) +200% Crit Bonus Overcap
(4) Applies Paid in Their Own Coin.
• Cannot be modified except by direct means
• This Effect
• Increases Fervor Overcap of caster by 59.4.
• Increases Fervor of caster by 43.2.
• Increases Flurry Multiplier of caster by 1.1.
• Increases Flurry of Caster by 25.2.
NO-VALUE NO-TRADE LORE
Desecration
FABLED, Desecration
PRESTIGE
Adds the following to an item:
Type:
Red Adornment
Slots:
Shoulders, Legs, Ear, Waist
Level
123
Effects:
Desecration
When Equipped:
• Increases Fervor of caster by 18.9.
• Increases chance for beneficial spells to receive a Legendary, Fabled, or Mythical Crit by 375.
NO-VALUE NO-TRADE LORE
Flesh-Eating Choker
FABLED
PRESTIGE
3,170 Primary Attributes
5,455 Stamina
163,028 Power
259,420 Health
517 Combat Skills
1268.2 Crit Bonus
440 Resolve
49.7 Ability Doublecast
453.6 Crit Chance
33241.7 Potency
Slots
Neck
Level
125
Adornment Slots:
White, Red, Blue, Green
HEIRLOOM ATTUNEABLE
Wishing Wand
MYTHICAL
PRESTIGE
3,765 Primary Attributes
6,443 Stamina
198,087 Power
315,207 Health
538.7 Crit Chance
39997.6 Potency
450 Resolve
33.6 Reuse Speed
1,506 Overcap Crit Bonus
Spell Autoattack Weapon (Focus)
Ranged
Damage
11032 - 16,547
(3447.36 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
125
All Mages, All Priests
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM
Ensorcelled Dreadfell Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
113.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
123
NO-VALUE
Bloodbound Rune of Reactionary Strike
LEGENDARY, Reaction Strike
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
121
Effects:
Reactionary Strike
When Equipped:
• Increases Ability Doublecast of caster by 5.4.
• On a hostile ability cast this spell has a 15% chance to cast Reactionary Strike on target of spell. Lasts for 10.0 seconds.
• Inflicts 6,750 crushing damage on target instantly and every 3.3 seconds.
• Increases Fervor of caster by 81.0.
• Increases Fervor Overcap of caster by 81.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
HEIRLOOM NO-VALUE
Abysmal Sea Rune: Elemental Rending
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Elemental Rending
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Elemental Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases elemental damage done to target by 3%.
• Inflicts 3,895 heat damage on target.
• Inflicts 3,895 cold damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
Biography for Arch Lich Scrappyz La'Muerte Native of Oasis:
When Hades could no longer maintain control over the underworld, the gods came a put that burden on me. Now I sit on my throne, watching, as each passing soul joins my army that will one day rule all of Norrath. I was always told to give people a second chance. This is their chance, with my lead!
This character has 1,886,309,259 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 75,453,800 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,611,114. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 346,036 power per tick while out-of-combat.
This character runs 181% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,361 whatsits.
This character resists Noxious damage in the amount of 80,201 whatsits.
This character resists Arcane damage in the amount of 6,751 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1400.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 73,206,704, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 42.8%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 33.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 7.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.