EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Whenever the group strikes a deathblow, the wearer will gain 440 STR, AGI, WIS and INT for 24 seconds. Increments up to 10 times.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP
Electrified Adornment of Heightened Power
TREASURED
Adds the following to an item:
179 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
95
NO-VALUE NO-TRADE
Rage of the Tempest
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
95
Spirit Stone Stats:
+55 agi +55 sta
+35% Damage Per Second +4.1% Potency +4.1% Crit Bonus +35% Multi Attack Chance +0.8% Weapon Damage Bonus
50
0%
NO-VALUE
Xiocite Cadmium Bangle
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Slots
Wrist
Level
100
Effects:
Immaterial Vitality III
When Equipped:
• On any combat or spell hit this spell may cast Immaterial Vitality III on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
Turn your soul to the sun and the shadows fall behind you.\/c
ETHEREAL
745 Primary Attributes
1,296 Stamina
45 Crit Bonus
248.8 Crit Chance
45 Potency
116 Haste
14 AE Auto
Staff
Two-Handed Crushing
Damage
207 - 1,176
(230.5 Rating)
Damage Type: Heat
Delay
6.0 seconds
Level
95
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, White, Purple, White, Purple, Cyan
Electrified Adornment of Raw Power (2H)
TREASURED
Adds the following to an item:
8.8 Potency
Placement:
Two-Handed
Type:
White Adornment
Slots:
Primary
Level
95
NO-VALUE NO-TRADE
Electrified Adornment of Raw Power
TREASURED
Adds the following to an item:
4.4 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
NO-VALUE NO-TRADE
Reification
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
All Priests
Effects:
Reification
When Equipped:
• On a healing spell cast this spell will cast Reification on target of spell cast.
• Dispels 120 levels of any hostile effects on target
• This effect can only trigger once every 20 seconds.
• If above level 92
• Cannot be modified except by direct means
• This effect does not stack with itself when adorned on multiple items
• On a healing spell cast this spell will cast Reification on caster. Lasts for 30.0 seconds.
• Increases the heal or ward amount of the caster's next beneficial spell by 17%.
• Dispelled when target casts a beneficial spell
• If above level 92
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Electrified Adornment of Raw Power
TREASURED
Adds the following to an item:
4.4 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
NO-VALUE NO-TRADE
Screams of Battle
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Screams of Battle
When Equipped:
• Increases Flurry of Caster by 5.0.
• Increases DPS of caster by 15.0.
• Increases AE Autoattack of Caster by 20.0%.
• This effect does not stack with itself when adorned on multiple items
• Suspends when Battle Cry or Arms of Imagination is active
• Suspends when Battle Cry or Arms of Imagination is active
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Orb of Draconic Power
FABLED
330 Primary Attributes
540 Stamina
19.9 Crit Bonus
110.2 Crit Chance
19.9 Potency
22 Casting Speed
2210.1% Reuse Speed
29.7 Attack Speed
Type
Symbols
Slots
Secondary, Ranged
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP REFORGED
Electrified Adornment of Raw Power
TREASURED
Adds the following to an item:
4.4 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
NO-VALUE NO-TRADE
Electrified Adornment of Increased Criticals
TREASURED
Adds the following to an item:
4.4 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
NO-VALUE NO-TRADE
Harrowed Madness
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Harrowed Madness
When Equipped:
• Increases Reuse Speed of caster by 8.0%.
• Increases Potency of caster by 9.0.
• Increases Haste of caster by 45.0.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Celestial Sanctity
LEGENDARY
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
20.2 Potency
20.2 Crit Bonus
61.2% Block Chance
12.5 Reuse Speed
5.3 Damage Per Second
Slots
Finger
Level
98
Effects:
Blessing of the Prime Healer IV
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer IV on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.1% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP NO-VALUE REFORGED
Incandescent Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
275 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
96
NO-VALUE
Orb of Crippling Fear
This will grow in power as you use combat arts!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+38 agi +33 sta
+18% Damage Per Second +2.2% Potency +2.6% Crit Bonus +14% Attack Speed +0.7% Weapon Damage Bonus
50
0%
NO-VALUE
Dirt Covered Chain of Retaliation
LEGENDARY
500 Stamina
246 Primary Attributes
19,032 Resistances
52 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.52.4% Reuse Speed
17.4 Damage Per Second
Slots
Wrist
Level
98
Effects:
Retaliation III
When Equipped:
• When damaged with a melee weapon this spell will cast Retaliation III on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 43,472 - 48,048 slashing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Biography for Arch-Duke Kyristel Guile , the Dark in the Light:
Kyristel: Was soll man noch groß sagen? Er ist der Kyrinator, eben.
Stilisator: DER Swashie. Keiner hat so viel Stil wie er - geschmeidig streckt er die Mobs nieder. Stilisator styled gut rein - und das mit Stil, drum heißt er auch so...
Fiesn: Dirge und wirklich fies - aber wenn Du jemand brauchst um fiese Monster zu haun, dann ist Fiesn genau der Richtige.
Kirystel: Schattenritter, Aufs-Mowl-Hauer und halt einfach typisch Oger. Wieso er öfter mit Kyristel verwechselt wird ist mir ein Rätsel....
This character has 93,405,656 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,736,789 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,036,429. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 82,122 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 725,317 whatsits.
This character resists Noxious damage in the amount of 725,437 whatsits.
This character resists Arcane damage in the amount of 725,257 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3709.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 8,499,092, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 244.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
130.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
648 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 91.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 63.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.