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• On any combat or spell hit this spell may cast Wildfire on target of attack. Triggers about 2.0 times per minute.
• Inflicts 2,648 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gilded Battle Remnant
FABLED
74 Primary Attributes
74 Stamina
26 Combat Skills
1.6 Crit Bonus
4.8 Crit Chance
7.2 Potency
7.6 Mitigation Increase
11.2 Haste
217 Ability Mod
Infused Stats:
Slots
Charm
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
pristine etched leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• When damaged this spell has a 7% chance to cast Stonewill on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 1,250 points of all damage
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Stonewill on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Wards caster against 1,250 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE
Arctic Ry'Gorr Champion Cloak
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
All Fighters
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Jewel of Many Colors
FABLED
56 Primary Attributes
56 Stamina
880 Resistances
22 Combat Skills
1.2 Crit Bonus
13.4 DPS
-15.6 Hate Gain
3.3 Crit Chance
5.2 Potency
7.6 Haste
Infused Stats:
Slots
Finger, Ear
Level
80
Effects:
Darkened Hues
When Equipped:
• On a hit this spell may cast Darkened Hues on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 216 instantly and every 4 seconds.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Monstrous Stud of Might
FABLED
74 Primary Attributes
74 Stamina
511 Resistances
26 Combat Skills
1.6 Crit Bonus
18.8 DPS
4.8 Crit Chance
7.2 Potency
7.6 Mitigation Increase
217 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Effects:
Rancorous Ire
When Equipped:
• On any combat or spell hit this spell may cast Rancorous Ire on target of attack. Triggers about 2.0 times per minute.
• Increases threat priority of target by 1 position
• When damaged this spell has a 7% chance to cast Undeniable Malice on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 2,640
• Inflicts 993 mental damage on target.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Undeniable Malice on target of attack. Triggers about 1.4 times per minute.
• On any combat or spell hit this spell may cast Will of Anashti on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Chance of caster by 15.0.
• Increases Block Chance of caster by 25.0%.
• Increases DPS of caster by 45.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracelet of Proofing
FABLED
70 Primary Attributes
70 Stamina
511 Resistances
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
203 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Effects:
Defiant Stand
When Equipped:
• On any combat or spell hit this spell may cast Defiant Stand on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Increases Block Chance of caster by 8.0%.
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Defiant Stand on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• When damaged this spell has a 7% chance to cast Undeniable Malice on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 4,640
• Inflicts 1,390 mental damage on target.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Undeniable Malice on target of attack. Triggers about 1.4 times per minute.
• Increases Threat to target by 4,640
• Inflicts 1,390 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Blighted Mithril Choker
FABLED
74 Primary Attributes
74 Stamina
26 Combat Skills
1.6 Crit Bonus
18.8 DPS
4.8 Crit Chance
7.2 Potency
10.4 Max Health
217 Ability Mod
Infused Stats:
Slots
Neck
Level
90
Effects:
Undeniable Malice III
When Equipped:
• On any combat or spell hit this spell may cast Undeniable Malice on target of attack. Triggers about 1.4 times per minute.
• Increases Threat to target by 4,640
• Inflicts 1,390 mental damage on target.
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Undeniable Malice on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 4,640
• Inflicts 1,390 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE
Blade of Toxic Horror
FABLED
148 Primary Attributes
148 Stamina
52 Combat Skills
3.2 Crit Bonus
37.6 DPS
9.6 Crit Chance
14.4 Potency
22.4 Haste
24 Multi Attack
Infused Stats:
Great Sword
Two-Handed Slashing
Damage
185 - 1,048
(176.09 Rating)
Delay
7.0 seconds
Level
90
Berserker, Guardian, Paladin, Shadowknight
Effects:
Vicious Focus
When Equipped:
• On any combat or spell hit this spell may cast Vicious Focus on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 8.5.
• Cannot be modified except by direct means
Slayer's Conviction
When Equipped:
• On any combat or spell hit this spell may cast Slayer's Conviction on caster. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases Haste of caster by 20.0.
• Increases DPS of caster by 20.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Bow of the Triadic Enforcer
FABLED
74 Primary Attributes
74 Stamina
26 Combat Skills
1.6 Crit Bonus
12.2 Strikethrough
4.8 Crit Chance
7.2 Potency
10.4 Max Health
7.6 Mitigation Increase
Infused Stats:
Bow
Ranged
Damage
226 - 1,283
(167.71 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ring of Rancid Blood
FABLED
70 Primary Attributes
70 Stamina
511 Resistances
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
10.2 Haste
4.4 Reuse Speed
Infused Stats:
Slots
Finger
Level
90
Effects:
Furious Blows
When Equipped:
• On any combat or spell hit this spell may cast Furious Blows on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When a combat art is used this spell has a 33% chance to cast Courageous Charge on target of combat art. This effect normalizes based off of a three second triggering event.
• Inflicts 2,648 mental damage on target.
• If over 85% Health
• Cannot be modified except by direct means
• On a hostile spell hit this spell has a 33% chance to cast Courageous Charge on target of spell.
• Inflicts 2,648 mental damage on target.
• If over 85% Health
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
51 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Girdle of Elemental Endurance
FABLED
72 Primary Attributes
72 Stamina
26 Combat Skills
1.6 Crit Bonus
18.1 DPS
4.6 Crit Chance
7 Potency
210 Ability Mod
Infused Stats:
Slots
Waist
Level
90
Effects:
Storm's Fury III
When Equipped:
• On a hostile spell cast this spell may cast Storm's Fury on the group. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of group members by 7.0%.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Storm's Fury on the group. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
This character has 115,209 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,741 health per tick while out-of-combat.
This character has a Maximum Power pool of 30,277. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,211 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 15,928 whatsits.
This character resists Noxious damage in the amount of 15,838 whatsits.
This character resists Arcane damage in the amount of 15,793 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 57% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 13,080, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 161.8%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 16.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 9.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.