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Applies Fighting Spirit when Activated. Lasts for 12.0 seconds.
• The caster's spells deal 5% more damage.
• The casting time of Fighting Spirit is 1.0 second and the reuse time of the spell is 3 minutes
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Ashenbone Java
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
90
Duration
45 minutes
Effects:
Increases AGI of target by 156.6. Increases INT of target by 156.6. Increases STR of target by 156.6. Increases WIS of target by 156.6. Increases STA of target by 202.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.3%. Increases Potency of target by 16.0. Increases Crit Chance of target by 57.8. Increases Power Regen of target by 354.0.
Jagged Obsidian Band
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
LORE NO-TRADE
Earhoop of the Faydark Mother
TREASURED
18 Primary Attributes
18 Stamina
125 Resistances
7 Combat Skills
0.4 Potency
10 Ability Mod
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Clockwork Spidersilk Slippers
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
0.1 Casting Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
84
Level
40
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Jum Jum Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
10
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases Health Regen of target by 10.0.
NO-VALUE
Stonewoven Cuffs
FABLED
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.5 Potency
12 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
117
Level
50
Effects:
Fright
When Equipped:
• When any damage is received this spell has a 5% chance to cast Fright on target's attacker. Lasts for 7.0 seconds.
• Makes target afraid
• 25% chance to dispel when target takes damage
• 25% chance to dispel when target receives hostile action
• Does not affect Epic targets
• Resistibility increases against targets higher than level 69.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
enchanted linen mitts
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Cloth Armor (Hands)
Mitigation
83
Level
40
Adornment Slots:
White
ATTUNEABLE
Mastermind's Cap of Control
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
84
Level
40
All Mages
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ring of Corrosion
LEGENDARY
25 Primary Attributes
25 Stamina
153 Resistances
10 Combat Skills
0.2 Crit Bonus
4 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Slots
Finger
Level
51
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Wind-Scoured Ritualist's Bracelet
LEGENDARY
19 Primary Attributes
19 Stamina
125 Resistances
7 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.5 Potency
Infused Stats:
Slots
Wrist
Level
50
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Clairvoyant's Leggings of Genius
TREASURED
18 Stamina
18 Primary Attributes
7 Combat Skills
0.4 Potency
Infused Stats:
Cloth Armor (Legs)
Mitigation
112
Level
50
Adornment Slots:
White
Chronomaster's Augmentation of Speed
FABLED
Adds the following to an item:
2 Casting Speed
Type:
White Adornment
Slots:
Legs
Level
50
HEIRLOOM NO-VALUE
Medallion of the Aeromancer
LEGENDARY
19 Primary Attributes
19 Stamina
7 Combat Skills
0.2 Crit Chance
0.5 Potency
0.3 Reuse Speed
Infused Stats:
Slots
Neck
Level
50
Adornment Slots:
White, Green
ATTUNEABLE
Blessed Indium Flail
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.7 Potency
Infused Stats:
Hammer
One-Handed Crushing
Damage
25 - 143
(42.17 Rating)
Delay
4.0 seconds
Level
50
All Fighters, All Mages, All Priests
Effects:
Lambent Blessing
When Equipped:
• On a spell cast this spell may cast Lambent Blessing on target of spell cast. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the damage and healing amount of the caster's spells by 60
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Lambent Molten Binding Stone
TREASURED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
50
Effects:
Lambent Fiery Pith
When Equipped:
• On a combat hit this spell may cast Fiery Feedback on target of attack. Lasts for 20.0 seconds. Triggers about 1.0 times per minute.
• Inflicts 181 heat damage on target.
• Inflicts 22 heat damage on target every 5 seconds.
• Cannot be modified except by direct means
NO-VALUE
Crana's Brittle Wand
LEGENDARY
19 Primary Attributes
19 Stamina
7 Combat Skills
1 Casting Speed
0.2 Crit Chance
0.5 Potency
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
64 - 364
(53.49 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
50
All Mages, All Priests
Effects:
Fragile as Glass
Applies Fragile as Glass when Activated. Lasts for 1 minute.
• Decreases Mitigation of target vs physical damage by 450.
• The casting time of Fragile as Glass is 2.0 seconds and the reuse time of the spell is 20 minutes
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Band of Infinite Scale
FABLED
25 Primary Attributes
25 Stamina
162 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Bracelet of Intellect
TREASURED
18 Stamina
18 Primary Attributes
7 Combat Skills
0.4 Potency
10 Ability Mod
Infused Stats:
Slots
Wrist
Level
50
Adornment Slots:
White, Turquoise
ATTUNEABLE
Idol of Focus
FABLED
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
40
Effects:
Intuition
When Equipped:
• Increases Power Regen of caster by 12.0.
• This effect suspends during combat
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Clairvoyant's Copper-Threaded Epaulets of the Archcaster
This character has 6,741 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 290 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,193. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 653 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,509 whatsits.
This character resists Noxious damage in the amount of 2,808 whatsits.
This character resists Arcane damage in the amount of 2,860 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 4% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 96, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 9.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 12.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 25.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.36 seconds, a 56% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.