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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
24
Resilient Grandmaster's Gi
TREASURED
46 Stamina
46 Primary Attributes
9 Combat Skills
10 DPS
2.4 Crit Chance
3.7 Potency
3.8 Mitigation Increase
0.8 Crit Bonus
Infused Stats:
Leather Armor (Chest)
Mitigation
257
Level
70
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Woven Veil of the Sky Warrior
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
1.9 Mitigation Increase
Infused Stats:
Slots
Cloak
Level
60
All Fighters
Adornment Slots:
White, Turquoise
NO-TRADE
Rivervale Mudslide
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Dancing Earhoop
LEGENDARY
31 Primary Attributes
31 Stamina
420 Resistances
12 Combat Skills
0.3 Crit Bonus
5.7 DPS
1.2 Crit Chance
1.7 Potency
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Armsmaster's Earring
LEGENDARY
45 Stamina
45 Primary Attributes
315 Resistances
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.9 Multi Attack
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Resilient Grandmaster's Foot Wraps
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Leather Armor (Feet)
Mitigation
235
Level
69
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Bracers of the Dune Strider
FABLED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
4.4 DPS
0.8 Crit Chance
1.1 Potency
28 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
230
Level
60
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM
Radiating Gem of Prowess
TREASURED
Adds the following to an item:
10 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Grandmaster's Hand Wraps of Redirection
TREASURED
46 Stamina
46 Primary Attributes
9 Combat Skills
2.4 Crit Chance
3.7 Potency
5.2 Max Health
0.8 Crit Bonus
6.1 Multi Attack
Infused Stats:
Leather Armor (Hands)
Mitigation
231
Level
68
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Hoo'Loh's Straw Hat
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
1.2 Block Chance
Infused Stats:
Leather Armor (Head)
Mitigation
243
Level
60
Bruiser
Effects:
Hooluk in a Hat
Applies Hooluk in a Hat when Activated.
• Summons a pet Hooluk
• The casting time of Hooluk in a Hat is 4.0 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White, Turquoise
NO-TRADE
Ring of the Frenzied Warrior
LEGENDARY
45 Stamina
45 Primary Attributes
338 Resistances
17 Combat Skills
9.5 DPS
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Slots
Finger
Level
75
Adornment Slots:
White, Green, Turquoise
LORE-EQUIP ATTUNEABLE
Engraved Stalker's Bangle
LEGENDARY
45 Stamina
45 Primary Attributes
315 Resistances
17 Combat Skills
9.7 DPS
1 AE Auto
2.3 Crit Chance
3.6 Potency
5 Max Health
0.8 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Zhardiz's Leggings
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.7 Haste
Infused Stats:
Leather Armor (Legs)
Mitigation
228
Level
68
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Nightshade's Choker of Stealth
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
7.6 DPS
1.7 Crit Chance
2.5 Potency
Infused Stats:
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
ATTUNEABLE
Bo of Flowing Blood
LEGENDARY
76 Primary Attributes
76 Stamina
28 Combat Skills
1 Crit Bonus
3.4 Crit Chance
5 Potency
108 Ability Mod
Infused Stats:
Staff
Two-Handed Crushing
Damage
169 - 508
(84.73 Rating)
Delay
8.0 seconds
Level
70
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise, White
ATTUNEABLE
Bag of Broken Cogs
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
1.7 Reuse Speed
Infused Stats:
Thrown Weapon
Ranged
Damage
109 - 617
(80.69 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
70
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Broken Cogs
Applies Broken Cogs when Activated.
• Summons 99 broken cogs
• The casting time of Broken Cogs is 1.0 second and the reuse time of the spell is 15 minutes
This character has 13,010 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 643 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,682. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 471 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 10,493 whatsits.
This character resists Noxious damage in the amount of 10,417 whatsits.
This character resists Arcane damage in the amount of 10,379 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 16% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 288, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 30%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.