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• Additional equipment with Void Bane improves this effect.
• On any combat or spell hit this spell may cast Greater Void Bane on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 972 mental damage on target.
• If any of the following are true:
• Must be classified as a void beast
• Must be classified as a shadowed folk
• Inflicts 486 mental damage on target.
• Must not be classified as a void beast
• Must not be classified as a shadowed folk
• Decreases Mitigation of target vs arcane damage by 720.
• If any of the following are true:
• Must be classified as a void beast
• Must be classified as a shadowed folk
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Nexus-bound Gem Stud
LEGENDARY
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Slots
Ear
Level
80
Effects:
Befuddle
When Equipped:
• On a hostile spell cast this spell may cast Befuddle on target of spell. Triggers about 1.6 times per minute.
• Decreases Threat to target by 800
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of Thuuga
FABLED
45 Stamina
45 Primary Attributes
338 Resistances
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Infused Stats:
Slots
Ear
Level
75
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Spring-Loaded Gnomish Stilts
HANDCRAFTED
Infused Stats:
Cloth Armor (Feet)
Mitigation
21
Level
10
Effects:
Spring-Loaded Gnomish Stilts
When Equipped:
• Allows caster to jump farther
• This effect suspends during combat
• If not on a mount
Adornment Slots:
White
ATTUNEABLE
Channeled Cuffs of Ethereal Energy
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
147 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
188
Level
80
Wizard
Effects:
Arcane Recovery IV
When Equipped:
• Reduces reuse time of hostile spells by 4 percent.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Elucidated Manaweave Gloves
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
2.6 Casting Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
174
Level
80
Warlock, Wizard
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Elucidated Manaweave Hood
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
7.2 Haste
Infused Stats:
Cloth Armor (Head)
Mitigation
174
Level
80
Warlock, Wizard
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ring of the Thullosian Caretaker
LEGENDARY
54 Primary Attributes
54 Stamina
375 Resistances
20 Combat Skills
1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
4.9 Potency
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
LORE ATTUNEABLE
Bond of the Stones
LEGENDARY
45 Primary Attributes
45 Stamina
347 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
5.1 Haste
5.9 Multi Attack
Infused Stats:
Slots
Wrist
Level
77
Effects:
Silence
When Equipped:
• On a hostile spell hit this spell may cast Silence on target of spell. Lasts for 4.8 seconds. Triggers about 2.0 times per minute.
• Stifles target
• Must not be engaged in pvp combat
• Only affects targets level 121 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 96.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Elucidated Manaweave Pantaloons
LEGENDARY
55 Stamina
55 Primary Attributes
21 Combat Skills
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
6.9 Max Health
1.1 Crit Bonus
Infused Stats:
Cloth Armor (Legs)
Mitigation
187
Level
80
Warlock, Wizard
Effects:
Arcane Recovery III
When Equipped:
• Reduces reuse time of hostile spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Flowing Magmatic Choker
LEGENDARY
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
89 Ability Mod
Infused Stats:
Slots
Neck
Level
79
Effects:
Befuddle
When Equipped:
• On a hostile spell cast this spell may cast Befuddle on target of spell. Triggers about 1.6 times per minute.
• Decreases Threat to target by 800
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Dragon's Marrow
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Staff
Main Hand Crushing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Wizard
Effects:
Temporal Timing
When Equipped:
• Increases Ability Doublecast of caster by 2.0.
Focused Mind
When Equipped:
• Increases the damage of all hostile spells by 10%.
Fire of Intellect
When Equipped:
• On a damage spell hit this spell has a 12% chance to cast Fire of Intellect on target of spell. Lasts for 15.0 seconds.
• Inflicts 518 - 778 heat damage on target.
• Adds normalized spell damage based on 30% of the wizard's intelligence.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Flame-Flecked Orb
LEGENDARY
54 Primary Attributes
54 Stamina
385 Resistances
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Band of the Silenced Howl
LEGENDARY
54 Primary Attributes
54 Stamina
385 Resistances
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
6.6 Max Health
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Karnor's Ebony Bangle
LEGENDARY
45 Stamina
45 Primary Attributes
329 Resistances
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.1 Haste
Infused Stats:
Slots
Wrist
Level
73
Effects:
Concussive Blast
When Equipped:
• On a damage spell hit this spell may cast Concussive Blast on target of spell. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Stuns target
• Must not be engaged in pvp combat
• Only affects targets level 125 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 92.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Symbol of Tashani
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
10.1 DPS
7 Strikethrough
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
79
Effects:
Bitter Miasma
When Equipped:
• On a hostile spell hit this spell may cast Bitter Miasma on target of spell. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 593.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Elucidated Manaweave Mantle
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
7.2 Haste
2.6 Casting Speed
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
174
Level
80
Warlock, Wizard
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sash of the Nathsar Tribe
LEGENDARY
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5 Max Health
Infused Stats:
Slots
Waist
Level
72
All Mages
Effects:
Dispersion
When Equipped:
• When damaged this spell has a 10% chance to cast Dispersion on caster. Lasts for 5 minutes. This effect normalizes based off of a three second triggering event.
• Applies Dispersion on termination.
• Increases power of group members by 171.
• Will absorb all damage. This spell will absorb a total of 1 attack.
This character has 3,759 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 150 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,885. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 115 power per tick while out-of-combat.
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 0 whatsits.
This character resists Noxious damage in the amount of 84 whatsits.
This character resists Arcane damage in the amount of 168 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.