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Applies Better Part of Valor when Activated. Lasts for 10.0 seconds.
• Applies Better Part of Valor. Lasts for 24.0 seconds.
• Slows targets in Area of Effect by 50.0%.
• Cannot be modified except by direct means
• Dispels 131 levels of hostile Root effects on group members (AE)
• Reduces slow effects on group members (AE) by 50.0%.
• Cannot be modified except by direct means
• The reuse time of Better Part of Valor is 1 minute 30 seconds
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP REFORGED
Writ of Destruction
FABLED
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
6 Crit Chance
9.6 Potency
9.5 Mitigation Increase
6.3 Flurry
35.2 Multi Attack Chance
7.5 Ability Casting Speed
Infused Stats:
Slots
Charm
Level
92
All Fighters, All Scouts
Effects:
Major Bolstering Roar
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a healing spell cast this spell may cast Major Bolstering Roar on the group. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases Crit Bonus of group members (AE) by 15.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Major Bolstering Roar on the group. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases Crit Bonus of group members (AE) by 15.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP REFORGED
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Arcane Blood-Soaked Coat of Sacrifice
0/4 blue gem slots filled
LEGENDARY
320 Primary Attributes
542 Stamina
32.7 Crit Bonus
83.5 DPS
119.323.8% Multi Attack
10.6 Weapon Damage
11.9 AE Autoattack Chance
Infused Stats:
Chain Armor (Chest)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM NO-VALUE REFORGED
Stolen Noble's Cloak
LEGENDARY
300 Stamina
214 Primary Attributes
273 Combat Skills
37.9 Crit Chance
11.3 Flurry
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Stud of Plunging Madness
There are a thousand hacking at the limbs of darkness to one who is striking at the head.
FABLED
122 Stamina
122 Primary Attributes
2,079 Resistances
8.6 Crit Chance
12.6 Potency
18.4 Max Health
7.5 Crit Bonus
21.16.8% Multi Attack
6.8 Ability Casting Speed
551 Ability Mod
Infused Stats:
Slots
Ear
Level
95
All Scouts
Effects:
Immovable Soul
When Equipped:
• Increases AGI and STR of caster by 34.0.
• Increases Crit Bonus of caster by 6.1.
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
LORE-EQUIP REFORGED
Fabled Ear of Souls
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
17.4 Damage Per Second
1,250249 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Effects:
Supremacy Through Sacrifice II
When Equipped:
• On any combat or spell hit this spell may cast Supremacy Through Sacrifice II on target of attack. Lasts for 18.0 seconds. Triggers about 2.0 times per minute.
• Using Sprint will increase the wearer's Dodge Chance by 10% for 10 seconds. Can only trigger once every 30 seconds. Damage received greater than 30% of the wearer's maximum health will dispel the effect.
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP
Crystallized Essence of the Predator
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+6 agi +6 sta
+2% Damage Per Second +0.4% Potency +0.4% Crit Bonus +0.1% Weapon Damage Bonus
Progress to Next Level:
16
55.52%
NO-VALUE
Fabled Emblem of Exorcism
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Eye of Drinal II
When Equipped:
• On any combat or spell hit this spell may cast Eye of Drinal II on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 98,098 divine damage on target.
• Inflicts 67,914 divine damage on target every 3 seconds.
• Increases Potency of caster by 22.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE ATTUNEABLE
Arcane Ransacker's Leg Guards
0/4 blue gem slots filled
LEGENDARY
274 Primary Attributes
484 Stamina
26.1 Crit Bonus
66.6 DPS
11.9 AE Auto
8.4 Weapon Damage
Infused Stats:
Chain Armor (Legs)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Wyrmkin Amulet
FABLED
378 Stamina
243 Primary Attributes
21.8 DPS
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Neck
Level
95
Effects:
The Subtle
When Equipped:
• Decreases Hate Gain of caster by 50.0.
Adornment Slots:
White, White, Green
HEIRLOOM ATTUNEABLE
Dagger of the Aerakyn Soldier
FABLED
309 Primary Attributes
469 Stamina
18.6 Crit Bonus
36.1 DPS
103.2 Crit Chance
18.6 Potency
51.6 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
100 - 567
(166.84 Rating)
Delay
4.0 seconds
Level
95
All Scouts
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Bow of Plagues
FABLED
309 Primary Attributes
469 Stamina
18.6 Crit Bonus
36.1 DPS
103.2 Crit Chance
18.6 Potency
51.6 Haste
Infused Stats:
Bow
Ranged
Damage
282 - 1,595
(208.54 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Cerata's Wax Seal
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.26.2% Multi Attack
6.2 Ability Casting Speed
Infused Stats:
Slots
Finger
Level
95
Effects:
Discombobulate
When Equipped:
• On any combat or spell hit this spell may cast Discombobulate on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to target by 1,500,000
• Inflicts 349,860 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP REFORGED
Fabled Bracelet of Enlightenment
LEGENDARY
317 Stamina
204 Primary Attributes
10,148 Resistances
43 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
31.26.2% Multi Attack
17.4 Damage Per Second
Infused Stats:
Slots
Wrist
Level
95
Effects:
Curse Armor II
When Equipped:
• On any combat or spell hit this spell may cast Curse Armor II on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,087.
This character has 353,767 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 14,436 health per tick while out-of-combat.
This character has a Maximum Power pool of 74,309. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,992 power per tick while out-of-combat.
This character runs 61% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 64,768 whatsits.
This character resists Noxious damage in the amount of 65,053 whatsits.
This character resists Arcane damage in the amount of 66,166 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 484.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,012, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 89.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 61.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 61.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.38875 seconds, a 44.5% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
16 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 61.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 32.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.