EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Imbued Fulginate Melodic Coat
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Chest)
Mitigation
177
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 30 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Stalker's Mantle of Orc Slaying
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Cloak
Level
30
Adornment Slots:
White
NO-TRADE
canteen of river water
A canteen of river water. This water actually looks clean.
Infused Stats:
Slots
Drink
Level
30
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 17.1. This effect suspends during combat
NO-VALUE
Scout's Bauble
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Ear
Level
10
All Scouts
Adornment Slots:
White
NO-TRADE
Gleaming Gem of Fortitude
TREASURED
Adds the following to an item:
30 Health
Type:
White Adornment
Slots:
Ear
Level
1
HEIRLOOM NO-VALUE
Earhoop of Tribal Ceremonies
TREASURED
7 Stamina
7 Primary Attributes
30 Resistances
3 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White
NO-TRADE
Fulginate Melodic Boots
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
165
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
cheesy noodles
Pasta noodles blended with cheese.
Infused Stats:
Slots
Food
Level
30
Satiation
Average
Duration
30 minutes
Effects:
Increases STA of target by 0.5. Increases Health Regen of target by 21.0.
NO-VALUE
Fulginate Melodic Bracers
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
165
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Fulginate Melodic Gloves
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
165
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Elemental Environmental Suit
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
83
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Elemental Environmental Suit
Applies Elemental Environmental Suit when Equipped.
• Converts 3% of all elemental damage received into power gain.
Adornment Slots:
White
ATTUNEABLE
Ring of Eternal Enchantments
TREASURED
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Adornment Slots:
White, Green
NO-TRADE
Hammered Prisoner Shackle
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Imbued Fulginate Melodic Leggings
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Legs)
Mitigation
177
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 65 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Scout's Necklace
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Neck
Level
10
All Scouts
Adornment Slots:
White, Green
NO-TRADE
Lucent Gem of Prowess
TREASURED
Adds the following to an item:
2 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Blessed Fulginate Javelin
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Spear
One-Handed Piercing
Damage
19 - 107
(31.45 Rating)
Delay
4.0 seconds
Level
40
All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Luminous Blessing
When Equipped:
• On a spell cast this spell may cast Luminous Blessing on target of spell cast. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the damage and healing amount of the caster's spells by 40
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Glimmering Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
38
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 132.
• Cannot be modified except by direct means
NO-VALUE
Toxic Bow of Elusivity
MASTERCRAFTED FABLED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
Infused Stats:
Bow
Ranged
Damage
64 - 364
(47.63 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
40
All Scouts, Channeler
Effects:
Vital Exposure IV
When Equipped:
• On a critical combat hit this spell may cast Vital Exposure IV on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 45 - 49 disease damage on target instantly and every 2 seconds.
• Inflicts an additional 4 - 4 disease damage on target every tick.
• Decreases the target's physical mitigation over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Vital Exposure IV on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 45 - 49 disease damage on target instantly and every 2 seconds.
• Inflicts an additional 4 - 4 disease damage on target every tick.
• Decreases the target's physical mitigation over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Crushbone Fighting Band
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Woven Clover Bracelet
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
NO-TRADE
Blessed Fulginate Javelin
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Spear
One-Handed Piercing
Damage
19 - 107
(31.45 Rating)
Delay
4.0 seconds
Level
40
All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Luminous Blessing
When Equipped:
• On a spell cast this spell may cast Luminous Blessing on target of spell cast. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the damage and healing amount of the caster's spells by 40
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Glimmering Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
38
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 132.
• Cannot be modified except by direct means
NO-VALUE
Fulginate Melodic Mantle
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Shoulders)
Mitigation
165
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 4,933 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 307 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,583. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 168 power per tick while out-of-combat.
This character runs 68% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,387 whatsits.
This character resists Noxious damage in the amount of 2,453 whatsits.
This character resists Arcane damage in the amount of 2,475 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 16.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 35% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 28% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.