EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Plenty to go around, but you had to take them all for yourself.
LEGENDARY
2,601 Primary Attributes
5,020 Stamina
102,642 Power
163,332 Health
923.3 Crit Bonus
290 Resolve
372.2 Crit Chance
12196 Potency
18.8 Flurry
18.5 Haste
Slots
Charm
Level
122
Adornment Slots:
White, Red, Blue
HEIRLOOM LORE-EQUIP
Hua Jubilee Adornment: Modified Power
LEGENDARY
Adds the following to an item:
148,984 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
120
NO-VALUE NO-TRADE
Void Etched Rune: Force Projection
LEGENDARY
Adds the following to an item:
299.8 Potency
Type:
Red Adornment
Slots:
Finger, Neck, Wrist, Charm
Level
120
HEIRLOOM NO-VALUE
Critical Thinking
FABLED
Adds the following to an item:
Type:
Blue Adornment
Slots:
Charm
Level
121
Critical Thinking 1/1
Critical Thinking
Effects:
Critical Thinking
Applies Critical Thinking when Activated. Lasts for 15.0 seconds.
• Suspends the passive effect for 15 seconds
• Increases Crit Bonus of group members (AE) by 150.0.
• Increases Potency of group members (AE) by 3,219.5.
• Cannot be modified except by direct means
• The casting time of Critical Thinking is 0.75 seconds and the reuse time of the spell is 4 minutes
Item Set Details:
(1) Applies Critical Thought: Passive.
• Cannot be modified except by direct means
• Increases Potency of caster by 4,953.1.
• Increases Crit Bonus of caster by 230.7.
NO-VALUE NO-TRADE
Pathos Tenet Totem
FABLED
2,778 Primary Attributes
5,159 Stamina
116,199 Power
184,904 Health
1045.3 Crit Bonus
325 Resolve
397.5 Crit Chance
18763.2 Potency
24.6 Flurry
21 Haste
Slots
Charm
Level
125
Adornment Slots:
White, Red, Blue
HEIRLOOM LORE-EQUIP
Hua Jubilee Adornment: Modified Power
LEGENDARY
Adds the following to an item:
148,984 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
120
NO-VALUE NO-TRADE
Void Etched Rune: Force Projection
LEGENDARY
Adds the following to an item:
299.8 Potency
Type:
Red Adornment
Slots:
Finger, Neck, Wrist, Charm
Level
120
HEIRLOOM NO-VALUE
pristine hidebound leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
24
Dreadfell Chain Shirt of Insight
LEGENDARY
3,120 Primary Attributes
5,953 Stamina
125,314 Power
199,406 Health
148.9 DPS
16555.8 Potency
300 Resolve
106 Weapon Damage
1,127 Overcap Crit Bonus
Chain Armor (Chest)
Mitigation
898
Level
123
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM
Forlorn Nail of Harvests
Requires level 125 tradeskill.
HANDCRAFTED
Adds the following to an item:
21 Bountiful Harvest
Type:
White Adornment
Slots:
Chest, Legs, Feet
NO-VALUE
Bloodbound Cloak of Insight
FABLED
2,728 Primary Attributes
5,119 Stamina
112,326 Power
178,740 Health
356 Combat Skills
1010.4 Crit Bonus
315 Resolve
390.3 Crit Chance
16886.8 Potency
22.9 Flurry
108 Weapon Damage
Slots
Cloak
Level
124
Adornment Slots:
White, Red
HEIRLOOM
Hua Jubilee Adornment: Modified Power
LEGENDARY
Adds the following to an item:
148,984 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
120
NO-VALUE NO-TRADE
Hua Jubilee Rune: Juxtaposition [IX]
LEGENDARY, Juxtaposition
Adds the following to an item:
3.7 Ability Doublecast
832.9 Potency
115.2 Weapon Damage
74 Overcap Fervor
211 Overcap Weapon Damage
Type:
Red Adornment
Slots:
Primary, Secondary, Ear, Ranged, Waist, Cloak
Level
120
NO-VALUE NO-TRADE LORE
Gravel Leaf Tea
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 5.41. Increases All Attributes of target by 8.8%. Increases Max Health of target by 11.8%. Increases Potency of target by 302.4. Increases Power Regen of caster by 616.9. Increases Fervor Overcap of target by 35.9.
