EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Increases STA and WIS of target by 61.6. Increases Health Regen of target by 221.3. Increases outgoing heal and ward amount by 1.5%.
Slayer's Wurmhide Bracers of Shielding
LEGENDARY
168 Stamina
160 Primary Attributes
11.4 Crit Bonus
11.4 Potency
3.8 Max Health
Infused Stats:
Leather Armor (Forearms)
Mitigation
486
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Slayer's Wurmhide Gauntlets of Finesse
LEGENDARY
252 Stamina
200 Primary Attributes
17.1 Crit Bonus
17.1 Potency
31.3 Casting Speed
Infused Stats:
Leather Armor (Hands)
Mitigation
486
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Slayer's Wurmhide Helm of Finesse
LEGENDARY
240 Primary Attributes
337 Stamina
22.8 Crit Bonus
22.8 Potency
33.3 Reuse Speed
3,341 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
486
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Ring of Temporal Decay
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Hard to Catch
When Equipped:
• Using Sprint will increase the wearer's Dodge Chance by 10% for 10 seconds. Can only trigger once every 30 seconds. Damage received greater than 30% of the wearer's maximum health will dispel the effect.
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Wristlet of Time's Aegis
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
6 Block Chance
Infused Stats:
Slots
Wrist
Level
95
Effects:
Stunning Sturdiness
When Equipped:
• When taking damage, the wearer will stun their attacker for 2.5 seconds. This can only trigger once every 10 seconds. Does not apply to epic targets.
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Slayer's Wurmhide Pants of Shielding
LEGENDARY
240 Primary Attributes
377 Stamina
22.8 Crit Bonus
20.8 Casting Speed
22.8 Potency
7.7 Max Health
Infused Stats:
Leather Armor (Legs)
Mitigation
521
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Harbinger's Imperial Necklace
FABLED
175 Stamina
175 Primary Attributes
36.7 DPS
28.4 Crit Chance
20.9 Potency
10.4 Crit Bonus
38.5 Multi Attack
7 Reuse Speed
Infused Stats:
Slots
Neck
Level
94
All Priests
Adornment Slots:
White, White, Blue, Green
NO-TRADE NO-VALUE
Hammer of the Core Guardian
LEGENDARY
545 Primary Attributes
755 Stamina
35 Crit Bonus
63.6 DPS
182.1 Crit Chance
35 Potency
90.9 Haste
Infused Stats:
Great Hammer
Two-Handed Crushing
Damage
187 - 1,058
(207.45 Rating)
Delay
6.0 seconds
Level
95
All Fighters, All Priests, Beastlord
Adornment Slots:
White, White, Purple, White, Purple
HEIRLOOM ATTUNEABLE
Deactivated Ethereal Spark
LEGENDARY
260 Primary Attributes
367 Stamina
15.6 Crit Bonus
86.7 Crit Chance
15.6 Potency
5.4 AE Auto
43.3 Multi Attack
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Descent of Drinal
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
All Priests
Effects:
Descent of Drinal
When Equipped:
• You must be in combat to benefit from these effects.
• This effect does not stack with itself when adorned on multiple items
• Heals group members for 1,444 every 2 seconds and increases their Crit Bonus by 6%
This character has 271,533 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 11,102 health per tick while out-of-combat.
This character has a Maximum Power pool of 58,474. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,404 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 59,286 whatsits.
This character resists Noxious damage in the amount of 56,518 whatsits.
This character resists Arcane damage in the amount of 56,328 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 377.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 9,326, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 81.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
77.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 17.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.