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• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
HEIRLOOM NO-VALUE LORE
Forlorn Ruby Reserve
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 6.69. Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Potency of target by 371.5. Increases Power Regen of caster by 832.8. Increases Fervor Overcap of target by 48.4.
Unknown Occular Device Earring
FABLED
845 Primary Attributes
1,171 Stamina
17,796 Power
39,556 Health
69,654 Resistances
176 Combat Skills
241.5 Crit Bonus
29 Resolve
52.3 DPS
2682.2 Potency
68.9 Haste
34.8 Reuse Speed
Infused Stats:
Slots
Ear
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Sourced Stud
FABLED
861 Primary Attributes
1,182 Stamina
18,685 Power
41,533 Health
73,025 Resistances
183 Combat Skills
243.9 Crit Bonus
32 Resolve
52.8 DPS
2816.3 Potency
69.5 Haste
76.5 Multi Attack
Infused Stats:
Slots
Ear
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Innovative Manalink Boots
FABLED
1,011 Primary Attributes
2,381 Stamina
17,796 Power
118,760 Health
608.9 Potency
29 Resolve
327.7 Haste
9.6 Weapon Damage
19 Overcap Crit Bonus
9,992 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
863
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Catfish Stew
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases All Attributes of target by 15.6%. Increases Max Health of target by 20.9%. Increases Crit Bonus of target by 703.5. Increases Potency of target by 4,903.6. Increases Health Regen of caster by 1,099.3. Increases Crit Bonus Overcap of target by 42.6.
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Xanamech's Eye Ring
FABLED
861 Primary Attributes
1,182 Stamina
18,685 Power
41,533 Health
73,025 Resistances
183 Combat Skills
243.9 Crit Bonus
32 Resolve
2816.3 Potency
19.6 Mitigation Increase
38.1 Flurry
19.3 Weapon Damage
Infused Stats:
Slots
Finger
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Omega Wristguard III
FABLED
845 Primary Attributes
1,171 Stamina
17,796 Power
39,556 Health
69,654 Resistances
176 Combat Skills
241.5 Crit Bonus
29 Resolve
52.3 DPS
2682.2 Potency
68.9 Haste
18.9 Block Chance
Infused Stats:
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Skin-Grafted Chain Leggings
LEGENDARY
931 Primary Attributes
2,530 Stamina
5,045 Power
50,491 Health
97.1 Casting Speed
401.8 Potency
23.3 Max Health
16 Resolve
20 Overcap Crit Bonus
5,328 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
745
Level
103
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Lady's Scarf
This came from a clockwork?
FABLED
878 Primary Attributes
1,193 Stamina
19,619 Power
43,609 Health
246.3 Crit Bonus
35 Resolve
26 Casting Speed
157 Crit Chance
2957.1 Potency
38.8 Flurry
70.1 Haste
Infused Stats:
Slots
Neck
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Bolstered Prototype Sticker
FABLED
1,064 Primary Attributes
1,701 Stamina
18,685 Power
41,533 Health
200.1 Crit Bonus
32 Resolve
103.9 DPS
349 Crit Chance
405.4 Potency
117.2 Haste
58.6 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
262 - 785
(261.7 Rating)
Delay
4.0 seconds
Level
110
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 1.2%.
• Inflicts 1,419 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Innovative Prototype Battery Wand
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,044 Primary Attributes
1,685 Stamina
17,796 Power
39,556 Health
196.2 Crit Bonus
43.5 Resolve
102.9 DPS
345.6 Crit Chance
372 Potency
116.1 Haste
58 Multi Attack
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
692 - 2,076
(345.96 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
110
All Mages, All Priests
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 6,117 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Cyan
HEIRLOOM INFUSABLE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Remnant of Xanamech
FABLED
861 Primary Attributes
1,182 Stamina
18,685 Power
41,533 Health
73,025 Resistances
183 Combat Skills
243.9 Crit Bonus
32 Resolve
52.8 DPS
2816.3 Potency
69.5 Haste
19.3 Weapon Damage
Infused Stats:
Slots
Finger
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Omega Wristguard X
FABLED
845 Primary Attributes
1,171 Stamina
17,796 Power
39,556 Health
69,654 Resistances
176 Combat Skills
241.5 Crit Bonus
29 Resolve
2682.2 Potency
18.9 Mitigation Increase
68.9 Haste
21 Max Health
Infused Stats:
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Bolstered Prototype Buckler
FABLED
1,064 Primary Attributes
1,701 Stamina
18,685 Power
41,533 Health
200.1 Crit Bonus
32 Resolve
41.7 Casting Speed
349 Crit Chance
405.4 Potency
58.6 Haste
5,717 Ability Mod
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
1,698
Level
110
All Priests, All Scouts
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3.6%.
• Inflicts 1,842 magic damage on target instantly and every second.
• Inflicts an additional 46 magic damage on target every tick.
This character has 28,763,156 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,150,812 health per tick while out-of-combat.
This character has a Maximum Power pool of 787,522. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 31,523 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 454,273 whatsits.
This character resists Noxious damage in the amount of 450,796 whatsits.
This character resists Arcane damage in the amount of 452,072 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1418.6111111111
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 2320.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 710,140, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 152.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
351.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,396 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 13.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 65.231% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.