EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Disengage when Activated. Lasts for 30.0 seconds.
• Grants invisibility to caster
• Suspends caster's movement speed enhancements
• Grants stealth to caster
• Suspends caster's movement speed enhancements
• Removes all of your hate from surrounding encounters.
• Cannot be modified except by direct means
• The reuse time of Disengage is 5 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Labyrinth Explorer's Badge: Subtlety
LEGENDARY
86 Stamina
86 Primary Attributes
28 Combat Skills
21.9 DPS
2.5 AE Auto
5.7 Crit Chance
8.6 Potency
5.1 Crit Bonus
Slots
Charm
Level
90
Adornment Slots:
White, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
pristine cured leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
12
Tranquil Explorer Shirt
HANDCRAFTED
345 Primary Attributes
779 Stamina
35.2 Crit Bonus
35.2 Potency
51.4 Reuse Speed
5,154 Ability Mod
Chain Armor (Chest)
Mitigation
680
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE
Stolen Noble's Cloak
LEGENDARY
300 Stamina
214 Primary Attributes
273 Combat Skills
37.9 Crit Chance
11.3 Flurry
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Iced Pomegranate Ambrosia
HANDCRAFTED
Slots
Drink
Level
85
Satiation
High
Duration
5 hours and 34 minutes
Effects:
Increases INT, STA, STR, AGI and WIS of target by 21.5. Increases Power Regen of target by 142.8.
Earring of the Waxing Epoch
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Slots
Ear
Level
95
Effects:
Stunning Deftness
When Equipped:
• When avoiding an attack, the wearer will stun their attacker for 2.5 seconds. This can only trigger once every 10 seconds. Does not apply to epic targets.
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Scorched Adamantine Earring
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Slots
Ear
Level
95
Effects:
Supremacy Through Sacrifice
When Equipped:
• On any combat or spell hit this spell may cast Supremacy Through Sacrifice on target of attack. Lasts for 18.0 seconds. Triggers about 2.0 times per minute.
• Decreases Accuracy of target by 7.0%.
• Increases Flurry of Caster by 7.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Arcane Honey Guard's Chain Boots
0/4 blue gem slots filled
LEGENDARY
228 Primary Attributes
324 Stamina
19.6 Crit Bonus
50 DPS
8.9 AE Auto
6.2 Weapon Damage
Chain Armor (Feet)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Toasted Fearstalker Toes
HANDCRAFTED
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases Max Power of target by 90.0. Increases Health Regen of target by 221.3.
Fabled Awakened Scaleguard Chain Bracers
LEGENDARY
174 Primary Attributes
12.4 Crit Bonus
12.4 Potency
31.7 DPS
4.1 Weapon Damage
Chain Armor (Forearms)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Cryptic Gauntlets of the Outer Brigade
0/4 yellow gem slots filled
LEGENDARY
200 Primary Attributes
252 Stamina
17.1 Crit Bonus
17.1 Potency
5.8 Max Health
25 Reuse Speed
Chain Armor (Hands)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Arcane Bookslinger's Helm
0/4 blue gem slots filled
LEGENDARY
274 Primary Attributes
434 Stamina
26.1 Crit Bonus
26.1 Potency
8.8 Max Health
3,820 Ability Mod
Chain Armor (Head)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Soulful Ring of the Bastion
LEGENDARY
163 Stamina
163 Primary Attributes
7,178 Resistances
9.7 Potency
4 Mitigation Increase
9.7 Crit Bonus
75.7 Haste
134 Ability Mod
Slots
Finger
Level
93
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Wristlet of Time's Aegis
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
6 Block Chance
Slots
Wrist
Level
95
Effects:
Stunning Sturdiness
When Equipped:
• When taking damage, the wearer will stun their attacker for 2.5 seconds. This can only trigger once every 10 seconds. Does not apply to epic targets.
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Arcane Ransacker's Leg Guards
0/4 blue gem slots filled
LEGENDARY
274 Primary Attributes
484 Stamina
26.1 Crit Bonus
66.6 DPS
11.9 AE Auto
8.4 Weapon Damage
Chain Armor (Legs)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Pendant of the Interim
LEGENDARY
291 Stamina
187 Primary Attributes
12.5 Casting Speed
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Slots
Neck
Level
95
Effects:
Swiftness
When Equipped:
• Increases speed of caster by 70.0%.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM ATTUNEABLE
Axe of Gyro Blades
LEGENDARY
273 Primary Attributes
378 Stamina
16.4 Crit Bonus
5.7 AE Auto
91.1 Crit Chance
16.4 Potency
45.5 Multi Attack
One-Handed Slashing
Damage
142 - 806
(158.05 Rating)
Delay
6.0 seconds
Level
95
All Scouts
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Rusty Rummager Blades
LEGENDARY
273 Primary Attributes
378 Stamina
16.4 Crit Bonus
31.8 DPS
91.1 Crit Chance
16.4 Potency
45.5 Multi Attack
Thrown Weapon
Ranged
Damage
267 - 1,511
(197.57 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Bruiser, Monk
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Ring of the Waxing Epoch
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Slots
Finger
Level
95
Effects:
Unphased
When Equipped:
• On any combat or spell hit this spell will cast Unphased on target. Lasts for 18.0 seconds.
• Increases Mitigation of caster vs physical damage by 545, multiplied by increment stacks.
• Increments up to 5 times
• Cannot be modified except by direct means
• If under 25% Health
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracelet of Temporal Decay
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Slots
Wrist
Level
95
Effects:
Hero's Vitality
When Equipped:
• Whenever the wearer completes a solo heroic opportunity, they have a 25% chance to heal for 8,000 and gain 100 stamina for 18 seconds
This character has 168,988 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 7,011 health per tick while out-of-combat.
This character has a Maximum Power pool of 45,312. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,985 power per tick while out-of-combat.
This character runs 131% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 23,484 whatsits.
This character resists Noxious damage in the amount of 23,164 whatsits.
This character resists Arcane damage in the amount of 23,564 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 331.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 8,498, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 89.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 17.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.3215 seconds, a 71.4% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 19.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.