EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Earring of the Greenmist
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
77,867 Health
35,881 Resistances
90 Combat Skills
40.9 Crit Bonus
9 Resolve
29.2 DPS
528 Potency
38.3 Haste
14.9 Weapon Damage
Infused Stats:
Deity:
+63 sta
1.6% Potency
1.3% Crit Bonus
Slots
Ear
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Earring of Warslik
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
35,881 Resistances
90 Combat Skills
40.9 Crit Bonus
9 Resolve
528 Potency
8.5 Mitigation Increase
20.1 Flurry
14.9 Weapon Damage
Infused Stats:
Deity:
+75 sta
1.0% Potency
2.1% Crit Bonus
Slots
Ear
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Chain Boots of Tol'Ren
LEGENDARY
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
146.1 Potency
182.6 Haste
7.4 Weapon Damage
7,299 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Foundation of Tol'Ren
LEGENDARY, Foundation of Tol'Ren
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
100
Aspect of Tol'Ren 1/4
Aspect of Tol'Ren
Item Set Details:
(1) +54% Crit Bonus
(2) +150,000 All
(3) +366.3% Potency
(4) +2% Fervor
NO-VALUE NO-TRADE LORE
Stormborn Souffle
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
Chain Bracers of Tol'Ren
LEGENDARY
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
127.4 DPS
11.9 AE Auto
146.1 Potency
16.2 Max Health
Infused Stats:
Chain Armor (Forearms)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Ascension of Tol'Ren
LEGENDARY, Ascension of Tol'Ren
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
100
Aspect of Tol'Ren 1/4
Aspect of Tol'Ren
Item Set Details:
(1) +54% Crit Bonus
(2) +150,000 All
(3) +366.3% Potency
(4) +2% Fervor
NO-VALUE NO-TRADE LORE
Chain Gauntlets of the Greenmist
LEGENDARY
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
146.1 Potency
182.6 Haste
7.4 Weapon Damage
7,299 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Chain Cowl of the Greenmist
LEGENDARY
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
48.4 Casting Speed
146.1 Potency
182.6 Haste
7.4 Weapon Damage
Infused Stats:
Chain Armor (Head)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Signet of Tol'Ren
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
77,867 Health
35,881 Resistances
90 Combat Skills
40.9 Crit Bonus
9 Resolve
29.2 DPS
528 Potency
38.3 Haste
17 Reuse Speed
Infused Stats:
Deity:
+29 sta
1.4% Potency
2.3% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Bracelet of the Greenmist
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
35,881 Resistances
90 Combat Skills
197 Crit Bonus
9 Resolve
29.2 DPS
528 Potency
38.3 Haste
14.9 Weapon Damage
Infused Stats:
Deity:
+34 sta
1.7% Potency
0.4% Crit Bonus
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Chain Greaves of Warslik
LEGENDARY
660 Primary Attributes
2,172 Stamina
3,150 Power
15,750 Health
166.2 Crit Bonus
11 Resolve
30.1 Casting Speed
168.3 Potency
14.4 Mitigation Increase
20.1 Max Health
Infused Stats:
Chain Armor (Legs)
Mitigation
731
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Necklace of Warslik
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
197 Crit Bonus
9 Resolve
53.7 Crit Chance
528 Potency
8.5 Mitigation Increase
42.3 Multi Attack
14.9 Weapon Damage
Infused Stats:
Deity:
+9 sta
2.2% Potency
2.2% Crit Bonus
Slots
Neck
Level
100
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Lacerator
FABLED
525 Primary Attributes
1,167 Stamina
29.6 Crit Bonus
5 Resolve
4 AE Auto
181.5 Crit Chance
35.7 Potency
61.5 Haste
3,901 Ability Mod
Infused Stats:
Deity:
+18 sta
2.4% Potency
0.3% Crit Bonus
+250.0 Abil Mod
Dagger
One-Handed Piercing
Damage
145 - 823
(241.97 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Early Advantage
When Equipped:
• On any combat or spell hit this spell may cast Early Advantage on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 8,970,000 crushing damage on target
• Increases Weapon Damage of caster by 18.0.
• Increases Crit Bonus of caster by 20.0.
• Increases Potency of caster by 20.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM NO-VALUE INFUSED
Screams of Battle
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Screams of Battle
When Equipped:
• Increases Flurry of Caster by 6.0.
• Increases DPS of caster by 17.0.
• Increases AE Autoattack of Caster by 22.0%.
• This effect does not stack with itself when adorned on multiple items
• Suspends when Battle Cry or Arms of Imagination is active
• Suspends when Battle Cry or Arms of Imagination is active
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Longbow of Warslik
LEGENDARY
561 Primary Attributes
1,200 Stamina
3,000 Power
5,000 Health
48.2 Crit Bonus
9 Resolve
56 DPS
186.9 Crit Chance
55.6 Potency
15.3 Mitigation Increase
14.3 Reuse Speed
Infused Stats:
Deity:
+35 sta
0.6% Potency
1.9% Crit Bonus
Bow
Ranged
Damage
565 - 1,694
(282.39 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• Inflicts 3,625 heat damage on target.
• Inflicts 3,625 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Secondary Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
100
NO-VALUE NO-TRADE
Signet of Warslik
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
77,867 Health
35,881 Resistances
90 Combat Skills
40.9 Crit Bonus
9 Resolve
528 Potency
8.5 Mitigation Increase
20.1 Flurry
14.9 Weapon Damage
Infused Stats:
Deity:
+27 sta
1.6% Potency
2.0% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Bracelet of Tol'Ren
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
35,881 Resistances
90 Combat Skills
40.9 Crit Bonus
9 Resolve
29.2 DPS
528 Potency
38.3 Haste
17 Reuse Speed
79.8 Weapon Damage
Infused Stats:
Deity:
+9 sta
1.4% Potency
1.3% Crit Bonus
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Natureguard Sword
LEGENDARY
516 Primary Attributes
1,105 Stamina
1,968 Power
3,280 Health
44.2 Crit Bonus
5 Resolve
3.8 AE Auto
172.2 Crit Chance
51.1 Potency
58.2 Haste
3,704 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
212 - 635
(211.74 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 2.6%.
• Inflicts 990 disease damage on target encounter instantly and every second.
• Inflicts an additional 44 disease damage on target encounter every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Attributes
When Equipped:
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
This character has 2,799,713 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 112,011 health per tick while out-of-combat.
This character has a Maximum Power pool of 225,397. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,038 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 217,266 whatsits.
This character resists Noxious damage in the amount of 217,666 whatsits.
This character resists Arcane damage in the amount of 217,516 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 719.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 492,570, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 3.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 87.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
639 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 76.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 93.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.