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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 15.5.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Sacred Flame of Ro
LEGENDARY
1,040 Primary Attributes
1,266 Stamina
47,342 Power
105,243 Health
270.8 Crit Bonus
155 Resolve
207.3 Crit Chance
6352.9 Potency
77.2 Haste
40.1 Reuse Speed
45,026 Ability Mod
Infused Stats:
Deity:
+665 sta
1,050.0% Potency
96.3% Crit Bonus
+16,257.2 Abil Mod
Slots
Charm
Level
115
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 501.7.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
pristine dragonhide leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
22
Astral Gloom-Hardened Cuirass
Gains experience as Astral Gloom-Hardened Shards are collected by the wearer. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus Overcap by 10%. You may only wear a single Ethereal Greater Relic.
• Increases the damage and healing of Feedback Loop by 20.
NO-VALUE NO-TRADE LORE
Shadowed Stone Cloak
LEGENDARY
1,040 Primary Attributes
1,266 Stamina
47,342 Power
105,243 Health
299 Combat Skills
270.8 Crit Bonus
155 Resolve
207.3 Crit Chance
6352.9 Potency
24.2 Mitigation Increase
43.7 Flurry
45,026 Ability Mod
Infused Stats:
Deity:
+836 sta
1,050.0% Potency
157.7% Crit Bonus
+15,093.1 Abil Mod
Slots
Cloak
Level
115
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSED
Justice Smoothie
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 6.1%. Increases Max Health of target by 8.2%. Increases Potency of target by 180.0. Increases Power Regen of caster by 438.1. Increases Fervor Overcap of target by 27.6.
Earring of the Displaced
LEGENDARY
1,040 Primary Attributes
1,266 Stamina
47,342 Power
105,243 Health
143,880 Resistances
299 Combat Skills
270.8 Crit Bonus
155 Resolve
30.9 Casting Speed
6352.9 Potency
77.2 Haste
45,026 Ability Mod
Infused Stats:
Deity:
+556 sta
1,050.0% Potency
106.3% Crit Bonus
+19,328.9 Abil Mod
Slots
Ear
Level
115
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Purpyron's Stud
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
149,330 Resistances
302 Combat Skills
276.4 Crit Bonus
155 Resolve
6482.6 Potency
78.8 Haste
25 Overcap Weapon Damage
45,945 Ability Mod
Infused Stats:
Deity:
+536 sta
1,050.0% Potency
113.2% Crit Bonus
+28,023.3 Abil Mod
Slots
Ear
Level
118
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Astral Gloom-Hardened Sabatons
Gains experience as Astral Gloom-Hardened Shards are collected by the wearer. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus Overcap by 10%. You may only wear two Ethereal Relics.
Increases All Attributes of target by 6.1%. Increases Max Health of target by 8.2%. Increases Crit Bonus of target by 108.4. Increases Potency of target by 180.0. Increases Health Regen of caster by 438.1. Increases Crit Bonus Overcap of target by 18.4.
Handed down through the Bayle line, these hands are said to have been gifted to the family by Mithaniel Marr himself. Whether this story is true or not, these gloves are priceless.
This will grow in power as you complete Solo or Heroic Weekly Missions in Planes of Prophecy or Chaos Descending.
LEGENDARY
PRESTIGE
Adds the following to an item:
590 Primary Attributes
401 Stamina
1 Ability Doublecast
7.5 Strikethrough
341 Potency
3 Mitigation Increase
0.5 Fervor
16 Max Health
42,100 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+590 agi +401 sta
+1% Ability Doublecast +3% Mitigation Increase +341% Potency +16% Max Health +7.5% Strikethrough +0.5% Fervor +42,100 Ability Modifier
Progress to Next Level:
1
0%
NO-VALUE NO-TRADE
Totemic Sambata Mace
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,383 Primary Attributes
1,962 Stamina
36,801 Power
81,811 Health
19.8 AE Auto
412.3 Crit Chance
1419.1 Potency
165 Resolve
133 Haste
92 Overcap Crit Bonus
9,098 Ability Mod
Infused Stats:
Deity:
+878 sta
693.6% Potency
4.9% Crit Bonus
+3,002.3 Abil Mod
Mace
One-Handed Crushing
Damage
718 - 1,077
(448.95 Rating)
Delay
4.0 seconds
Level
120
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,915 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Scout's Crossbow of Fortitude
LEGENDARY
2,767 Primary Attributes
5,553 Stamina
102,609 Power
163,275 Health
386.4 Crit Chance
8419 Potency
57.4 Max Health
220 Resolve
54 Weapon Damage
411 Overcap Crit Bonus
Infused Stats:
Ranged
Damage
2481 - 3,721
(1550.4 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
120
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,300 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Darkreaver's Ring
LEGENDARY
1,062 Primary Attributes
1,292 Stamina
47,835 Power
106,340 Health
149,330 Resistances
302 Combat Skills
276.4 Crit Bonus
155 Resolve
6482.6 Potency
24.7 Mitigation Increase
78.8 Haste
25 Overcap Weapon Damage
Infused Stats:
Deity:
+853 sta
1,050.0% Potency
106.9% Crit Bonus
+22,257.9 Abil Mod
Slots
Finger
Level
118
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP INFUSED
Spirit Stone of Et'Kalysh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
552 Primary Attributes
361 Stamina
1.6 Ability Doublecast
72 Potency
3 Mitigation Increase
4.5 Flurry
0.2 Fervor
14 Max Health
22,300 Ability Mod
Type:
Green Adornment
Slots:
Finger
Level
100
Spirit Stone Stats:
+571 agi +381 sta
+2.6% Ability Doublecast +3% Mitigation Increase +76% Potency +15% Max Health +5.4% Flurry Chance +0.3% Fervor +32,200 Ability Modifier
100
0%
NO-VALUE
Trunk's Bracelet
LEGENDARY
1,040 Primary Attributes
1,266 Stamina
47,342 Power
105,243 Health
143,880 Resistances
299 Combat Skills
270.8 Crit Bonus
155 Resolve
6352.9 Potency
40.1 Reuse Speed
24.5 Weapon Damage
45,026 Ability Mod
Infused Stats:
Deity:
+669 sta
1,050.0% Potency
110.0% Crit Bonus
+15,065.7 Abil Mod
Slots
Wrist
Level
115
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Time Slicer
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,353 Primary Attributes
1,918 Stamina
35,696 Power
79,356 Health
401.9 Crit Chance
1362.8 Potency
35.8 Mitigation Increase
155 Resolve
126.4 Haste
35.8 Block Chance
88 Overcap Crit Bonus
Infused Stats:
Deity:
+760 sta
468.1% Potency
7.4% Crit Bonus
Dagger
One-Handed Piercing
Damage
685 - 1,027
(428.08 Rating)
Delay
4.0 seconds
Level
118
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,271 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Astral Gloom-Hardened Spaulders
Gains experience as Astral Gloom-Hardened Shards are collected by the wearer. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus Overcap by 10%. You may only wear two Ethereal Relics.
This character has 452,710,041 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 18,108,425 health per tick while out-of-combat.
This character has a Maximum Power pool of 7,095,567. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 283,847 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 904,500 whatsits.
This character resists Noxious damage in the amount of 901,845 whatsits.
This character resists Arcane damage in the amount of 902,205 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2683.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,996,674, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 5%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 207.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 61.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
905 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 109.9 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 29.5% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.