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All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Rajadevi Cloak of Conversion
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Cloak
Level
80
Effects:
Vampire Bane
When Equipped:
• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 743 divine damage on target.
• Must be classified as a vampire
• Inflicts 371 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 553.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Radiating Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
60
Effects:
Scintillating Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.0.
HEIRLOOM NO-VALUE
purified river water
A flask of water from Kunark. Has a slight mineral aftertaste.
Infused Stats:
Slots
Drink
Level
80
Satiation
Average
Duration
15 minutes
Effects:
Increases Power Regen of target by 45.6. This effect suspends during combat
NO-VALUE
Hragdold's Earring
This item appears to be able to be broken down into rage filled ore.
FABLED
90 Primary Attributes
90 Stamina
564 Resistances
5.4 Crit Bonus
4.9 Casting Speed
6.1 Crit Chance
9 Potency
13.1 Max Health
297 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Priests
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP
Refulgent Gem of Fortitude
TREASURED
Adds the following to an item:
190 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Stud of the Temple Purifier
FABLED
88 Primary Attributes
88 Stamina
564 Resistances
29 Combat Skills
5.3 Crit Bonus
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
288 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Refulgent Gem of Fortitude
TREASURED
Adds the following to an item:
190 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Kejekan Scout's Boots
MASTERCRAFTED
66 Primary Attributes
66 Stamina
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
10 Multi Attack
191 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
397
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
jungle nut bread
A sweet bread filled with nuts.
Infused Stats:
Slots
Food
Level
80
Satiation
Average
Duration
30 minutes
Effects:
Increases Health Regen of target by 76.0. This effect suspends during combat
NO-VALUE
Kejekan Scout's Armguards
MASTERCRAFTED
66 Primary Attributes
66 Stamina
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
191 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
397
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Forlorn Nail of Experimental Progress
Requires level 125 tradeskill.
HANDCRAFTED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms
Effects:
Pinned Experimental Progress
Applies Pinned Experimental Progress when Equipped.
• Increases the amount of experimental progress gained by 7.9%.
NO-VALUE
Kejekan Scout's Gloves
MASTERCRAFTED
66 Primary Attributes
66 Stamina
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
10 Multi Attack
Infused Stats:
Chain Armor (Hands)
Mitigation
376
Level
88
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Kejekan Scout's Helm
MASTERCRAFTED
66 Primary Attributes
66 Stamina
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
10 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
397
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Knuckle Ring of the Warborne Priest
FABLED
84 Primary Attributes
84 Stamina
1,504 Resistances
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
12.7 Haste
Infused Stats:
Slots
Finger
Level
90
All Priests
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracelet of Haunted Visions
LEGENDARY
38 Primary Attributes
38 Stamina
560 Resistances
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
2 Flurry
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Radiating Gem of Casting Haste
TREASURED
Adds the following to an item:
3 Casting Speed
Type:
White Adornment
Slots:
Wrist, Charm
Level
1
HEIRLOOM NO-VALUE
Kejekan Scout's Leggings
MASTERCRAFTED
66 Primary Attributes
66 Stamina
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
10 Multi Attack
191 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
426
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Glowing Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
70
Effects:
Smoldering Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.5.
HEIRLOOM NO-VALUE
Neck of Temporal Wastes
LEGENDARY
104 Stamina
104 Primary Attributes
27.1 DPS
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
17.5 Multi Attack
393 Ability Mod
Infused Stats:
Slots
Neck
Level
92
All Priests
Effects:
Tactical Will III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Tactical Will III on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 110.0.
• Increases Crit Bonus of caster by 4.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Tactical Will III on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 110.0.
• Increases Crit Bonus of caster by 4.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green, White
HEIRLOOM ATTUNEABLE
Favor of the Tomb: Neck
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Neck
Level
92
Favor of the Tomb 1/4
Item Set Details:
(2) +3% Crit Bonus +350 All
(3) +3% Potency +350 All
(4) +3% Crit Bonus +350 All +1% Applied Heals
NO-VALUE
Harbinger's Fate
LEGENDARY
102 Stamina
102 Primary Attributes
13.3 Casting Speed
6.9 Crit Chance
10.4 Potency
6.1 Crit Bonus
16.8 Reuse Speed
Infused Stats:
Spear
One-Handed Piercing
Damage
79 - 449
(132 Rating)
Delay
4.0 seconds
Level
92
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Tome of the Visionary
FABLED
70 Primary Attributes
70 Stamina
1.5 Crit Bonus
3.6 Casting Speed
4.4 Crit Chance
6.8 Potency
4.4 Reuse Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Imbued Pearl Ring of Wisdom
MASTERCRAFTED
21 Primary Attributes
20 Stamina
156 Resistances
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.7 Potency
Infused Stats:
Slots
Finger
Level
52
Effects:
Aura of Wisdom
When Equipped:
• On a beneficial spell cast this spell may cast Gleam of Wisdom on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases WIS of caster by 18.2.
• Increases Ordination, Ministration and Focus of caster by 10.1.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Mrogr's Decaying Bracelet
This item appears to be able to be broken down into rage filled ore.
FABLED
90 Primary Attributes
90 Stamina
564 Resistances
5.4 Crit Bonus
6.1 Crit Chance
9 Potency
14.3 Haste
6.1 Reuse Speed
297 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
All Priests
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP
Flickering Gem of Casting Haste
TREASURED
Adds the following to an item:
2 Casting Speed
Type:
White Adornment
Slots:
Wrist, Charm
Level
1
HEIRLOOM NO-VALUE
Imbued Bubinga Round Shield
MASTERCRAFTED
138 Stamina
138 Primary Attributes
44.8 Crit Chance
8.2 Potency
8.2 Crit Bonus
9.2 Block Chance
41.7 Haste
29.1 Multi Attack
Infused Stats:
Round Shield
Slots
Secondary
Protection
517
Level
92
All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 404 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 404 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
Glowing Gem of Critical Magnitude
TREASURED
Adds the following to an item:
1.2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary
Level
1
HEIRLOOM NO-VALUE
Kejekan Scout's Shoulderguards
MASTERCRAFTED
66 Primary Attributes
66 Stamina
1.4 Crit Bonus
15.9 DPS
4 Crit Chance
6.4 Potency
9.3 Haste
Infused Stats:
Chain Armor (Shoulders)
Mitigation
397
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 196,274 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 7,947 health per tick while out-of-combat.
This character has a Maximum Power pool of 35,460. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,484 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,096 whatsits.
This character resists Noxious damage in the amount of 9,690 whatsits.
This character resists Arcane damage in the amount of 8,096 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1153.1147540984
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 34.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 32,212, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 28.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 37.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 2.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.