Consort's Earring of Stratagem
LEGENDARY
2,601 Primary Attributes
5,020 Stamina
102,642 Power
163,332 Health
179,157 Resistances
325 Combat Skills
923.3 Crit Bonus
290 Resolve
12196 Potency
18.8 Mitigation Increase
18.5 Multi Attack
Slots
Ear
Level
122
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Hua Jubilee Adornment: Increased Criticals
LEGENDARY
Adds the following to an item:
82.2 Crit Bonus
19 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
120
NO-VALUE NO-TRADE
Abysmal Sea Rune: Timed Attacks
LEGENDARY
Adds the following to an item:
32.4 Crit Bonus
Type:
Red Adornment
Slots:
Shoulders, Ear, Wrist
Level
120
NO-VALUE NO-TRADE
Unseen Ascetic Earring
LEGENDARY
2,627 Primary Attributes
5,040 Stamina
104,579 Power
166,413 Health
182,512 Resistances
331 Combat Skills
940.7 Crit Bonus
295 Resolve
13134.2 Potency
17.7 Reuse Speed
134,907 Ability Mod
Slots
Ear
Level
122
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Hua Jubilee Adornment: Increased Criticals
LEGENDARY
Adds the following to an item:
82.2 Crit Bonus
19 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
120
NO-VALUE NO-TRADE
Abysmal Sea Rune: Timed Attacks
LEGENDARY
Adds the following to an item:
32.4 Crit Bonus
Type:
Red Adornment
Slots:
Shoulders, Ear, Wrist
Level
120
NO-VALUE NO-TRADE
Sacramental Enkindled Mailed Boots
MYTHICAL
2,854 Primary Attributes
5,218 Stamina
122,009 Power
194,149 Health
21577.6 Potency
340 Resolve
22 Haste
22 Multi Attack
1,098 Overcap Crit Bonus
Chain Armor (Feet)
Mitigation
994
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM
Forlorn Nail of Harvests
Requires level 125 tradeskill.
HANDCRAFTED
Adds the following to an item:
21 Bountiful Harvest
Type:
White Adornment
Slots:
Chest, Legs, Feet
NO-VALUE
Tegi Meatloaf
MASTERCRAFTED LEGENDARY
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 5.41. Increases All Attributes of target by 8.8%. Increases Max Health of target by 11.8%. Increases Crit Bonus of target by 118.0. Increases Potency of target by 302.4. Increases Health Regen of caster by 616.9. Increases Crit Bonus Overcap of target by 23.9.
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• On a hostile ability cast this spell has a 20% chance to cast Devastation Strike on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 6,233 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Insight
LEGENDARY, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Insight
Applies Insight when Equipped.
• Increases Ability Doublecast of caster by 14.6.
• Increases Fervor of caster by 48.0.
• Increases Potency of caster by 2,476.6.
• Increases Fervor Overcap of caster by 56.2.
• On a hostile ability cast this spell has a 15% chance to cast Insightful Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 20,058 crushing damage on target.
• Decreases Combat Mitigation of target by 475.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 18%.
HEIRLOOM NO-VALUE LORE-EQUIP
Hua Jubilee Rune: Expedience
LEGENDARY, Expedience
Adds the following to an item:
480 Potency
60,000 Ability Mod
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Expedient Strike
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 11,590 crushing damage on target.
• Increases Weapon Damage of caster by 213.4.
• Increases Weapon Damage Overcap of caster by 426.7.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
NO-VALUE NO-TRADE
Abysmal Sea Rune: Embers
LEGENDARY, Embers
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Embers
When Equipped:
• Increases Melee Multiplier of caster by 1.97.
• Increases Fervor of caster by 50.0.
• Increases Weapon Damage of caster by 378.0.
• Increases Crit Bonus Overcap of caster by 115.4.
• Increases Weapon Damage Overcap of caster by 189.0.
This character has 951,668,586 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 38,067,386 health per tick while out-of-combat.
This character has a Maximum Power pool of 24,860,169. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 995,155 power per tick while out-of-combat.
This character runs 99% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,129,164 whatsits.
This character resists Noxious damage in the amount of 1,129,289 whatsits.
This character resists Arcane damage in the amount of 1,133,939 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2922.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 6,750,918, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 78.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 80.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
35 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 62.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 41.887% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.