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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Slots
14
NO-VALUE NO-TRADE
Implacable
CELESTIAL
PRESTIGE
1,065 Primary Attributes
1,312 Stamina
42,270 Power
93,968 Health
300 Combat Skills
266.3 Crit Bonus
95 Resolve
1.7 Ability Doublecast
31.76.3% Casting Speed
208.1 Crit Chance
4920.4 Potency
40.5 Reuse Speed
Slots
Cloak
Level
110
Adornment Slots:
White, Orange
HEIRLOOM NO-VALUE INFUSABLE REFORGED
Justice Smoothie
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 6.1%. Increases Max Health of target by 8.2%. Increases Potency of target by 180.0. Increases Power Regen of caster by 438.1. Increases Fervor Overcap of target by 27.6.
• Increases the damage and healing of profession Combat arts by 7.
• Increases the update count of all combat arts by 1.
• Increases range and duration of all combat arts by 5%.
• Reduces resistibility of all combat arts by 5%.
NO-VALUE NO-TRADE LORE
Judicator's Taftan
MASTERCRAFTED LEGENDARY
Slots
Food
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 6.1%. Increases Max Health of target by 8.2%. Increases Crit Bonus of target by 108.4. Increases Potency of target by 180.0. Increases Health Regen of caster by 438.1. Increases Crit Bonus Overcap of target by 18.4.
This will grow in power as you complete Heroic Chaos Descending Weekly Missions.
LEGENDARY, Eye of the Elder Orb
PRESTIGE
Adds the following to an item:
513 Stamina
763 Primary Attributes
4 Ability Doublecast
522.5 Potency
21.4 Max Health
20 Crit Bonus
4 Fervor
94,809 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
110
Spirit Stone Stats:
+829 int +558 sta
+4.3% Ability Doublecast +545% Potency +30% Crit Bonus +23.2% Max Health +5% Fervor +113,302 Ability Modifier
10
0%
NO-VALUE NO-TRADE LORE
Windblade's Aery Bracelet
FABLED
1,065 Primary Attributes
1,312 Stamina
42,270 Power
93,968 Health
141,305 Resistances
300 Combat Skills
266.3 Crit Bonus
95 Resolve
31.7 Casting Speed
4920.4 Potency
76.5 Haste
330.7 Reuse Speed
41,42832427 Ability Mod
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP INFUSABLE REFORGED
Arborian Bladedancer's Amulet
FABLED
1,065 Primary Attributes
1,312 Stamina
42,270 Power
93,968 Health
266.3 Crit Bonus
95 Resolve
31.76.3% Casting Speed
208.1 Crit Chance
4920.4 Potency
42 Flurry
76.5 Haste
40.5 Reuse Speed
Slots
Neck
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM INFUSABLE REFORGED
Coirnav's Bladed Dagger
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,369 Primary Attributes
1,955 Stamina
34,173 Power
75,968 Health
19.8 AE Auto
408.3 Crit Chance
1304.1 Potency
37.8 Mitigation Increase
157.5 Resolve
13326.6% Haste
42.5 Reuse Speed
77 Overcap Crit Bonus
Dagger
One-Handed Piercing
Damage
773 - 1,160
(483.33 Rating)
Delay
4.0 seconds
Level
110
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3%.
• Inflicts 1,819 magic damage on target instantly and every second.
• Inflicts an additional 47 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Blue, Cyan
HEIRLOOM INFUSABLE REFORGED
Coirnav's Abyssal Bow
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,369 Primary Attributes
1,955 Stamina
34,173 Power
75,968 Health
117.823.5% DPS
408.3 Crit Chance
1304.1 Potency
157.5 Resolve
68.2 Reuse Speed
37.8 Block Chance
22.4 Accuracy
77 Overcap Crit Bonus
Bow
Ranged
Damage
1121 - 1,682
(350.41 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
110
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• Inflicts 3,823 heat damage on target.
• Inflicts 3,823 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Blue, Cyan
HEIRLOOM INFUSABLE REFORGED
Coirnav's Spine Piercer
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,369 Primary Attributes
1,955 Stamina
34,173 Power
75,968 Health
19.8 AE Auto
408.3 Crit Chance
1304.1 Potency
157.5 Resolve
133 Haste
77 Overcap Crit Bonus
8,448 Ability Mod
Dagger
One-Handed Piercing
Damage
773 - 1,160
(483.33 Rating)
Delay
4.0 seconds
Level
110
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,292 mental damage on target encounter instantly and every second.
This character has 229,523,542 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 9,181,682 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,842,020. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 74,343 power per tick while out-of-combat.
This character runs 190% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,062,153 whatsits.
This character resists Noxious damage in the amount of 1,015,204 whatsits.
This character resists Arcane damage in the amount of 1,014,844 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 3375.1111111111
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3453% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,901,858, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 86.1%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 228.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
372.05 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 41.6 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
958 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 84.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.