EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• This effect will not stack with itself if adorned on multiple items.
• On a critical spell hit this spell may cast Draft of Velium on target of spell. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 2,618 - 2,894 poison damage on target
• Heals caster for 2,356 - 2,604
• Decreases Accuracy of target by 2.0%.
• Increases Accuracy of caster by 2.0%.
• When any damage is received this spell has a 10% chance to cast Draught of Stones on target's attacker. This effect normalizes based off of a three second triggering event.
• Heals target for 1,019 - 1,126.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Draft of Velium on target of attack. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 2,618 - 2,894 poison damage on target
• Heals caster for 2,356 - 2,604
• Decreases Accuracy of target by 2.0%.
• Increases Accuracy of caster by 2.0%.
• When any damage is received this spell has a 10% chance to cast Draught of Stones on target's attacker. This effect normalizes based off of a three second triggering event.
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• This effect will not stack with itself if adorned on multiple items.
• On a critical combat hit this spell may cast Strength Through Sacrifice on target of attack. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Decreases Accuracy of target by 6.0%.
• Increases Flurry of Caster by 6.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Strength Through Sacrifice on target of spell. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Decreases Accuracy of target by 6.0%.
• Increases Flurry of Caster by 6.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Blended Bamboo Brew
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STA of target by 15.4. Increases Power Regen of target by 135.0.
Earrings of Sous Vide
LEGENDARY
163 Stamina
163 Primary Attributes
7,178 Resistances
9.7 Potency
9.7 Crit Bonus
0.6 Flurry
593 Ability Mod
Infused Stats:
Slots
Ear
Level
93
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Earring of Crystal Sapphires
FABLED
86 Stamina
86 Primary Attributes
1,551 Resistances
28 Combat Skills
21.9 DPS
5.7 Crit Chance
8.6 Potency
5.1 Crit Bonus
14 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Effects:
Ferocity of Kings
When Equipped:
• On a critical spell hit this spell may cast Ferocity of Kings on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 5.0.
• Increases damage done by combat arts by up to 500.
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Ferocity of Kings on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 5.0.
• Increases damage done by combat arts by up to 500.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Liquidator's Boots of Assets
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
418
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM ATTUNEABLE
Marr Cherry Cobbler
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STA of target by 15.4. Increases Health Regen of target by 221.3.
Combine Stalker Vambraces
LEGENDARY
100 Stamina
100 Primary Attributes
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
15.7 Haste
16.5 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
423
Level
92
All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
ATTUNEABLE
Shrouded Gauntlets of Draconic Recognition
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Infused Stats:
Chain Armor (Hands)
Mitigation
418
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 127,393 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,337 health per tick while out-of-combat.
This character has a Maximum Power pool of 44,977. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,954 power per tick while out-of-combat.
This character runs 75% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 47,247 whatsits.
This character resists Noxious damage in the amount of 43,534 whatsits.
This character resists Arcane damage in the amount of 43,249 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 183.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,906, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 5.5%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 19.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 45.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
62 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 9.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 24.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.