EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a critical spell hit this spell may cast Final Stab on target of spell. Triggers about 2.0 times per minute.
• Deals damage to target. Damage increases the closer the target is to death.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Final Stab on target of attack. Triggers about 2.0 times per minute.
• Deals damage to target. Damage increases the closer the target is to death.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Fortified Crag of Dominance
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Charm
Level
10
Effects:
Titan's Mettle
When Equipped:
• When any damage is received this spell has a 10% chance to cast Titan's Mettle on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 81 - 99.
• Increases Mitigation of caster vs physical damage by 132.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
iron bodkin arrow
HANDCRAFTED
Damage
+46 Piercing
Hit Bonus
+10%
Infused Stats:
Level
10
Shaman's Hauberk
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Infused Stats:
Chain Armor (Chest)
Mitigation
45
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Novice Defender's Worn Cloak
TREASURED
2 Stamina
2 Primary Attributes
Infused Stats:
Slots
Cloak
Level
1
Adornment Slots:
White
ATTUNEABLE
flask of water
A flask of water from the nearest river.
Infused Stats:
Slots
Drink
Level
10
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 6.0.
NO-VALUE
Oiled Studs of Execution
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Ear
Level
10
Effects:
Rising Brutality
Applies Rising Brutality when Activated. Lasts for 12.0 seconds.
• Applies Invigorated Haste on termination. Lasts for 30.0 seconds.
• Increases Haste of caster by 20.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the Damage Per Second of the caster over time.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Rising Brutality is 10 minutes
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Fortified Hoop of Dominance
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Ear
Level
10
Effects:
Indomitable
Applies Indomitable when Activated. Lasts for 12.0 seconds.
• Applies Peerless Defense on termination. Lasts for 30.0 seconds.
• Wards caster against 100 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the caster's physical mitigation over time.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Indomitable is 10 minutes
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Shaman's Rustic Chain Boots
LEGENDARY
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
42
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
ration
A set of dry bread, enough to satisfy hunger but not taste.
Infused Stats:
Slots
Food
Level
10
Satiation
Average
Duration
30 minutes
Effects:
Increases Health Regen of target by 4.0. This effect suspends during combat
NO-VALUE
Pathfinder's Bracers
TREASURED
2 Stamina
2 Primary Attributes
Infused Stats:
Chain Armor (Forearms)
Mitigation
4
Level
1
All Scouts
Adornment Slots:
White
NO-TRADE
Radiant Elder's Handguards of the Visionseeker
LEGENDARY
6 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
42
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Chainmail Coif of the Taskmaster
FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
47
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Fortified Clutch of Dominance
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Finger
Level
10
Effects:
Arcane Resolution
When Equipped:
• When damaged this spell has a 10% chance to cast Arcane Resolution on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 120.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Oiled Bracelet of Execution
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Wrist
Level
10
Effects:
Critical Perfection
When Equipped:
• On a critical spell hit this spell may cast Critical Perfection on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Crit Bonus of target by 2.0.
• Decreases Crit Chance of target by 2.0.
• Increases Crit Chance of caster by 2.0.
• Increases Crit Bonus of caster by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Critical Perfection on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Crit Bonus of target by 2.0.
• Decreases Crit Chance of target by 2.0.
• Increases Crit Chance of caster by 2.0.
• Increases Crit Bonus of caster by 2.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Scout's Chain Leggings
TREASURED
3 Stamina
3 Primary Attributes
Infused Stats:
Chain Armor (Legs)
Mitigation
4
Level
1
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Ice Chipped Choker
TREASURED
1 Stamina
1 Primary Attributes
Infused Stats:
Slots
Neck
Level
1
Adornment Slots:
White, Green
ATTUNEABLE
Toxic Blade of Execution
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Sword
One-Handed Slashing
Damage
9 - 50
(9.73 Rating)
Delay
6.0 seconds
Level
10
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Vitality Consumption
When Equipped:
• On a critical combat hit this spell may cast Vitality Consumption on target of attack. Triggers about 2.0 times per minute.
• Inflicts 23 - 25 disease damage on target.
• Heals caster for 16 - 18.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Vitality Consumption on target of spell. Triggers about 2.0 times per minute.
• Inflicts 23 - 25 disease damage on target.
• Heals caster for 16 - 18.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Destructive Longbow of Dominance
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Bow
Ranged
Damage
16 - 93
(12.16 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
10
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Demolishing Charge
When Equipped:
• On a critical spell hit this spell may cast Demolishing Charge on target of spell. Triggers about 2.0 times per minute.
• Applies Knockdown on termination. Lasts for 2.3 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Increases Threat to target by 166 - 183
• Inflicts 23 - 25 crushing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Demolishing Charge on target of attack. Triggers about 2.0 times per minute.
• Applies Knockdown on termination. Lasts for 2.3 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Increases Threat to target by 166 - 183
• Inflicts 23 - 25 crushing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Oiled Ring of Execution
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Finger
Level
10
Effects:
Martial Vulnerability
When Equipped:
• On a critical combat hit this spell may cast Martial Vulnerability on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 120.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Martial Vulnerability on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 120.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Fortified Shackle of Dominance
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Wrist
Level
10
Effects:
Champion's Impedence
When Equipped:
• On a block this spell has a 10% chance to cast Champion's Impedence on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Block Chance of caster by 9.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged this spell has a 10% chance to cast Champion's Impedence on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Block Chance of caster by 9.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Destructive Longsword of Dominance
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Sword
One-Handed Slashing
Damage
9 - 50
(9.73 Rating)
Delay
6.0 seconds
Level
10
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Endless Wounds
When Equipped:
• On a critical combat hit this spell may cast Endless Wounds on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 1 cold damage on target instantly and every 2 seconds.
• Inflicts an additional 1 cold damage on target every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Endless Wounds on target of spell. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 1 cold damage on target instantly and every 2 seconds.
• Inflicts an additional 1 cold damage on target every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Vicious Advancer's Small Link Chain Spaulders
TREASURED
6 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Chain Armor (Shoulders)
Mitigation
42
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Fortified Girdle of Dominance
MASTERCRAFTED FABLED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Waist
Level
10
Effects:
Monstrous Roar
Applies Monstrous Roar when Activated. Lasts for 15.0 seconds.
• Increases Hate Gain of caster by 15.0.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Monstrous Roar is 5 minutes
Intimidating Rush
When Equipped:
• On a critical combat hit this spell may cast Intimidating Rush on target of attack. Triggers about 2.0 times per minute.
• Increases Threat to target by 166 - 183
• If over 80% Health
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Intimidating Rush on target of spell. Triggers about 2.0 times per minute.
This character has 923 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 43 health per tick while out-of-combat.
This character has a Maximum Power pool of 907. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 44 power per tick while out-of-combat.
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 176 whatsits.
This character resists Noxious damage in the amount of 188 whatsits.
This character resists Arcane damage in the amount of 200 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.