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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Bolstered Hide Tunic
FABLED
2,997 Stamina
1,195 Primary Attributes
18,685 Power
124,698 Health
32 Resolve
60.9 Casting Speed
771.6 Potency
28.8 Mitigation Increase
26.6 Max Health
35 Overcap Crit Bonus
Infused Stats:
Deity:
+1,125 sta
32.6% Potency
Physical:
+535 sta
64.0% Potency
Leather Armor (Chest)
Mitigation
864
Level
110
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Black, Orange
HEIRLOOM NO-VALUE INFUSED
Primus of Tol'Ren
LEGENDARY, Primus of Tol'Ren
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
100
Aspect of Tol'Ren 1/4
Aspect of Tol'Ren
Item Set Details:
(1) +54% Crit Bonus
(2) +150,000 All
(3) +366.3% Potency
(4) +2% Fervor
NO-VALUE NO-TRADE LORE
Voidwrought Rune: Chest
This rune reacts to epic planar energies and uses that energy to increase the wearers crit bonus overcap. The unstable nature of these runes prevent them from being reclaimed after adding them to an item.
Increases All Attributes of target by 3.6%. Gives target an extra 20.0% mitigation to their worn armor. Increases Max Health of target by 30.0%. Increases Power Regen of target by 370.4.
Increases All Attributes of target by 5.5%. Increases Max Health of target by 6.8%. Increases Potency of target by 120.0. Increases Crit Chance of target by 271.5. Increases Health Regen of caster by 432.2.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
MYTHICAL, GREATER RELIC
995 Primary Attributes
1,636 Stamina
19,619 Power
43,609 Health
273.5 Crit Bonus
6.2 Strikethrough
335.6 Crit Chance
412 Potency
21.5 Max Health
45 Resolve
35 Fervor
23.3 Block Chance
9.7 Weapon Damage
30 Overcap Fervor
Infused Stats:
Deity:
+636 sta
32.7% Crit Bonus
33.1% Potency
Physical:
+616 sta
56.5% Potency
Dagger
One-Handed Piercing
Damage
451 - 1,353
(450.94 Rating)
Delay
4.0 seconds
Level
100
Monk
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Still Palm
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Still Palm on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,576 crushing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• Increases Ability Doublecast of caster by 5.0.
• Protects the wearer against destructive planar energies.
Planar Protection
Applies Planar Protection when Activated.
• Grants protection against destructive planar energies.
• The casting time of Planar Protection is 3.0 seconds and the reuse time of the spell is 30.0 seconds
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Innovative Auto-Returning Ammunition
Error! 404 - Return ammo directive not found.
FABLED
1,044 Primary Attributes
1,685 Stamina
17,796 Power
39,556 Health
196.2 Crit Bonus
29 Resolve
8.1 AE Auto
345.6 Crit Chance
372 Potency
30.7 Mitigation Increase
116.1 Haste
Infused Stats:
Deity:
+613 sta
30.5% Potency
36.2% Crit Bonus
Physical:
+570 sta
56.6% Potency
Thrown Weapon
Ranged
Damage
692 - 2,076
(345.96 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
110
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 6,117 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
This character has 51,285,369 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,051,967 health per tick while out-of-combat.
This character has a Maximum Power pool of 555,761. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 22,254 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 238,116 whatsits.
This character resists Noxious damage in the amount of 237,786 whatsits.
This character resists Arcane damage in the amount of 237,731 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 67.5
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1570.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,545,398, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 9.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
46.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
78 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 31.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 43.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.