EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• When any damage is received this spell has a 10% chance to cast Titan's Mettle III on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 232 - 284.
• Increases Mitigation of caster vs physical damage by 352.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
20
Reinforced Gi of Virtue
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Leather Armor (Chest)
Mitigation
131
Level
30
Bruiser, Monk
Effects:
Stonebound Resilience
When Equipped:
• 1% of all damage received by the caster is prevented.
Adornment Slots:
White
Sparkling Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
26
NO-VALUE
Qeynos Guard Cloak of Service
LEGENDARY
2 Stamina
2 Primary Attributes
Infused Stats:
Slots
Cloak
Level
1
All Fighters
Adornment Slots:
White
NO-TRADE NO-VALUE
Rivervale Mudslide
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Oiled Studs of the Neurotic
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
48 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Effects:
Rising Brutality III
Applies Rising Brutality III when Activated. Lasts for 12.0 seconds.
• Applies Invigorated Haste III on termination. Lasts for 30.0 seconds.
• Increases Haste of caster by 40.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the Damage Per Second of the caster over time.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Rising Brutality III is 10 minutes
Adornment Slots:
White
LORE-EQUIP
Sparkling Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
47 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
30
NO-VALUE
Earring of the Portal Jumper
FABLED
11 Stamina
11 Primary Attributes
45 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Engraved Leather Boots
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Feet)
Mitigation
110
Level
32
All Fighters, All Priests, All Scouts
Adornment Slots:
White
Sparkling Adornment of Weaponry (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
26
NO-VALUE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
• On a critical combat hit this spell may cast Martial Vulnerability III on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 320.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Martial Vulnerability III on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs physical damage by 320.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP
Sparkling Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
26
NO-VALUE
Oiled Bracelet of the Neurotic
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
48 Resistances
5 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Effects:
Critical Perfection III
When Equipped:
• On a critical combat hit this spell may cast Critical Perfection III on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Crit Bonus of target by 2.0.
• Decreases Crit Chance of target by 2.0.
• Increases Crit Chance of caster by 3.0.
• Increases Crit Bonus of caster by 3.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Critical Perfection III on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 1,268
• Must be flanking or behind
• Increases Threat to target by 1,908
• Must be in front of
• Inflicts 92 - 171 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White
ATTUNEABLE
Sparkling Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
28
Effects:
Greater Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 96 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 96 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Calamitous Pouch of Virtue
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Thrown Weapon
Ranged
Damage
47 - 267
(34.86 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
30
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Flying Fist III
When Equipped:
• On a critical combat hit this spell may cast Flying Fist III on target of attack. Lasts for 2.0 seconds. Triggers about 2.0 times per minute.
• Increases Threat to target by 498 - 551
• Inflicts 131 - 144 heat damage on target.
• Stifles target
• If Target is not Epic
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Sparkling Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
28
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 96.
• Cannot be modified except by direct means
NO-VALUE
Fortified Clutch of Virtue
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
48 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Effects:
Arcane Resolution III
When Equipped:
• When damaged this spell has a 10% chance to cast Arcane Resolution III on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 320.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP
Sparkling Adornment of Parrying (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
26
NO-VALUE
Fortified Shackle of Virtue
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
48 Resistances
5 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Effects:
Champion's Impedence III
When Equipped:
• On a block this spell has a 10% chance to cast Champion's Impedence III on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Block Chance of caster by 11.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged this spell has a 10% chance to cast Champion's Impedence III on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
This character has 4,432 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 261 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,400. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 261 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,430 whatsits.
This character resists Noxious damage in the amount of 3,588 whatsits.
This character resists Arcane damage in the amount of 3,605 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 19% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 108, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 12% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 5.35392% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.