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Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,069.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE
Discord Imbued Matoppie Root Hex Doll
HANDCRAFTED
132 Primary Attributes
132 Stamina
62 Combat Skills
7.9 Crit Bonus
42.9 Crit Chance
7.9 Potency
Infused Stats:
Slots
Charm
Level
90
Effects:
Hex of Discord
Applies Hex of Discord when Activated. Lasts for 1 minute 48 seconds.
• Increases all damage done to target by 1%.
• Decreases AGI, INT, STR and WIS of target by 86.9.
• The casting time of Hex of Discord is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE
Blessed Tranquil Matoppie Root Robe
HANDCRAFTED
152 Stamina
152 Primary Attributes
93 Combat Skills
15.5 Crit Bonus
7.8 Potency
Infused Stats:
Cloth Armor (Chest)
Mitigation
220
Level
90
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Tranquil Matoppie Root Cloak
HANDCRAFTED
132 Primary Attributes
132 Stamina
31 Combat Skills
7.9 Crit Bonus
42.9 Crit Chance
7.9 Potency
9.7 Casting Speed
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White
ATTUNEABLE
canteen of purified river water
A canteen of water from the jungle rivers of Kunark. Has a slight mineral aftertaste.
Infused Stats:
Slots
Drink
Level
80
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 45.6. This effect suspends during combat
NO-VALUE
Ry'Gorr's Jeweled Earring
LEGENDARY
75 Primary Attributes
75 Stamina
517 Resistances
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
10.7 Haste
238 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Mages
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Corrupted Satyr Horn Earring
LEGENDARY
93 Stamina
93 Primary Attributes
1,598 Resistances
29 Combat Skills
11.6 Casting Speed
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
336 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP NO-TRADE
Corrupting Cloth Shoes
LEGENDARY
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
6 Crit Chance
9.6 Potency
11.6 Casting Speed
14.9 Multi Attack
Infused Stats:
Cloth Armor (Feet)
Mitigation
198
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
cheesy spaghetti
A cheese-covered serving of spaghetti.
Infused Stats:
Slots
Food
Level
80
Satiation
Average
Duration
30 minutes
Effects:
Increases STA of target by 1.5. Increases Health Regen of target by 76.0.
NO-VALUE
Corrupting Cloth Cuffs
LEGENDARY
93 Stamina
93 Primary Attributes
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.7 Reuse Speed
336 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
198
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Corrupting Cloth Gloves
LEGENDARY
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
6 Crit Chance
9.6 Potency
11.6 Casting Speed
14.7 Reuse Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
198
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Withering Cloth Hood
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
16.3 Reuse Speed
Infused Stats:
Cloth Armor (Head)
Mitigation
198
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Pulsing Adornment of Intelligence
TREASURED
Adds the following to an item:
22 Primary Attributes
Type:
White Adornment
Slots:
Head, Shoulders, Forearms, Legs, Neck, Waist
Level
86
HEIRLOOM NO-VALUE
Copper Coldain Insignia Ring
This ring has the name "Glacierbane" etched into the band.
LEGENDARY, Coldain Ring
76 Stamina
76 Primary Attributes
517 Resistances
25 Combat Skills
4.6 Crit Chance
7.4 Potency
4.2 Crit Bonus
3.8 Casting Speed
4.6 Reuse Speed
Infused Stats:
Slots
Finger
Level
90
All Mages
Effects:
Favor of Brell I
When Equipped:
• On a critical combat hit this spell has a 8% chance to cast Brell's Blessing I on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 1.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell has a 8% chance to cast Brell's Blessing I on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 1.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell has a 8% chance to cast Brell's Blessing I on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 1.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged with a melee weapon this spell will cast Brell's Retribution I on target's attacker.
This character has 93,949 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,854 health per tick while out-of-combat.
This character has a Maximum Power pool of 33,694. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,414 power per tick while out-of-combat.
This character runs 33% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,218 whatsits.
This character resists Noxious damage in the amount of 10,324 whatsits.
This character resists Arcane damage in the amount of 9,218 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 121.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 11,496, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10.1%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 94.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 90.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.