EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a critical healing spell cast this spell may cast Flockmaster's Protection IX on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• This effect applies to both the caster and the target.
• When any damage is received this spell will cast Flockmaster's Protection IX on target.
• Heals target for 970 - 1,072.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Valorous Talisman
LEGENDARY
55 Stamina
55 Primary Attributes
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
6.7 Haste
Infused Stats:
Slots
Charm
Level
90
All Priests
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Hierophant's Valorous Tunic
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
12 DPS
2.9 Crit Chance
5.2 Potency
Infused Stats:
Leather Armor (Chest)
Mitigation
362
Level
90
Warden
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Carbonite Clockwork Drape
25 Tinkering
Infused Stats:
Slots
Cloak
Level
1
Adornment Slots:
White
HEIRLOOM NO-VALUE
Lucid Stud of Impulse
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
517 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
Infused Stats:
Slots
Ear
Level
90
Effects:
Burrowing Swarm IX
Applies Burrowing Swarm IX when Activated. Lasts for 12.0 seconds.
• Applies Boneshatter IX on termination.
• Inflicts 37,962 - 41,958 crushing damage on targets in Area of Effect.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Inflicts 959 - 1,172 poison damage on target.
• Inflicts 1,199 - 1,465 poison damage on target every second.
• Inflicts an additional 479 - 586 poison damage on target every tick.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Burrowing Swarm IX is 10 minutes
Adornment Slots:
White, Turquoise
LORE-EQUIP
Refulgent Gem of Fortitude
TREASURED
Adds the following to an item:
190 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Valorous Earring
LEGENDARY
55 Stamina
55 Primary Attributes
1,035 Resistances
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
7.4 Multi Attack
Infused Stats:
Slots
Ear
Level
90
All Priests
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Flickering Gem of Mental Fortitude
TREASURED
Adds the following to an item:
80 Power
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Hierophant's Valorous Boots
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
5.2 Potency
Infused Stats:
Leather Armor (Feet)
Mitigation
338
Level
90
Warden
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Glorified Bracers of Revelations
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
3.8 Reuse Speed
Infused Stats:
Leather Armor (Forearms)
Mitigation
409
Level
90
Channeler, Fury, Warden
Effects:
Divine Conservation
When Equipped:
• Reduces the power cost of beneficial spells by 5%.
Adornment Slots:
White, Turquoise, Yellow
ATTUNEABLE
Hierophant's Valorous Gloves
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
7.4 Multi Attack
Infused Stats:
Leather Armor (Hands)
Mitigation
338
Level
90
Warden
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Hierophant's Valorous Cap
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
157 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
338
Level
90
Warden
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Radiant Ring of Revelations
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
517 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Effects:
Shared Vigor IX
When Equipped:
• On a critical healing spell cast this spell may cast Shared Vigor IX on target of spell cast. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of target by 10.0.
• Increases Potency of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Radiant Bangle of Revelations
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
517 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Effects:
Ward of Duality IX
When Equipped:
• On a critical healing spell cast this spell may cast Ward of Duality IX on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Hierophant's Valorous Pants
LEGENDARY
55 Stamina
55 Primary Attributes
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
6.4 Max Health
Infused Stats:
Leather Armor (Legs)
Mitigation
362
Level
90
Warden
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Valorous Amulet
LEGENDARY
55 Stamina
55 Primary Attributes
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
7.2 Reuse Speed
Infused Stats:
Slots
Neck
Level
90
All Priests
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Lucent Gem of Prowess
TREASURED
Adds the following to an item:
2 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Valorous Priest's Greathammer
LEGENDARY
110 Stamina
110 Primary Attributes
5.8 Crit Chance
10.4 Potency
12.8 Max Health
1.6 Crit Bonus
Infused Stats:
Great Hammer
Two-Handed Crushing
Damage
162 - 920
(154.7 Rating)
Delay
7.0 seconds
Level
90
All Priests
Adornment Slots:
White, White, Yellow, Yellow
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Valorous Priest's Wand
LEGENDARY
55 Stamina
55 Primary Attributes
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
6.7 Haste
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
177 - 1,002
(147.33 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
90
All Priests
Adornment Slots:
White, Yellow
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Lucid Band of Impulse
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
517 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
Infused Stats:
Slots
Finger
Level
90
Effects:
Arcane Vulnerability IX
When Equipped:
• On a critical combat hit this spell may cast Arcane Vulnerability IX on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,880.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Arcane Vulnerability IX on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,880.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Lucid Bracelet of Impulse
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
517 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Effects:
Overwhelming Power IX
When Equipped:
• On a critical spell hit this spell may cast Overwhelming Power IX on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Potency of target by 2.0.
• Increases Potency of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Overwhelming Power IX on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Potency of target by 2.0.
• Increases Potency of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Hierophant's Valorous Sleeves
LEGENDARY
55 Primary Attributes
55 Stamina
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
3 Reuse Speed
Infused Stats:
Leather Armor (Shoulders)
Mitigation
338
Level
90
Warden
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Radiant Cincture of Revelations
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
Infused Stats:
Slots
Waist
Level
90
Effects:
Rehabilitate IX
When Equipped:
• On a critical healing spell cast this spell may cast Rehabilitate IX on target of spell cast. Triggers about 2.0 times per minute.
• Applies Rehabilitate IX on termination. Lasts for 15.0 seconds.
This character has 57,048 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,302 health per tick while out-of-combat.
This character has a Maximum Power pool of 24,432. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,085 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,625 whatsits.
This character resists Noxious damage in the amount of 7,598 whatsits.
This character resists Arcane damage in the amount of 7,690 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 65% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 65% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,178, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 22.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 26.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.