December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Increases WIS and STA of target by 6.2. Increases Power Regen of target by 60.0.
Dark Kindred Hoop
LEGENDARY
38 Primary Attributes
38 Stamina
280 Resistances
15 Combat Skills
0.5 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
2.5 Potency
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Portal Scion's Earhoop
FABLED
26 Primary Attributes
26 Stamina
180 Resistances
10 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.8 Crit Chance
1.1 Potency
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sparkling Ice Linked Boots
LEGENDARY
26 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
26 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
218
Level
52
All Scouts, Defiler, Inquisitor, Mystic, Templar
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Cucumber Omelet
HANDCRAFTED
Infused Stats:
Slots
Food
Level
40
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases STR and STA of target by 6.2. Increases Health Regen of target by 77.5.
Bracers of the Wise
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
1.7 Reuse Speed
Infused Stats:
Chain Armor (Forearms)
Mitigation
293
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sparkling Ice Linked Gloves
LEGENDARY
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Chain Armor (Hands)
Mitigation
218
Level
52
All Scouts, Defiler, Inquisitor, Mystic, Templar
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Excavation Helmet
This helm is used by the Dedicated Individuals Recovering Technology of Yesteryear in their excavation efforts. The light from the helmet should help you spot things while excavating.
LEGENDARY
3 Stamina
3 Primary Attributes
Infused Stats:
Cloth Armor (Head)
Mitigation
2
Level
1
Effects:
Excavator's Dedication
Applies Excavator's Dedication when Equipped.
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Wyvern Eye Ring
LEGENDARY
46 Primary Attributes
46 Stamina
302 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Finger
Level
67
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Oblong Melted Bangle
LEGENDARY
15 Stamina
15 Primary Attributes
80 Resistances
6 Combat Skills
8 Ability Mod
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sparkling Ice Linked Leggings
LEGENDARY
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
233
Level
52
All Scouts, Defiler, Inquisitor, Mystic, Templar
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Bellywhumper Collar
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Neck
Level
67
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Flame Wrought Great Hammer
LEGENDARY
52 Stamina
52 Primary Attributes
20 Combat Skills
1.6 Crit Chance
2.2 Potency
0.4 Crit Bonus
52 Ability Mod
Infused Stats:
Great Hammer
Two-Handed Crushing
Damage
69 - 394
(66.16 Rating)
Delay
7.0 seconds
Level
57
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise, White
HEIRLOOM ATTUNEABLE
Flamepriest's Focus
TREASURED
25 Primary Attributes
25 Stamina
9 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
22 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
69 - 389
(57.15 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
50
All Mages, All Priests
Adornment Slots:
White
NO-TRADE
Band of Braided Veins
FABLED
39 Primary Attributes
39 Stamina
280 Resistances
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
2.1 Flurry
62 Ability Mod
Infused Stats:
Slots
Finger
Level
70
All Mages, All Priests, Dirge, Paladin, Shadowknight, Troubador
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Etched Treant Bark Circlet
LEGENDARY
19 Primary Attributes
19 Stamina
125 Resistances
7 Combat Skills
0.2 Crit Chance
0.5 Potency
0.4 Casting Speed
Infused Stats:
Slots
Wrist
Level
50
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Shoulderpads of Suffering
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Leather Armor (Shoulders)
Mitigation
268
Level
70
All Fighters, All Priests, All Scouts
Effects:
Essence Absorption
When Equipped:
• On a kill this spell has a 10% chance to cast Essence Absorption on caster.
This character has 5,591 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 316 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,387. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 294 power per tick while out-of-combat.
This character runs 80% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 5,351 whatsits.
This character resists Noxious damage in the amount of 5,403 whatsits.
This character resists Arcane damage in the amount of 4,778 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 20% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 20% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 260, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 10.2343% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.