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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Protector's Tunic of the Reflective
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Leather Armor (Chest)
Mitigation
146
Level
40
All Fighters, All Priests, All Scouts
Adornment Slots:
White
NO-TRADE
Shimmering Gem of Striking
TREASURED
Adds the following to an item:
20 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Cloak of the Celestial Watch
LEGENDARY
2 Stamina
2 Primary Attributes
Infused Stats:
Slots
Cloak
Level
1
All Priests
Adornment Slots:
White
NO-TRADE NO-VALUE
Facet of the Frenzied Djinn
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
NO-TRADE
Pulsing Gem of Fortitude
TREASURED
Adds the following to an item:
50 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Earring of Gnomish Spirit
TREASURED
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
NO-TRADE
Gleaming Gem of Fortitude
TREASURED
Adds the following to an item:
30 Health
Type:
White Adornment
Slots:
Ear
Level
1
HEIRLOOM NO-VALUE
Woven Scaled Boots
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Leather Armor (Feet)
Mitigation
178
Level
52
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Numair's Delectable Pie
TREASURED
Infused Stats:
Slots
Food
Level
50
Satiation
Superior
Duration
1 hour and 50 minutes
Effects:
Increases Max Power of target by 90.7. Increases Health Regen of target by 102.5.
NO-TRADE
Woven Scaled Bracers
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Leather Armor (Forearms)
Mitigation
178
Level
52
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Woven Scaled Gloves
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Leather Armor (Hands)
Mitigation
178
Level
52
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Treespeaker's Cap of the Sapient
TREASURED
18 Stamina
18 Primary Attributes
7 Combat Skills
0.2 Reuse Speed
0.4 Potency
Infused Stats:
Leather Armor (Head)
Mitigation
170
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White
Shimmering Gem of Prowess
TREASURED
Adds the following to an item:
6 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Ringlet of Tunnel's Light
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Green
NO-TRADE
Pulsing Gem of Striking
TREASURED
Adds the following to an item:
10 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Woven Unicorn Hair Bracelet
LEGENDARY
24 Primary Attributes
24 Stamina
168 Resistances
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.8 Multi Attack
Infused Stats:
Slots
Wrist
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Imbued Woven Scaled Pants
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
24 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
191
Level
52
All Fighters, All Priests, All Scouts
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 118 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Medium's Chain of Enchanted Energy
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Green
NO-TRADE
Pronged Mace of the Eagle
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Mace
One-Handed Crushing
Damage
9 - 49
(14.4 Rating)
Delay
4.0 seconds
Level
20
All Priests
Adornment Slots:
White
LORE-EQUIP NO-TRADE
Rust Colored Onyx Bow
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Bow
Ranged
Damage
39 - 220
(28.8 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
30
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White
NO-TRADE
Crest of Devious Visage
TREASURED
13 Stamina
13 Primary Attributes
80 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Enchanted Clover Bracelet
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
NO-TRADE
Ebon Tablet
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
42
Effects:
Rune of Warding
When Equipped:
• On a spell cast this spell may cast Rune of Warding on caster. Lasts for 10 minutes. Triggers about 1.8 times per minute.
• Wards caster against 175 points of all damage
• Cannot be modified except by direct means
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
This character has 5,843 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 349 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,429. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 229 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,652 whatsits.
This character resists Noxious damage in the amount of 4,787 whatsits.
This character resists Arcane damage in the amount of 3,766 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 0% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 554, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 6.71% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.