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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Unholy Breastplate
FABLED
40 Stamina
40 Primary Attributes
3 Crit Bonus
5 Crit Chance
50 Ability Mod
Infused Stats:
Plate Armor (Chest)
Mitigation
614
Level
80
Shadowknight
Effects:
Rockiron Nerves
When Equipped:
• Reduces physical damage done to target by 5%.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE
Chronomaster's Lesser Augmentation of Vigor
FABLED
Adds the following to an item:
20 Ability Mod
Type:
White Adornment
Slots:
Chest
Level
40
HEIRLOOM NO-VALUE
Cloak of the Vipers
FABLED
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
4 Reuse Speed
Infused Stats:
Slots
Cloak
Level
90
Effects:
Soulsteal III
When Equipped:
• On any combat or spell hit this spell may cast Soulsteal on target of attack. Triggers about 1.8 times per minute.
• Decreases power of target by 153
• Increases power of caster by 102
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Chronomaster's Minor Augmentation of Exacting Hits
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Cloak
Level
30
Effects:
Lambent Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 1.0.
HEIRLOOM NO-VALUE
Combine Emblem of Withering
FABLED
100 Stamina
100 Primary Attributes
1,710 Resistances
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.5 Multi Attack
369 Ability Mod
Infused Stats:
Slots
Ear
Level
92
Effects:
Overbearing Onslaught II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Overbearing Onslaught II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 11.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Overbearing Onslaught II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 11.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP
Frosted Adornment of Noxious Resilience
TREASURED
Adds the following to an item:
440 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
85
NO-VALUE NO-TRADE
Bone Torqued Earstud
FABLED
100 Stamina
100 Primary Attributes
1,710 Resistances
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
6.7 Block Chance
369 Ability Mod
Infused Stats:
Slots
Ear
Level
92
Effects:
Magnitude II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Magnitude II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 11.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Magnitude II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 11.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Reduces reuse time of beneficial spells by 5 percent.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Endurance (Lesser)
HANDCRAFTED
Adds the following to an item:
164 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
86
NO-VALUE
Mark of the Ankexfen
This is an ancient relic from the First War of the Gods. These symbols were worn by the Ankexfen, the early goblins that supported Rallos Zek, to greatly enhance their power. Not many Ankexfen relics are known to exist. It is believed that any that are around today were actually retrieved from the battlegrounds of the Plane of Earth.
LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
10.5 DPS
2.5 Crit Chance
3.8 Potency
6.4 Multi Attack
Infused Stats:
Slots
Ear, Finger
Level
80
All Scouts, Bruiser, Monk, Paladin, Shadowknight
Effects:
Manaweave
When Equipped:
• On a hit this spell may cast Manaweave on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 144 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Smoldering Adornment of Parrying (Lesser)
HANDCRAFTED
Adds the following to an item:
13 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
76
NO-VALUE
Spiked Fallen Wrist Brace
FABLED
100 Stamina
100 Primary Attributes
1,710 Resistances
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
15.7 Haste
16.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
92
Effects:
Repugnant Cloud II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical spell hit this spell may cast Repugnant Cloud II on target of spell. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 1,076 - 1,189 disease damage on target instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Repugnant Cloud II on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 1,076 - 1,189 disease damage on target instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP ATTUNEABLE
Atramentous Shadowplate Greaves
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
5.1 Mitigation Increase
7 Max Health
Infused Stats:
Plate Armor (Legs)
Mitigation
607
Level
80
Shadowknight
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Fallen Torque of Awakening
FABLED
100 Stamina
100 Primary Attributes
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.3 Reuse Speed
369 Ability Mod
Infused Stats:
Slots
Neck
Level
92
Effects:
Hurried Strikes II
When Equipped:
• Increases Haste of caster by 11.0.
• This effect will not stack with any rank or tier of itself.
This character has 31,894 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,296 health per tick while out-of-combat.
This character has a Maximum Power pool of 25,316. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,156 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,489 whatsits.
This character resists Noxious damage in the amount of 9,957 whatsits.
This character resists Arcane damage in the amount of 9,957 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 217.4358974359
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 28.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,586, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 43.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 13.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 5.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.