EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On any combat or spell hit this spell may cast Imperial Strength on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Imperial Strength on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 seconds.
• Must be engaged in pvp combat
HEIRLOOM NO-VALUE
Destroyer's Wand of Cunning
LEGENDARY
273 Primary Attributes
378 Stamina
16.4 Crit Bonus
31.8 DPS
91.1 Crit Chance
16.4 Potency
45.5 Haste
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
237 - 1,343
(197.57 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Astral Adornment of Mending (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Superior Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Superior Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 1,724.
• Cannot be modified except by direct means
NO-VALUE
Magnitude
FABLED
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
95
Effects:
Magnitude
When Equipped:
• Increases Crit Bonus of caster by 12.0.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Signet of Devouring
FABLED
50 Primary Attributes
35 Stamina
600 Resistances
6 Combat Skills
3 Crit Bonus
3.2 Crit Chance
Infused Stats:
Slots
Finger
Level
80
All Mages
Effects:
Sorcerous Alacrity V
When Equipped:
• Reduces cast time of hostile spells by 5 percent.
Transposition
When Equipped:
• When damaged this spell has a 10% chance to cast Transposition on caster. Lasts for 6 minutes 40 seconds. This effect normalizes based off of a three second triggering event.
• Applies Transposition on termination.
• Increases power of group members by 480.
• Will absorb all damage. This spell will absorb a total of 2 attacks.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Destroyer's Bracelet of Finesse
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Wrist
Level
95
Adornment Slots:
White, White
HEIRLOOM NO-VALUE
Astral Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Destroyer's Orb of Slaughter
LEGENDARY
273 Primary Attributes
378 Stamina
16.4 Crit Bonus
31.8 DPS
91.1 Crit Chance
16.4 Potency
45.5 Multi Attack
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Rune: Imperial Ward
FABLED
Adds the following to an item:
Type:
Blue Adornment
Slots:
Secondary
Level
90
Effects:
Imperial Ward
Applies Imperial Ward when Equipped.
• Must be engaged in pvp combat
HEIRLOOM NO-VALUE
Destroyer's Steelsilk Sleeves of Finesse
LEGENDARY
324 Stamina
228 Primary Attributes
19.6 Crit Bonus
19.6 Potency
35.8 Casting Speed
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
323
Level
95
All Mages
Adornment Slots:
White, White, Blue
HEIRLOOM NO-VALUE
Rune: Potency
FABLED
Adds the following to an item:
2.5 Potency
Type:
Blue Adornment
Slots:
Chest, Shoulders, Forearms
Level
90
HEIRLOOM NO-VALUE
Destroyer's Belt of The Ravager
LEGENDARY
300 Stamina
214 Primary Attributes
273 Combat Skills
70.3 Crit Chance
0.5 Ability Doublecast
Infused Stats:
Slots
Waist
Level
95
Adornment Slots:
White, Black, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Cry Havoc
FABLED
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
95
Effects:
Cry Havoc
When Equipped:
• This effect does not stack with itself when adorned on multiple items
This character has 396,877 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 15,895 health per tick while out-of-combat.
This character has a Maximum Power pool of 62,712. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,770 power per tick while out-of-combat.
This character runs 6% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 55,527 whatsits.
This character resists Noxious damage in the amount of 56,198 whatsits.
This character resists Arcane damage in the amount of 55,457 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 405.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 16,770, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 5.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
105.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 6 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.