EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
• Increases the Fervor of all profession spells by 10.
• Cannot be modified except by direct means
• Increases the damage, healing, and warding of profession Combat Arts by 17.
• Increases the update count of all profession Combat Arts by 1.
• Increases range and duration of all profession Combat Arts by 5%.
• Reduces resistibility of all profession Combat Arts by 5%.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE LORE
Renewal Rune: Focus Defense
FABLED
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Charm
Level
125
Focus Defense 1/1
Focus Defense
Effects:
Focus Defense
Applies Focus Defense when Activated. Lasts for 8.0 seconds.
• Reduces all damage done to caster by 50%.
• Suspends the passive effect for 8 seconds
• Cannot be modified except by direct means
• The casting time of Focus Defense is 0.60 seconds and the reuse time of the spell is 10 minutes
Item Set Details:
(1) Applies Focus Defense: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 346.1.
HEIRLOOM NO-VALUE
Belted Marauder's Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
• Increases effectiveness of most Heroic Opportunities by 20%, if at least 1 increment multiplied by increment stacks.
• Increases Fervor of caster by 4.3, if at least 1 increment multiplied by increment stacks.
• Increases Fervor Overcap of caster by 5.4, if at least 1 increment multiplied by increment stacks.
• The duration of this effect will continue to expire while the caster is offline.
• \#D0A9F5Heroic Onslaught \#EFFBF5must have more increments than \#FFFF00Heroic Focus \#EFFBF5for \#FFFF00Heroic Focus \#EFFBF5to take hold when activated.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
• The casting time of Heroic Focus is 0.5 seconds and the reuse time of the spell is 5.0 seconds
Item Set Details:
(1) Applies Heroic Onslaught.
• Cannot be modified except by direct means
• \#D0A9F5Heroic Onslaught \#EFFBF5must have more increments than \#FFFF00Heroic Focus \#EFFBF5for \#FFFF00Heroic Focus \#EFFBF5to take hold, which consumes all of \#D0A9F5Heroic Onslaught's \#EFFBF5increments and resets the duration of \#FFFF00Heroic Focus \#EFFBF5to 8 hours.
• \#EFFBF5Defeating [Heroic III] bosses in \#40FF00Buried Takish'Hiz: Empire of Antiquity [Contested] \#EFFBF5increments \#D0A9F5Heroic Onslaught\#EFFBF5, which is used to power \#FFFF00Heroic Focus\#EFFBF5.
• Increases the duration of most Heroic Opportunities by 100%.
• Increases the duration of most Heroic Opportunities by 100%.
NO-VALUE NO-TRADE LORE
Hua Collector's Rune: Juxtaposition [IX]
LEGENDARY, Juxtaposition
PRESTIGE
Adds the following to an item:
3.7 Ability Doublecast
832.9 Potency
115.2 Weapon Damage
74 Overcap Fervor
211 Overcap Weapon Damage
Type:
Red Adornment
Slots:
Primary, Secondary, Ear, Ranged, Waist, Cloak
Level
125
NO-VALUE NO-TRADE LORE
Visionary Hizite Earring of Stratagem
MASTERCRAFTED
3,234 Primary Attributes
5,660 Stamina
146,993 Power
233,904 Health
262,938 Resistances
466 Combat Skills
1355.3 Crit Bonus
410 Resolve
35394.6 Potency (5 boosts)
261.3 Weapon Damage
Infused Stats:
Slots
Ear
Level
125
Adornment Slots:
White, Red
LORE-EQUIP EXPERIMENTED REFINED
Ensorcelled Hizite Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
121.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE
Renewal Rune: Balanced Aggression
FABLED
PRESTIGE
Adds the following to an item:
166 Overcap Crit Bonus
Type:
Red Adornment
Slots:
Ear
Level
125
HEIRLOOM NO-VALUE
Lost Earrings of Zaed
MYTHICAL
PRESTIGE
3,200 Primary Attributes
5,476 Stamina
168,373 Power
267,926 Health
301,188 Resistances
534 Combat Skills
1280.2 Crit Bonus
450 Resolve
33997.9 Potency
28.4 Reuse Speed
Infused Stats:
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Mesa Adornment of Augmentation
LEGENDARY
Adds the following to an item:
14.8 Fervor
Type:
White Adornment
Slots:
Ear
Level
125
HEIRLOOM NO-VALUE
Renewal Rune: Balanced Aggression
FABLED
PRESTIGE
Adds the following to an item:
166 Overcap Crit Bonus
Type:
Red Adornment
Slots:
Ear
Level
125
HEIRLOOM NO-VALUE
Genuine Critical Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus
When Equipped:
• Increases Crit Bonus of caster by 1,150.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Stone Cold Shield
MYTHICAL
PRESTIGE
3,783 Primary Attributes
6,455 Stamina
201,231 Power
320,211 Health
541.3 Crit Chance
40442.4 Potency
455 Resolve
57.2 Block Chance
1,513 Overcap Crit Bonus
Infused Stats:
Tower Shield
Slots
Secondary
Protection
5,040
Level
125
Berserker, Guardian, Paladin, Shadowknight
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
• On avoiding an attack this spell has a 50% chance to cast Evasive Moves on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 312.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• Increases Block Chance of caster by 39.0%.
• Caster will Dodge 3.3% of incoming attacks.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Abysmal Sea Rune: Anguish
LEGENDARY
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Anguish
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Anguish on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,316 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Insight
LEGENDARY, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Insight
Applies Insight when Equipped.
• Increases Ability Doublecast of caster by 14.6.
• Increases Fervor of caster by 48.0.
• Increases Potency of caster by 2,476.6.
• Increases Fervor Overcap of caster by 56.2.
• On a hostile ability cast this spell has a 15% chance to cast Insightful Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 20,058 crushing damage on target.
• Decreases Combat Mitigation of target by 475.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
This character has 5,056,043,109 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 202,241,852 health per tick while out-of-combat.
This character has a Maximum Power pool of 61,539,401. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,461,602 power per tick while out-of-combat.
This character runs 20% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,189,289 whatsits.
This character resists Noxious damage in the amount of 1,774,649 whatsits.
This character resists Arcane damage in the amount of 1,774,397 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1905.8620689655
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3843.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 84,566,656, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 77.1%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 5.8 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
6.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 20 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 55.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).