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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
LEGENDARY
Infused Stats:
Slots
32
HEIRLOOM
Vanguard's Black Wolf Chain Tunic
LEGENDARY
47 Stamina
47 Primary Attributes
10.6 DPS
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
5.7 Haste
Infused Stats:
Chain Armor (Chest)
Mitigation
359
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Cloak of Instinctual Maiming
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Slots
Cloak
Level
72
Adornment Slots:
White, Turquoise
ATTUNEABLE
Earring of Perpetual Aggravation
LEGENDARY
66 Stamina
66 Primary Attributes
1,548 Resistances
3.1 Potency
3.2 Crit Bonus
0.3 Reuse Speed
14.6 Multi Attack
167 Ability Mod
Infused Stats:
Slots
Ear
Level
72
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Glowing Gem of Fortitude
TREASURED
Adds the following to an item:
140 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Commanding Stud of Presense
TREASURED
66 Stamina
66 Primary Attributes
1,656 Resistances
3.1 Potency
0.8 Max Health
3.2 Crit Bonus
0.3 Reuse Speed
167 Ability Mod
Infused Stats:
Slots
Ear
Level
77
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Chain Boots of Instinctual Maiming
LEGENDARY
60 Stamina
60 Primary Attributes
10.2 DPS
2.7 Potency
1.7 Crit Bonus
11.2 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
302
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
Radiating Gem of Prowess
TREASURED
Adds the following to an item:
10 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Bracers of Deadly Melody
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Chain Armor (Forearms)
Mitigation
375
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Unremitting Harmony II
When Equipped:
• Increases duration of all songs by 10 percent.
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Fireproof Cooking Mitts
FABLED
45 Stamina
45 Primary Attributes
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Chain Armor (Hands)
Mitigation
375
Level
80
All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Chain Helm of Pain
FABLED
46 Stamina
46 Primary Attributes
10.1 DPS
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Chain Armor (Head)
Mitigation
375
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Loop of Untold Wealth
TREASURED
66 Stamina
66 Primary Attributes
1,548 Resistances
14.2 DPS
3.1 Potency
3.2 Crit Bonus
14.6 Multi Attack
0.3 Reuse Speed
167 Ability Mod
Infused Stats:
Slots
Finger
Level
72
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Shackle of Stone
TREASURED
66 Stamina
66 Primary Attributes
1,613 Resistances
14.2 DPS
0.7 Strikethrough
3.1 Potency
0.8 Max Health
3.2 Crit Bonus
167 Ability Mod
Infused Stats:
Slots
Wrist
Level
75
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Glowing Gem of Casting Haste
TREASURED
Adds the following to an item:
3.5 Casting Speed
Type:
White Adornment
Slots:
Wrist, Charm
Level
1
HEIRLOOM NO-VALUE
Pants of the Natural
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
5.6 DPS
1.1 Crit Chance
1.7 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
267
Level
60
Beastlord
Adornment Slots:
White, Turquoise
NO-TRADE
Miniature Clockwork Pendant Necklace
LEGENDARY
45 Stamina
45 Primary Attributes
9.5 DPS
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
5.8 Multi Attack
Infused Stats:
Slots
Neck
Level
68
Adornment Slots:
White, Green, Turquoise
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Toxic Dagger of Brutality
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
12 Combat Skills
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
1.2 Reuse Speed
1.6 Damage Per Second
37 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
34 - 190
(55.85 Rating)
Delay
4.0 seconds
Level
70
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Infected Strike VII
When Equipped:
• On a critical combat hit this spell may cast Infected Strike VII on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 457 - 505 disease damage on target.
• Inflicts 128 - 141 disease damage on target every 2 seconds.
• Decreases AGI, INT, STR and WIS of target by 70.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Infected Strike VII on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 457 - 505 disease damage on target.
• Inflicts 128 - 141 disease damage on target every 2 seconds.
• Decreases AGI, INT, STR and WIS of target by 70.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP REFORGED
Satchel of Sharpened Saw Blades
FABLED
64 Stamina
64 Primary Attributes
23 Combat Skills
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
8.8 Haste
185 Ability Mod
Infused Stats:
Thrown Weapon
Ranged
Damage
185 - 1,047
(136.8 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM NO-VALUE
Glowing Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
70
Effects:
Smoldering Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.5.
HEIRLOOM NO-VALUE
Loop of the Draphnid Soldier
TREASURED
46 Stamina
46 Primary Attributes
630 Resistances
18 Combat Skills
10 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.1 Multi Attack
Infused Stats:
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Glowing Gem of Striking
TREASURED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Wristlet of Instinctual Maiming
LEGENDARY
60 Stamina
60 Primary Attributes
1,476 Resistances
10.2 DPS
2.7 Potency
1.7 Crit Bonus
11.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Aged Edge of the Artisan
FABLED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
1.8 Crit Chance
2.6 Potency
62 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
43 - 245
(72.15 Rating)
Delay
4.0 seconds
Level
70
All Scouts
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Vanguard's Black Wolf Chain Spaulders
LEGENDARY
47 Stamina
47 Primary Attributes
10.6 DPS
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
101 Ability Mod
Infused Stats:
Chain Armor (Shoulders)
Mitigation
335
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 13,386 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 823 health per tick while out-of-combat.
This character has a Maximum Power pool of 10,673. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 571 power per tick while out-of-combat.
This character runs 75% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,225 whatsits.
This character resists Noxious damage in the amount of 7,964 whatsits.
This character resists Arcane damage in the amount of 8,181 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 23% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,260, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 4.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a -995.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.