EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
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FABLED
455 Stamina
292 Primary Attributes
38 Crit Chance
25.5 Potency
6 Mitigation Increase
25.5 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Charm
Level
95
Effects:
When Equipped:
• Increases All Attributes of caster by 15.0%.
• Cannot be modified except by direct means
Kerafyrm's Rites
Applies Kerafyrm's Rites when Activated. Lasts for 15.0 seconds.
• Increases All Attributes of group members (AE) by 10.0%.
• Suspends the passive effect for 15 seconds
• Cannot be modified except by direct means
• The reuse time of Kerafyrm's Rites is 1 minute
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Festering Silk Robe of Rot
0/4 green malice gem slots filled.
LEGENDARY
417 Primary Attributes
1,021 Stamina
42.6 Crit Bonus
108.9 DPS
155.8 Haste
13.8 Weapon Damage
Infused Stats:
Cloth Armor (Chest)
Mitigation
656
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Boneweave Cape
FABLED
293 Primary Attributes
642 Stamina
373 Combat Skills
11.7 Crit Bonus
0.7 Ability Doublecast
51.8 Crit Chance
11.7 Potency
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Attributes
When Equipped:
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
NO-VALUE
Visionary Xiocite Tourmaline Earring
MASTERCRAFTED
685 Stamina (1 boost)
306 Primary Attributes
21,632 Resistances
59 Combat Skills
12.5 Casting Speed
25.3 Potency (2 boosts)
25.3 Crit Bonus (2 boosts)
1,375 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Effects:
Kinetic Conversion II
When Equipped:
• When damaged this spell has a 10% chance to cast Kinetic Conversion II on target.
• Heals group members (AE) for 43,906.
• This effect cannot be critically applied.
• Increases power of group members (AE) by 348.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White
LORE-EQUIP EXPERIMENTED REFINED
Visionary Xiocite Cadmium Stud
MASTERCRAFTED
685 Stamina (1 boost)
306 Primary Attributes
21,632 Resistances
59 Combat Skills
24 DPS
25.3 Potency (2 boosts)
25.3 Crit Bonus (2 boosts)
34.3 Multi Attack
Infused Stats:
Slots
Ear
Level
100
Effects:
Spectral Protection III
When Equipped:
• On any combat or spell hit this spell may cast Spectral Protection III on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 211,200 mental damage on target.
• Increases Mitigation of caster vs physical damage by 1,481.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP EXPERIMENTED REFINED
Rumsoaked Cloth Sandals
LEGENDARY
267 Primary Attributes
473 Stamina
21.4 Crit Bonus
54.8 DPS
21.7 Potency
9.8 AE Auto
Infused Stats:
Cloth Armor (Feet)
Mitigation
578
Level
98
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Windercaller's Weathered Cuffs
0/4 green malice gem slots filled.
LEGENDARY
407 Stamina
239 Primary Attributes
17 Crit Bonus
43.5 DPS
5.6 Weapon Damage
Infused Stats:
Cloth Armor (Forearms)
Mitigation
612
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Rumsoaked Cloth Hands
LEGENDARY
267 Primary Attributes
473 Stamina
21.4 Crit Bonus
54.8 DPS
21.7 Potency
78.4 Haste
Infused Stats:
Cloth Armor (Hands)
Mitigation
578
Level
98
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Lavacrafter's Hood of Magmatic Fury
1/4 blue malice gem slots filled.
LEGENDARY
328 Primary Attributes
709 Stamina
31.2 Crit Bonus
31.2 Potency
45.6 Reuse Speed
4,565 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
612
Level
98
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Dauntless Ring of Hunger
LEGENDARY
500 Stamina
246 Primary Attributes
15,652 Resistances
52 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Hunger for Agony
When Equipped:
• Modifies the wearer's Crit Bonus and Potency based on the number of increments of Hunger for Agony. 0: -8 Crit Bonus/Potency. 1: -5 Crit Bonus/Potency. 2: -3 Crit Bonus/Potency. 3: 0 Crit Bonus/Potency. 4: 16 Crit Bonus/Potency. 5: 26 Crit Bonus/Potency
• On any combat or spell hit this spell may cast Hunger for Agony on caster. Lasts for 2 minutes. Triggers about 1.0 times per minute.
• Increments up to 5 times. Loses an increment every 30 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
LORE-EQUIP
Essence of Duality
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+21 agi +21 sta
+0.2% Weapon Damage Bonus
Progress to Next Level:
18
80.1%
NO-VALUE
Picaroon's Wily Wristlet
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
100
Effects:
Practiced Aim II
When Equipped:
• On any combat or spell hit this spell may cast Practiced Aim II on the group. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Increases the group's Crit Bonus by 0.8 times the number of times this effect has triggered. The counter resets when the wearer leaves combat. Cannot surpass 48 Crit Bonus.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ancient Pantaloons of Malice
2/2 red malice gem slots filled.
FABLED
1,264 Stamina
424 Primary Attributes
40.4 Crit Bonus
40.4 Potency
72.626.1% Casting Speed
129.9 Damage Per Second
Infused Stats:
Cloth Armor (Legs)
Mitigation
693
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM REFORGED
Gangel's Toothy Necklace
FABLED
378 Stamina
243 Primary Attributes
21.8 DPS
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
31.26.2% Multi Attack
24.9 Attack Speed
Infused Stats:
Slots
Neck
Level
95
All Mages, All Priests
Effects:
Understanding the Weak Spots
When Equipped:
• Allows mastery attacks to be used on any target and increases the base damage by 200%
Adornment Slots:
White, White, Green
HEIRLOOM NO-VALUE REFORGED
Essence of Duality
This will grow in power as you gain Adventure Experience!
• Modifies the wearer's Crit Bonus based on the number of increments of Paindrinker. 0: -15 Crit Bonus. 1: -10 Crit Bonus. 2: -5 Crit Bonus. 3: 0 Crit Bonus. 4: 30 Crit Bonus. 5: 50 Crit Bonus
• When any damage is received this spell has a 30% chance to cast Paindrinker on caster. Lasts for 2 minutes. This effect normalizes based off of a three second triggering event.
• Increments up to 5 times. Loses an increment every 30 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
LORE-EQUIP
Essence of Duality
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+4 agi +4 sta
Progress to Next Level:
4
32.07%
NO-VALUE
Visionary Xiocite Cadmium Bangle
MASTERCRAFTED
685 Stamina (1 boost)
306 Primary Attributes
21,632 Resistances
59 Combat Skills
8.6 Casting Speed
25.3 Potency (2 boosts)
25.3 Crit Bonus (2 boosts)
13.8 Reuse Speed
Infused Stats:
Slots
Wrist
Level
100
Effects:
Immaterial Vitality III
When Equipped:
• On any combat or spell hit this spell may cast Immaterial Vitality III on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
This character has 638,259 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 25,552 health per tick while out-of-combat.
This character has a Maximum Power pool of 108,125. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,433 power per tick while out-of-combat.
This character runs 95% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 126,114 whatsits.
This character resists Noxious damage in the amount of 126,214 whatsits.
This character resists Arcane damage in the amount of 129,184 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 525% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 14,380, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 51.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
25.88 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.303625 seconds, a 78.55% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
331 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 61.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 14.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This item has been Reforged! One stat has been reduced, while a new stat has been added to the item.